Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Z O. Toups
Proceedings of the Sixth Annual Symposium on Computer-Human Interaction in Play
CHI-PLAY-2019, 2019.
@proceedings{CHI-PLAY-2019,
acmid = "3311350",
editor = "Joan Arnedo and Lennart E. Nacke and Vero Vanden Abeele and Z O. Toups",
isbn = "978-1-4503-6688-5",
publisher = "{ACM}",
title = "{Proceedings of the Sixth Annual Symposium on Computer-Human Interaction in Play}",
year = 2019,
}
Contents (53 items)
- CHI-PLAY-2019-Hofmann
- Minecraft as AI Playground and Laboratory (KH), p. 1.
- CHI-PLAY-2019-Cuevas #process
- The Creativity Process behind GRIS (AC), p. 3.
- CHI-PLAY-2019-ZhouSDJI #artificial reality #collaboration #game studies #named
- Astaire: A Collaborative Mixed Reality Dance Game for Collocated Players (ZZ, EMS, JD, MJ, KI), pp. 5–18.
- CHI-PLAY-2019-LehtonenKKHKPVV #game studies #multi
- Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game (LL, MDK, RAK, LH, JK, SP, JV, LV, PH), pp. 19–29.
- CHI-PLAY-2019-GrafBWCLNK #game studies #interactive #named
- iGYM: An Interactive Floor Projection System for Inclusive Exergame Environments (RG, PB, AEW, DC, ZL, MN, HSK), pp. 31–43.
- CHI-PLAY-2019-00490MSL #design #game studies #towards
- Towards Age-friendly Exergame Design: The Role of Familiarity (HZ0, QW0, CM, ZS, CL), pp. 45–57.
- CHI-PLAY-2019-SyllaSDAB #evaluation #tool support
- Fiddling, Pointing, Hovering, and Sliding: Embodied Actions with Three Evaluation Tools for Children (CMS, EMS, AD, ASA, EIB), pp. 59–72.
- CHI-PLAY-2019-LiS0F #feedback #game studies #interactive #motivation
- Turning Your Book into a Game: Improving Motivation through Tangible Interaction and Diegetic Feedback in an AR Mathematics Game for Children (JL, EDVdS, JH0, LMGF), pp. 73–85.
- CHI-PLAY-2019-0001LLLL #experience #game studies #mobile #motivation #social #streaming
- Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows (SK0, GL, SyL, SL, JL), pp. 87–98.
- CHI-PLAY-2019-WohnJESSD #comprehension #people #question #why
- Understanding Digital Patronage: Why Do People Subscribe to Streamers on Twitch? (DYW, PJ, PE, JSSJ, MS, PD), pp. 99–110.
- CHI-PLAY-2019-HarpsteadRSH #game studies #overview #research #streaming #tool support #towards
- Toward a Twitch Research Toolkit: A Systematic Review of Approaches to Research on Game Streaming (EH, JSR, JS, JH), pp. 111–119.
- CHI-PLAY-2019-ParanthamanC #crowdsourcing #development #game studies #named #towards
- ARAPID: Towards Integrating Crowdsourced Playtesting into the Game Development Environment (PKP, SC), pp. 121–133.
- CHI-PLAY-2019-PonnadaCTMJI #crowdsourcing #design #game studies #process #recognition #research
- Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research (AP, SC, BTC, JAM, DJ, SSI), pp. 135–147.
- CHI-PLAY-2019-LesselAB #framework #game studies #named #platform
- Crowdjump: Investigating a Player-Driven Platform Game (PL, MA, NB), pp. 149–159.
- CHI-PLAY-2019-DenisovaC #experience #game studies
- Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience (AD, EC), pp. 161–168.
- CHI-PLAY-2019-JohansonGBM #development #game studies
- Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games (CJ, CG, JTB, RLM), pp. 169–184.
- CHI-PLAY-2019-HicksGDA #comprehension #design #experience #game studies #visual notation
- Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience (KH, KG, PD, VVA), pp. 185–197.
- CHI-PLAY-2019-RzayevMKH
- Notification in VR: The Effect of Notification Placement, Task and Environment (RR, SM, CK, NH), pp. 199–211.
- CHI-PLAY-2019-RogersJ0 #experience #music
- Effects of Background Music on Risk-Taking and General Player Experience (KR, MJ, MW0), pp. 213–224.
- CHI-PLAY-2019-BertranWBI #interactive #research #state of the art
- Playful Human-Food Interaction Research: State of the Art and Future Directions (FAB, DW, EB, KI), pp. 225–237.
- CHI-PLAY-2019-WangLJRKM #case study #comprehension #design #experience #towards
- Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream (YW, ZL, RSJ, AR, RAK, F'M), pp. 239–251.
- CHI-PLAY-2019-UrbanekG #experience #game studies #lessons learnt
- Unpacking the Audio Game Experience: Lessons Learned from Game Veterans (MU, FG), pp. 253–264.
- CHI-PLAY-2019-HonauerMH #design #game studies #interactive #recommendation
- Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate Play (MH, PM, EH), pp. 265–276.
- CHI-PLAY-2019-PorterR #analysis #game studies #roadmap
- An Analysis of Longitudinal Trends in Consumer Thoughts on Presence and Simulator Sickness in VR Games (JPI, AR), pp. 277–285.
- CHI-PLAY-2019-CmentowskiKK #approach #artificial reality #game studies #multi #named
- Outstanding: A Multi-Perspective Travel Approach for Virtual Reality Games (SC, AK, JHK), pp. 287–299.
