Proceedings of the Seventh International Conference on Games and Virtual Worlds for Serious Applications
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Per Backlund, Henrik Engström, Fotis Liarokapis
Proceedings of the Seventh International Conference on Games and Virtual Worlds for Serious Applications
VS-Games-2015, 2015.

GAME
DBLP
Scholar
?EE?
CSDL
Full names Links ISxN
@proceedings{VS-Games-2015,
	editor        = "Per Backlund and Henrik Engström and Fotis Liarokapis",
	ee            = "https://ieeexplore.ieee.org/xpl/conhome/7295493/proceeding",
	ee            = "https://www.computer.org/csdl/proceedings/vs-games/2015/8102/00/index.html",
	isbn          = "978-1-4799-8102-1",
	publisher     = "{IEEE Computer Society}",
	title         = "{Proceedings of the Seventh International Conference on Games and Virtual Worlds for Serious Applications}",
	year          = 2015,
}

Contents (34 items)

VS-Games-2015-AlessiCCGPSCFG #3d #case study #framework #representation
A Study on the Collective Perceived Representation of a Real Urban Area through the Usage of an Engaging Framework, Based on a 3D Virtual Environment and Openstreetmap Data (MA, SC, VC, EG, SP, DS, AC, LF, AAG), pp. 1–8.
VS-Games-2015-AsadipourDC #approach #game studies #learning
A Game-Based Training Approach to Enhance Human Hand Motor Learning and Control Abilities (AA0, KD, AC), pp. 1–6.
VS-Games-2015-BacklundEJLHS #game studies
Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training (PB, HE, MJ, ML, MAH, HMS), pp. 1–4.
VS-Games-2015-BalducciGC #classification #design #game studies
Classification of Affective Data to Evaluate the Level Design in a Role-Playing Videogame (FB, CG, RC), pp. 1–8.
VS-Games-2015-BevilacquaBE #analysis #game studies #multimodal
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games (FB, PB, HE), pp. 1–4.
VS-Games-2015-BrichRFWBMDRS0 #game studies #named #research #using
LiverDefense: Using a Tower Defense Game as a Customisable Research Tool (JB, KR, JF, MW, AB, SM, TD, VR, CS, MW0), pp. 1–8.
VS-Games-2015-BroeckhovenVT #design #game studies
Mapping between Pedagogical Design Strategies and Serious Game Narratives (FVB, JV, ODT), pp. 1–8.
VS-Games-2015-Cejka #detection #using
Continuous Collision Detection Using Tetrahedral Structures (JC), pp. 1–4.
VS-Games-2015-ChalasFFSK #3d #dataset #generative
Generation of Variable Human Faces from 3D Scan Dataset (IC, ZF, KF, JS, BK), pp. 1–8.
VS-Games-2015-CristeaL #game studies #generative
Fractal Nature - Generating Realistic Terrains for Games (AC, FL), pp. 1–8.
VS-Games-2015-DiazDHS #development #game studies #learning #multi #online #using #video
Explicit Fun, Implicit Learning in Multiplayer Online Battle Arenas: Methodological Proposal for Studying the Development of Cognitive Skills Using Commercial Video Games (CMCD, BD, HH, JWS), pp. 1–3.
VS-Games-2015-DiazWLT #game studies #using #visitor
Your Answer Will Make an Impression. Using Quiz Game Mechanics for the Collection of Visitor Data at an Exhibition (MGAD, UW, ML, MT), pp. 1–4.
VS-Games-2015-DingliGM #3d #experience
Experience Surveillance Suite for Unity 3D (AD, AG, HPM), pp. 1–6.
VS-Games-2015-DonaldMBGB #game studies #problem
Project Sanitarium: Gaming TB - A Serious Game for a Serious Problem (ID, KAM, JB, SG, RB), pp. 1–8.
VS-Games-2015-EdenhoferMER #education #game studies #in the cloud
Cloud Computing - An Educational Game on Weather Phenomena (SE, SvM, KE, JR), pp. 1–4.
VS-Games-2015-GaiblerFEM #game studies
Drink & Drive: A Serious but Fun Game on Alcohol-Induced Impairments in Road Traffic (FG, SF, SE, SvM), pp. 1–5.
VS-Games-2015-Garcia-MundoGP #game studies #quality #towards #validation
Towards a Construction and Validation of a Serious Game Product Quality Model (LGM, MG, MP), pp. 1–8.
VS-Games-2015-Hatzigiannakoglou #game studies
Junk-Food Destroyer: Helping Adolescents with Down Syndrome to Understand Healthy Eating through Serious Game (PDH), pp. 1–5.
VS-Games-2015-HeinimakiE #automation #tool support
Augmenting Technology Trees: Automation and Tool Support (TJH, TE), pp. 1–8.
VS-Games-2015-KruijffMTSH #game studies #multi
Enhancing User Engagement in Immersive Games through Multisensory Cues (EK, AM, CT, JS, AH), pp. 1–8.
VS-Games-2015-LiangCKZJ
Puppet Narrator: Utilizing Motion Sensing Technology in Storytelling for Young Children (HL, JC, IKK, JJZ0, PJ), pp. 1–8.
VS-Games-2015-MoraRGA #design #framework #gamification #overview
A Literature Review of Gamification Design Frameworks (AM, DR, CSG, JAM), pp. 1–8.
VS-Games-2015-OhmotoTN #game studies #multi
Distinction of Intrinsic and Extrinsic Stress in an Exercise Game by Combining Multiple Physiological Indices (YO, ST, TN), pp. 1–4.
VS-Games-2015-PanzoliPL #communication #game studies #learning
Communication and Knowledge Sharing in an Immersive Learning Game (DP, CPL, PL), pp. 1–8.
VS-Games-2015-PatinoR #game studies #how #object-oriented #programming
Program with Ixquic: How to Learn Object-Oriented Programming with a Game (TP, CR), pp. 1–2.
VS-Games-2015-RizvicP #game studies #interactive #re-engineering
Taslihan Virtual Reconstruction - Interactive Digital Story or a Serious Game (SR, IP), pp. 1–2.
VS-Games-2015-RobbWW #design #development #game studies #using
The Development of TASTER, a Cognitive Training Game Using Human-Centered Design, Tailored for Children with Global and Specific Cognitive Impairments (NR, AW, KW), pp. 1–2.
VS-Games-2015-ShreenathKRM #gamification #maintenance #requirements
A Feasibility Study for Gamification in Transport Maintenance: Requirements to Implement Gamification in Heterogeneous Organizations (VMS, MK, JR, SM), pp. 1–7.
VS-Games-2015-Taylor #game studies
The Active Instructor: Benefits and Barriers to Instructor-Led Serious Gaming (ASAT), pp. 1–8.
VS-Games-2015-Vargas-Enriquez #quality
A Systematic Mapping Study on Gamified Software Quality (JVE, LGM, MG, MP), pp. 1–8.
VS-Games-2015-VourvopoulosLC #case study #experience #game studies #human-computer #interface
The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study (AV, FL, MCC), pp. 1–8.
VS-Games-2015-WangC #approach #gamification #performance
A Social-Centred Gamification Approach to Improve Household Water Use Efficiency (ZW, AC), pp. 1–4.
VS-Games-2015-WilhelmssonEBO #design #game studies #using #visual notation
Accessible Game Culture Using Inclusive Game Design - Participating in a Visual Culture That You Cannot See (UW, HE, JB, PAÖ), pp. 1–8.
VS-Games-2015-YohannisP #algorithm #gamification #learning #sorting #visualisation
Sort Attack: Visualization and Gamification of Sorting Algorithm Learning (AY, YP), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.