Per Backlund, Henrik Engström, Fotis Liarokapis
Proceedings of the Seventh International Conference on Games and Virtual Worlds for Serious Applications
VS-Games-2015, 2015.
Contents (34 items)
- VS-Games-2015-AlessiCCGPSCFG #3d #case study #framework #representation
- A Study on the Collective Perceived Representation of a Real Urban Area through the Usage of an Engaging Framework, Based on a 3D Virtual Environment and Openstreetmap Data (MA, SC, VC, EG, SP, DS, AC, LF, AAG), pp. 1–8.
- VS-Games-2015-AsadipourDC #approach #game studies #learning
- A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities (AA0, KD, AC), pp. 1–6.
- VS-Games-2015-BacklundEJLHS #game studies
- Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training (PB, HE, MJ, ML, MAH, HMS), pp. 1–4.
- VS-Games-2015-BalducciGC #classification #design #game studies
- Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame (FB, CG, RC), pp. 1–8.
- VS-Games-2015-BevilacquaBE #analysis #game studies #multimodal
- Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games (FB, PB, HE), pp. 1–4.
- VS-Games-2015-BrichRFWBMDRS0 #game studies #named #research #using
- LiverDefense: Using a Tower Defense Game as a Customisable Research Tool (JB, KR, JF, MW, AB, SM, TD, VR, CS, MW0), pp. 1–8.
- VS-Games-2015-BroeckhovenVT #design #game studies
- Mapping between Pedagogical Design Strategies and Serious Game Narratives (FVB, JV, ODT), pp. 1–8.
- VS-Games-2015-Cejka #detection #using
- Continuous Collision Detection Using Tetrahedral Structures (JC), pp. 1–4.
- VS-Games-2015-ChalasFFSK #3d #dataset #generative
- Generation of Variable Human Faces from 3D Scan Dataset (IC, ZF, KF, JS, BK), pp. 1–8.
- VS-Games-2015-CristeaL #game studies #generative
- Fractal Nature - Generating Realistic Terrains for Games (AC, FL), pp. 1–8.
- VS-Games-2015-DiazDHS #development #game studies #learning #multi #online #using #video
- Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games (CMCD, BD, HH, JWS), pp. 1–3.
- VS-Games-2015-DiazWLT #game studies #using #visitor
- Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition (MGAD, UW, ML, MT), pp. 1–4.
- VS-Games-2015-DingliGM #3d #experience
- Experience Surveillance Suite for Unity 3D (AD, AG, HPM), pp. 1–6.
- VS-Games-2015-DonaldMBGB #game studies #problem
- Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem (ID, KAM, JB, SG, RB), pp. 1–8.
- VS-Games-2015-EdenhoferMER #education #game studies #in the cloud
- Cloud Computing - An Educational Game on Weather Phenomena (SE, SvM, KE, JR), pp. 1–4.
- VS-Games-2015-GaiblerFEM #game studies
- Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic (FG, SF, SE, SvM), pp. 1–5.
- VS-Games-2015-Garcia-MundoGP #game studies #quality #towards #validation
- Towards a Construction and Validation of a Serious Game Product Quality Model (LGM, MG, MP), pp. 1–8.
- VS-Games-2015-Hatzigiannakoglou #game studies
- Junk-Food Destroyer: Helping Adolescents with Down Syndrome to Understand Healthy Eating through Serious Game (PDH), pp. 1–5.
- VS-Games-2015-HeinimakiE #automation #tool support
- Augmenting Technology Trees: Automation and Tool Support (TJH, TE), pp. 1–8.
- VS-Games-2015-KruijffMTSH #game studies #multi
- Enhancing User Engagement in Immersive Games through Multisensory Cues (EK, AM, CT, JS, AH), pp. 1–8.
- VS-Games-2015-LiangCKZJ
- Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children (HL, JC, IKK, JJZ0, PJ), pp. 1–8.
- VS-Games-2015-MoraRGA #design #framework #gamification #overview
- A Literature Review of Gamification Design Frameworks (AM, DR, CSG, JAM), pp. 1–8.
- VS-Games-2015-OhmotoTN #game studies #multi
- Distinction of Intrinsic and Extrinsic Stress in an Exercise Game by Combining Multiple Physiological Indices (YO, ST, TN), pp. 1–4.
- VS-Games-2015-PanzoliPL #communication #game studies #learning
- Communication and Knowledge Sharing in an Immersive Learning Game (DP, CPL, PL), pp. 1–8.
- VS-Games-2015-PatinoR #game studies #how #object-oriented #programming
- Program with Ixquic: How to Learn Object-Oriented Programming with a Game (TP, CR), pp. 1–2.
- VS-Games-2015-RizvicP #game studies #interactive #re-engineering
- Taslihan Virtual Reconstruction - Interactive Digital Story or a Serious Game (SR, IP), pp. 1–2.
- VS-Games-2015-RobbWW #design #development #game studies #using
- The Development of TASTER, a Cognitive Training Game Using Human-Centered Design, Tailored for Children with Global and Specific Cognitive Impairments (NR, AW, KW), pp. 1–2.
- VS-Games-2015-ShreenathKRM #gamification #maintenance #requirements
- A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations (VMS, MK, JR, SM), pp. 1–7.
- VS-Games-2015-Taylor #game studies
- The Active Instructor: Benefits and Barriers to Instructor-Led Serious Gaming (ASAT), pp. 1–8.
- VS-Games-2015-Vargas-Enriquez #quality
- A Systematic Mapping Study on Gamified Software Quality (JVE, LGM, MG, MP), pp. 1–8.
- VS-Games-2015-VourvopoulosLC #case study #experience #game studies #human-computer #interface
- The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study (AV, FL, MCC), pp. 1–8.
- VS-Games-2015-WangC #approach #gamification #performance
- A Social-Centred Gamification Approach to Improve Household Water Use Efficiency (ZW, AC), pp. 1–4.
- VS-Games-2015-WilhelmssonEBO #design #game studies #using #visual notation
- Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See (UW, HE, JB, PAÖ), pp. 1–8.
- VS-Games-2015-YohannisP #algorithm #gamification #learning #sorting #visualisation
- Sort Attack: Visualization and Gamification of Sorting Algorithm Learning (AY, YP), pp. 1–8.