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Collaborated with:
Peter Cowling Anders Drachen Ryan J. Spick Oliver James Scholten Simon Demediuk Peter York F.Block Charles Ringer M.A.Nicolaou K.A.Hawick Nathan Gerard Jayy Hughes Sebastian Deterding David Zendle Daniel Hernandez Kevin Denamganaï Y.Gao S.Devlin Spyridon Samothrakis Adam Katona V.J.Hodge
Talks about:
analysi (2) learn (2) game (2) dota (2) use (2) livestream (1) unconvent (1) framework (1) recognit (1) procedur (1)

Person: James Alfred Walker

DBLP DBLP: Walker:James_Alfred

Contributed to:

AIIDE 20192019
CHI PLAY 20192019
CoG 20192019

Wrote 7 papers:

AIIDE-2019-DemediukYDWB #analysis #identification
Role Identification for Accurate Analysis in Dota 2 (SD, PY, AD, JAW, FB), pp. 130–138.
CHI-PLAY-2019-ScholtenHDDWZ
Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities (OJS, NGJH, SD, AD, JAW, DZ), pp. 379–389.
CoG-2019-HernandezDGYDSW #framework #self
A Generalized Framework for Self-Play Training (DH, KD, YG, PY, SD, SS, JAW), pp. 1–8.
CoG-2019-KatonaSHDBDW #learning #predict #using
Time to Die: Death Prediction in Dota 2 using Deep Learning (AK, RJS, VJH, SD, FB, AD, JAW), pp. 1–8.
CoG-2019-RingerWN #game studies #multimodal #recognition
Multimodal Joint Emotion and Game Context Recognition in League of Legends Livestreams (CR, JAW, MAN), pp. 1–8.
CoG-2019-ScholtenCHW #analysis #statistics
Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods (OJS, PC, KAH, JAW), pp. 1–7.
CoG-2019-SpickCW #generative #learning #using
Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data (RJS, PC, JAW), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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