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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × South Korea
Collaborated with:
J.J.M.Guervós Mohammed Salem Pablo García-Sánchez Thomas Philip Runarsson C.Cotta Antonio Fernández-Ares A.P.Tonda G.Squillero M. A. Moreno P.A.Castillo Maribel García Arenas Juan Luis Jiménez Laredo P.d.l.Cuevas J.J.M.Guervós S.Zamarripa M.Juan A.I.Esparcia-Alcázar M.Burvall H.Arfwedson Z.Hodaie
Talks about:
strategi (3) race (3) bot (3) evolutionari (2) uncertainti (1) character (1) behaviour (1) intellig (1) program (1) process (1)

Person: Antonio Miguel Mora

DBLP DBLP: Mora:Antonio_Miguel

Contributed to:

SAC 20142014
CIG 20102010
CIG 20122012
CIG 20152015
CIG 20182018
CoG 20192019

Wrote 7 papers:

SAC-2014-MoraCGZJEBAH #named
MUSES: a corporate user-centric system which applies computational intelligence methods (AMM, PdlC, JJMG, SZ, MJ, AIEA, MB, HA, ZH), pp. 1719–1723.
CIG-2010-GuervosMRC #game studies #performance
Assessing efficiency of different evolutionary strategies playing MasterMind (JJMG, AMM, TPR, CC), pp. 38–45.
CIG-2010-MoraMGCAL #behaviour #evolution
Evolving the cooperative behaviour in Unreal™ bots (AMM, MAM, JJMG, PAC, MGA, JLJL), pp. 241–248.
CIG-2012-Fernandez-AresGMG #adaptation #game studies #realtime
Adaptive bots for real-time strategy games via map characterization (AFA, PGS, AMM, JJMG), pp. 417–721.
CIG-2015-Garcia-SanchezT #automation #generative #programming #search-based #towards #using
Towards automatic StarCraft strategy generation using genetic programming (PGS, APT, AMM, GS, JJMG), pp. 284–291.
CIG-2018-SalemMG #process
The Evolutionary Race: Improving the Process of Evaluating Car Controllers in Racing Simulators (MS, AMM, JJMG), pp. 1–8.
CoG-2019-SalemMG #evolution #nondeterminism
Beating uncertainty in racing bot evolution through enhanced exploration and pole position selection (MS, AMM, JJMG), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.