- CHI-PLAY-2019-RoohiMTBH #game studies
- Recognizing Emotional Expression in Game Streams (SR, EDM, MT, TB, PH), pp. 301–311.
- CHI-PLAY-2019-BoppMAOM #game studies
- Exploring Emotional Attachment to Game Characters (JAB, LJM, LFA, KO, EDM), pp. 313–324.
- CHI-PLAY-2019-GowlerI #case study #experience #game studies
- “Horror, guilt and shame” - Uncomfortable Experiences in Digital Games (CPRG, II), pp. 325–337.
- CHI-PLAY-2019-WhitbyDI #challenge #perspective #quote
- “One of the baddies all along”: Moments that Challenge a Player's Perspective (MAW, SD, II), pp. 339–350.
- CHI-PLAY-2019-KumariDF #motivation #nondeterminism
- The Role of Uncertainty in Moment-to-Moment Player Motivation: A Grounded Theory (SK, SD, JF), pp. 351–363.
- CHI-PLAY-2019-TondelloN #game studies #video
- Player Characteristics and Video Game Preferences (GFT, LEN), pp. 365–378.
- CHI-PLAY-2019-ScholtenHDDWZ
- Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities (OJS, NGJH, SD, AD, JAW, DZ), pp. 379–389.
- CHI-PLAY-2019-CaiWF #game studies #online #why
- Who Purchases and Why?: Explaining Motivations for In-game Purchasing in the Online Survival Game Fortnite (JC, DYW, GF), pp. 391–396.
- CHI-PLAY-2019-SpielG #game studies
- The Surrogate Body in Play (KS, KG), pp. 397–411.
- CHI-PLAY-2019-AhmadiEWWM #game studies #video
- Hacking Masculine Cultures - Career Ambitions of Female Young Professionals in a Video Game Company (MA, RE, AW, VW, NM), pp. 413–426.
- CHI-PLAY-2019-SeeringMHCCH #feedback #game studies #industrial #process
- Peer Feedback Processes in the Game Industry (JS, RM, EH, TC, ASC, JH), pp. 427–438.
- CHI-PLAY-2019-KrekhovCEK #artificial reality #game studies
- Beyond Human: Animals as an Escape from Stereotype Avatars in Virtual Reality Games (AK, SC, KE, JHK), pp. 439–451.
- CHI-PLAY-2019-ParadedaFOMP #game studies #persuasion
- The Role of Assertiveness in a Storytelling Game with Persuasive Robotic Non-Player Characters (RBP, MJF, RO, CM, AP), pp. 453–465.
- CHI-PLAY-2019-LakierNIV #game studies #multi
- Cross-Car, Multiplayer Games for Semi-Autonomous Driving (ML, LEN, TI, DV0), pp. 467–480.
- CHI-PLAY-2019-KaufmanFF #game studies #gender #women
- Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game (GK, MF, GF), pp. 481–493.
- CHI-PLAY-2019-SpielACHNTT #design #game studies #quote
- “It Started as a Joke”: On the Design of Idle Games (KS, SAA, AJlC, JH, LEN, ZOT, TT), pp. 495–508.
- CHI-PLAY-2019-AltmeyerLSHK
- Germ Destroyer - A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms (MA, PL, MS, VH, AK), pp. 509–519.
- CHI-PLAY-2019-PereiraCR #design #game studies
- A Canvas for Participation-Centered Game Design (LLP, RC, LR), pp. 521–532.
- CHI-PLAY-2019-WillifordRCLLH #framework #sketching
- A Framework for Motivating Sketching Practice with Sketch-based Gameplay (BW, MR, JC, WL, JL, TH), pp. 533–544.
- CHI-PLAY-2019-MadgeBCKP #game studies #incremental
- Incremental Game Mechanics Applied to Text Annotation (CM, RB, JC, UK, MP), pp. 545–558.
- CHI-PLAY-2019-HallifaxSMLL #gamification
- Factors to Consider for Tailored Gamification (SH, AS, JCM, GL, ÉL), pp. 559–572.
- CHI-PLAY-2019-AlexandrovskyFB #game studies
- Game Dynamics that Support Snacking, not Feasting (DA, MAF, MVB, RKY, RLM), pp. 573–588.
- CHI-PLAY-2019-Ang0 #representation
- Representation and Frequency of Player Choice in Player-Oriented Dynamic Difficulty Adjustment Systems (DA, AM0), pp. 589–600.
- CHI-PLAY-2019-AhmadBKTNE #analysis #behaviour #modelling
- Modeling Individual and Team Behavior through Spatio-temporal Analysis (SA, AB, EK, ZT, THDN, MSEN), pp. 601–612.
- CHI-PLAY-2019-SchertlerKW #analysis #game studies #semantics #using
- User Guided Movement Analysis in Games using Semantic Trajectories (RS, SK, GW), pp. 613–623.
- CHI-PLAY-2019-GomezG #interactive
- Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay (ARG, HG), pp. 625–637.
- CHI-PLAY-2019-HalabiWM #design #impact analysis #visual notation #visualisation
- Assessing the Impact of Visual Design on the Interpretation of Aggregated Playtesting Data Visualization (NH, GW, PMB), pp. 639–650.
- CHI-PLAY-2019-GielisVTA #case study #detection #game studies
- Age? It's in the Game: An Exploratory Study on Detection of Cognitive Aging through Card Games (KG, KV, JT, VVA), pp. 651–664.