Stem equilibria$ (all stems)
38 papers:
- STOC-2015-Barman #approximate #nash #theorem
- Approximating Nash Equilibria and Dense Bipartite Subgraphs via an Approximate Version of Caratheodory’s Theorem (SB), pp. 361–369.
- STOC-2015-ChenDO #complexity #game studies #nash #on the
- On the Complexity of Nash Equilibria in Anonymous Games (XC, DD, AO), pp. 381–390.
- ICALP-v1-2015-GargMVY #multi #nash #symmetry
- ETR-Completeness for Decision Versions of Multi-player (Symmetric) Nash Equilibria (JG, RM, VVV, SY), pp. 554–566.
- CSL-2015-BrihayeBMR #reachability
- Weak Subgame Perfect Equilibria and their Application to Quantitative Reachability (TB, VB, NM, JFR), pp. 504–518.
- CSMR-WCRE-2014-BavotaOLMGA #nash #refactoring
- In medio stat virtus: Extract class refactoring through nash equilibria (GB, RO, ADL, AM, YGG, GA), pp. 214–223.
- STOC-2014-Babichenko #approximate #complexity #nash #query
- Query complexity of approximate nash equilibria (YB), pp. 535–544.
- STOC-2014-ImKM #algorithm #constraints #scheduling
- Competitive algorithms from competitive equilibria: non-clairvoyant scheduling under polyhedral constraints (SI, JK, KM), pp. 313–322.
- KR-2014-GutierrezHW #concurrent #reasoning
- Reasoning about Equilibria in Game-Like Concurrent Systems (JG, PH, MW).
- LICS-CSL-2014-BruyereMR #game studies
- Secure equilibria in weighted games (VB, NM, JFR), p. 26.
- LICS-CSL-2014-GutierrezW #concurrent #game studies
- Equilibria of concurrent games on event structures (JG, MW), p. 10.
- VMCAI-2014-Chatterjee0FR #game studies
- Doomsday Equilibria for Omega-Regular Games (KC, LD, EF, JFR), pp. 78–97.
- CAV-2013-Brenguier #concurrent #game studies #named #nash
- PRALINE: A Tool for Computing Nash Equilibria in Concurrent Games (RB), pp. 890–895.
- FoSSaCS-2012-BrihayeBPG #game studies #reachability
- Subgame Perfection for Equilibria in Quantitative Reachability Games (TB, VB, JDP, HG), pp. 286–300.
- LATA-2012-KlimosLST #concurrent #game studies #nash
- Nash Equilibria in Concurrent Priced Games (MK, KGL, FS, JT), pp. 363–376.
- ICALP-v2-2011-CominettiCL
- Existence and Uniqueness of Equilibria for Flows over Time (RC, JRC, OL), pp. 552–563.
- ICALP-v2-2011-KolliasR #game studies
- Restoring Pure Equilibria to Weighted Congestion Games (KK, TR), pp. 539–551.
- ICML-2011-KamisettyXL #approximate #correlation #using
- Approximating Correlated Equilibria using Relaxations on the Marginal Polytope (HK, EPX, CJL), pp. 1153–1160.
- ICALP-v1-2010-HarksK #game studies #nash #on the
- On the Existence of Pure Nash Equilibria in Weighted Congestion Games (TH, MK), pp. 79–89.
- ICALP-v2-2009-UmmelsW #complexity #game studies #multi #nash #probability
- The Complexity of Nash Equilibria in Simple Stochastic Multiplayer Games (MU, DW), pp. 297–308.
- ICML-2009-Even-DarM #convergence #summary #tutorial
- Tutorial summary: Convergence of natural dynamics to equilibria (EED, VSM), p. 13.
- CSL-2009-UmmelsW #game studies #nash #probability #problem
- Decision Problems for Nash Equilibria in Stochastic Games (MU, DW), pp. 515–529.
- FoSSaCS-2008-Ummels #complexity #game studies #infinity #multi #nash
- The Complexity of Nash Equilibria in Infinite Multiplayer Games (MU), pp. 20–34.
- STOC-2008-SkopalikV #nash
- Inapproximability of pure nash equilibria (AS, BV), pp. 355–364.
- KR-2008-BoothM #social
- Equilibria in Social Belief Removal (RB, TAM), pp. 145–155.
- ICALP-2007-KontogiannisS #algorithm #approximate #constant #game studies #performance
- Efficient Algorithms for Constant Well Supported Approximate Equilibria in Bimatrix Games (SCK, PGS), pp. 595–606.
- STOC-2006-FischerRV #adaptation #convergence #performance
- Fast convergence to Wardrop equilibria by adaptive sampling methods (SF, HR, BV), pp. 653–662.
- ICALP-v1-2006-DaskalakisFP #complexity #game studies #nash
- The Game World Is Flat: The Complexity of Nash Equilibria in Succinct Games (CD, AF, CHP), pp. 513–524.
- STOC-2005-Papadimitriou #correlation #game studies #multi
- Computing correlated equilibria in multi-player games (CHP), pp. 49–56.
- ICALP-2005-GairingLMT #equilibrium #nash
- Nash Equilibria, the Price of Anarchy and the Fully Mixed Nash Equilibrium Conjecture (MG, TL, BM, KT), pp. 51–65.
- STOC-2004-FabrikantPT #complexity #nash
- The complexity of pure Nash equilibria (AF, CHP, KT), pp. 604–612.
- STOC-2004-GairingLMM #nash #parallel #scheduling #strict
- Computing Nash equilibria for scheduling on restricted parallel links (MG, TL, MM, BM), pp. 613–622.
- ICALP-2004-GairingLMMR #game studies #latency #nash
- Nash Equilibria in Discrete Routing Games with Convex Latency Functions (MG, TL, MM, BM, MR), pp. 645–657.
- CSL-2004-ChatterjeeMJ #game studies #nash #on the #probability
- On Nash Equilibria in Stochastic Games (KC, RM, MJ), pp. 26–40.
- LICS-2004-ChatterjeeHJ #game studies
- Games with Secure Equilibria (KC, TAH, MJ), pp. 160–169.
- ICALP-2003-Even-DarKM #convergence #nash
- Convergence Time to Nash Equilibria (EED, AK, YM), pp. 502–513.
- STOC-2002-DengPS #complexity #on the
- On the complexity of equilibria (XD, CHP, SS), pp. 67–71.
- ICALP-2002-FotakisKKMS #complexity #game studies #nash
- The Structure and Complexity of Nash Equilibria for a Selfish Routing Game (DF, SCK, EK, MM, PGS), pp. 123–134.
- CSL-1999-VosV #game studies #logic programming #nash #source code
- Choice Logic Programs and Nash Equilibria in Strategic Games (MDV, DV), pp. 266–276.