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Travelled to:
1 × Ireland
Collaborated with:
J.C.Lester J.P.Rowe Wookhee Min E.Ha Eric N. Wiebe K.E.Boyer Robert G. Taylor T.A.Alspaugh A.I.Antón T.Barnes Lucy R. Shores Eleni V. Lobene P.Wang Kyungjin Park Alok Baikadi Barry Liu Joseph B. Wiggins Mayank Kulkarni
Talks about:
game (7) player (5) learn (5) recognit (4) goal (4) narrat (3) open (3) educ (3) base (3) interact (2)

Person: Bradford W. Mott

DBLP DBLP: Mott:Bradford_W=

Contributed to:

RE 19991999
FDG 20102010
AIIDE 20112011
AIIDE 20142014
FDG 20142014
AIIDE 20162016
AIIDE 20172017
AIIDE 20182018
CoG 20192019

Wrote 12 papers:

RE-1999-AlspaughABM
An Integrated Scenario Management Strategy (TAA, AIA, TB, BWM), pp. 142–149.
FDG-2010-RoweSML #difference #learning #perspective
Individual differences in gameplay and learning: a narrative-centered learning perspective (JPR, LRS, BWM, JCL), pp. 171–178.
AIIDE-2011-HaRML #adaptation #game studies #logic #markov #network #recognition
Goal Recognition with Markov Logic Networks for Player-Adaptive Games (EH, JPR, BWM, JCL).
AIIDE-2014-MinHRML #game studies #recognition
Deep Learning-Based Goal Recognition in Open-Ended Digital Games (WM, EH, JPR, BWM, JCL).
AIIDE-2014-RoweML #approach #composition #experience #interactive #learning #optimisation
Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach (JPR, BWM, JCL).
FDG-2014-MottRMTL #game studies #named #open source #tool support #user interface
FLARE: An open source toolkit for creating expressive user interfaces for serious games (BWM, JPR, WM, RGT, JCL).
FDG-2014-RoweLML #design #education #game studies #learning
Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
AIIDE-2016-MinBMRLHL #evaluation #framework #multi #recognition
A Generalized Multidimensional Evaluation Framework for Player Goal Recognition (WM, AB, BWM, JPR, BL, EH, JCL), pp. 197–203.
AIIDE-2017-MinMRTWBL #game studies #multimodal #recognition
Multimodal Goal Recognition in Open-World Digital Games (WM, BWM, JPR, RGT, ENW, KEB, JCL), pp. 80–86.
AIIDE-2017-WangRMML #behaviour #data-driven #interactive #personalisation #simulation
Simulating Player Behavior for Data-Driven Interactive Narrative Personalization (PW, JPR, WM, BWM, JCL), pp. 255–261.
AIIDE-2018-WigginsKMMBWL #education #game studies #predict
Affect-Based Early Prediction of Player Mental Demand and Engagement for Educational Games (JBW, MK, WM, BWM, KEB, ENW, JCL), pp. 243–249.
CoG-2019-ParkMMBWL #education #game studies #generative #multi #network
Generating Educational Game Levels with Multistep Deep Convolutional Generative Adversarial Networks (KP, BWM, WM, KEB, ENW, JCL), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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