11 papers:
ICPR-2012-PanS #3d- 3D shape isometric correspondence by spectral assignment (XP, LGS), pp. 2210–2213.
ICPR-2012-ZhengTFZ #orthogonal- Orthogonal Isometric Projection (YZ, YYT, BF, TZ), pp. 405–408.
ICPR-2010-SmeetsFHVS #3d #approach #composition #invariant #modelling #recognition #using- Fusion of an Isometric Deformation Modeling Approach Using Spectral Decomposition and a Region-Based Approach Using ICP for Expression-Invariant 3D Face Recognition (DS, TF, JH, DV, PS), pp. 1172–1175.
CHI-2007-WobbrockCM #mobile- An alternative to push, press, and tap-tap-tap: gesturing on an isometric joystick for mobile phone text entry (JOW, DHC, BAM), pp. 667–676.
ICML-2007-DollarRB #algorithm #analysis #learning- Non-isometric manifold learning: analysis and an algorithm (PD, VR, SJB), pp. 241–248.
KDD-2005-Yang #graph- Building connected neighborhood graphs for isometric data embedding (LY), pp. 722–728.
ICML-2003-Flach #comprehension #geometry #machine learning #metric- The Geometry of ROC Space: Understanding Machine Learning Metrics through ROC Isometrics (PAF), pp. 194–201.
ICML-2003-ZhaZ- Isometric Embedding and Continuum ISOMAP (HZ, ZZ), pp. 864–871.
CHI-1997-SalemZ- An Isometric Tongue Pointing Device (CS, SZ), pp. 538–539.
CHI-1996-MithalD #difference- Differences in Movement Microstructure of the Mouse and the Finger-Controlled Isometric Joystick (AKM, SAD), pp. 300–307.
CHI-1994-DouglasM94a- The effect of reducing homing time on the speed of a finger-controlled isometric pointing device (SAD, AKM), pp. 411–416.