10 papers:
- DUXU-DI-2014-HesseyCW #gesture #multi #user interface
- Beyond Fingers and Thumbs — A Graceful Touch UI — Elegant Multi-touch and Gesture UI with Context Dependent Prompting (SH, SHC, CW), pp. 562–573.
- HCI-AS-2014-KwiatkowskaSL #design
- Design Artefacts as Business Decision Prompts: Tackling the Design and Business Values Gap (JK, AS, DL), pp. 721–730.
- HCI-AS-2014-LouLP #distance #game studies #how
- Distance Effect: Where You Stand Determines How Promptly You Interact with Game (XL, AXL, RP), pp. 614–621.
- CHI-2013-YooHWHF #co-evolution #design #evolution
- A value sensitive action-reflection model: evolving a co-design space with stakeholder and designer prompts (DY, AH, JPW, DGH, BF), pp. 419–428.
- ESOP-2012-DownenA #approach #multi
- A Systematic Approach to Delimited Control with Multiple Prompts (PD, ZMA), pp. 234–253.
- CAV-2007-KupfermanPV #liveness
- From Liveness to Promptness (OK, NP, MYV), pp. 406–419.
- IFL-2006-ChitilH #haskell #lazy evaluation #logic
- A Pattern Logic for Prompt Lazy Assertions in Haskell (OC, FH), pp. 126–144.
- ICFP-2004-AriolaHS #continuation
- A type-theoretic foundation of continuations and prompts (ZMA, HH, AS), pp. 40–53.
- CHI-1996-HansenNS #design
- Systematic Design of Spoken Prompts (BH, DGN, SS), pp. 157–164.
- POPL-1988-Felleisen #theory and practice
- The Theory and Practice of First-Class Prompts (MF), pp. 180–190.