Travelled to:
1 × Brazil
1 × Canada
1 × Ireland
1 × Japan
1 × Spain
1 × United Kingdom
4 × USA
Collaborated with:
A.I.Antón W.Scacchi H.U.Asuncion B.Tomlinson E.Baumer K.Winbladh D.J.Richardson S.E.Sim B.Al-Ani W.H.Stufflebeam R.Waltzman H.Ziv J.B.Earp C.Potts T.Barnes B.W.Mott Man Lok Yau
Talks about:
requir (6) scenario (4) softwar (3) use (3) system (2) licens (2) manag (2) engin (2) goal (2) intellectu (1)
Person: Thomas A. Alspaugh
DBLP: Alspaugh:Thomas_A=
Contributed to:
Wrote 12 papers:
- RE-2013-AlspaughS #development #requirements
- Ongoing software development without classical requirements (TAA, WS), pp. 165–174.
- SEKE-2011-AlspaughAS
- Presenting Software License Conflicts through Argumentation (TAA, HUA, WS), pp. 509–514.
- RE-2009-AlspaughAS #requirements
- Intellectual Property Rights Requirements for Heterogeneously-Licensed Systems (TAA, HUA, WS), pp. 24–33.
- RE-2008-SimAA #experience #requirements #what
- Marginal Notes on Amethodical Requirements Engineering: What Experts Learned from Experience (SES, TAA, BAA), pp. 105–114.
- SEKE-2007-WaltzmanWAR #requirements
- In the Requirements Lies the Power (RW, KW, TAA, DJR), pp. 185–190.
- ASE-2006-WinbladhAZR #approach #automation #testing
- An Automated Approach for Goal-driven, Specification-based Testing (KW, TAA, HZ, DJR), pp. 289–292.
- SOFTVIS-2006-AlspaughTB #social #using #visualisation
- Using social agents to visualize software scenarios (TAA, BT, EB), pp. 87–94.
- RE-2003-AlspaughA #analysis #case study
- Contrasting Use Case, Goal, and Scenario Analysis of the Euronet System (TAA, AIA), pp. 355–356.
- RE-2003-StufflebeamAA #named #requirements
- SMaRT — Scenario Management and Requirements Tool (WHS, AIA, TAA), p. 351.
- RE-2001-AntonEAP #policy #privacy #requirements
- The Role of Policy and Stakeholder Privacy Values in Requirements Engineering (AIA, JBE, TAA, CP), pp. 138–145.
- RE-1999-AlspaughABM
- An Integrated Scenario Management Strategy (TAA, AIA, TB, BWM), pp. 142–149.
- AIIDE-2006-BaumerTYA #community
- Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs (EB, BT, MLY, TAA), pp. 139–140.