Travelled to:
1 × Ireland
Collaborated with:
J.C.Lester J.P.Rowe Wookhee Min E.Ha Eric N. Wiebe K.E.Boyer Robert G. Taylor T.A.Alspaugh A.I.Antón T.Barnes Lucy R. Shores Eleni V. Lobene P.Wang Kyungjin Park Alok Baikadi Barry Liu Joseph B. Wiggins Mayank Kulkarni
Talks about:
game (7) player (5) learn (5) recognit (4) goal (4) narrat (3) open (3) educ (3) base (3) interact (2)
Person: Bradford W. Mott
DBLP: Mott:Bradford_W=
Contributed to:
Wrote 12 papers:
- RE-1999-AlspaughABM
- An Integrated Scenario Management Strategy (TAA, AIA, TB, BWM), pp. 142–149.
- FDG-2010-RoweSML #difference #learning #perspective
- Individual differences in gameplay and learning: a narrative-centered learning perspective (JPR, LRS, BWM, JCL), pp. 171–178.
- AIIDE-2011-HaRML #adaptation #game studies #logic #markov #network #recognition
- Goal Recognition with Markov Logic Networks for Player-Adaptive Games (EH, JPR, BWM, JCL).
- AIIDE-2014-MinHRML #game studies #recognition
- Deep Learning-Based Goal Recognition in Open-Ended Digital Games (WM, EH, JPR, BWM, JCL).
- AIIDE-2014-RoweML #approach #composition #experience #interactive #learning #optimisation
- Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach (JPR, BWM, JCL).
- FDG-2014-MottRMTL #game studies #named #open source #tool support #user interface
- FLARE: An open source toolkit for creating expressive user interfaces for serious games (BWM, JPR, WM, RGT, JCL).
- FDG-2014-RoweLML #design #education #game studies #learning
- Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
- AIIDE-2016-MinBMRLHL #evaluation #framework #multi #recognition
- A Generalized Multidimensional Evaluation Framework for Player Goal Recognition (WM, AB, BWM, JPR, BL, EH, JCL), pp. 197–203.
- AIIDE-2017-MinMRTWBL #game studies #multimodal #recognition
- Multimodal Goal Recognition in Open-World Digital Games (WM, BWM, JPR, RGT, ENW, KEB, JCL), pp. 80–86.
- AIIDE-2017-WangRMML #behaviour #data-driven #interactive #personalisation #simulation
- Simulating Player Behavior for Data-Driven Interactive Narrative Personalization (PW, JPR, WM, BWM, JCL), pp. 255–261.
- AIIDE-2018-WigginsKMMBWL #education #game studies #predict
- Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games (JBW, MK, WM, BWM, KEB, ENW, JCL), pp. 243–249.
- CoG-2019-ParkMMBWL #education #game studies #generative #multi #network
- Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks (KP, BWM, WM, KEB, ENW, JCL), pp. 1–8.