9 papers:
ICPR-2014-HoreY #image- A New Filter for Reducing HALO Artifacts in Tone Mapped Images (AH, OYP), pp. 889–894.
CHI-2013-HuangZNHP #how- Mastering the art of war: how patterns of gameplay influence skill in Halo (JH, TZ, NN, CH, BCP), pp. 695–704.
CSCW-2013-MasonC #contest #exclamation- Friends FTW! friendship and competition in halo: reach (WAM, AC), pp. 375–386.
DUXU-NTE-2013-PriorSEBM #challenge- HALO the Winning Entry to the DARPA UAVForge Challenge 2012 (SDP, STS, MAE, MB, WM), pp. 179–188.
POPL-2013-VytiniotisJCR #haskell #logic #named #semantics- HALO: haskell to logic through denotational semantics (DV, SLPJ, KC, DR), pp. 431–442.
CSCW-2012-CheungH #game studies #lessons learnt- Remix and play: lessons from rule variants in texas hold’em and halo 2 (GC, JH), pp. 559–568.
ILC-2007-HerzeelGCD #e-commerce #lisp #using- Modularizing crosscuts in an e-commerce application in Lisp using HALO (CH, KG, PC, TD), p. 11.
CHI-2003-BaudischR #named #visualisation- Halo: a technique for visualizing off-screen objects (PB, RR), pp. 481–488.
KDD-1996-PfitznerS #parallel #simulation- Parallel Halo Finding in N-Body Cosmology Simulations (DWP, JKS), pp. 26–31.