BibSLEIGH
BibSLEIGH corpus
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Open Knowledge
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Used together with:
design (14)
user (6)
model (6)
base (6)
mobil (6)

Stem ui$ (all stems)

45 papers:

CHICHI-2015-LernerFG #polymorphism #user interface
Polymorphic Blocks: Formalism-Inspired UI for Structured Connectors (SL, SRF, WGG), pp. 3063–3072.
HCIDUXU-DD-2015-BrejchaLXMXWL #design #guidelines #user interface
Chinese UI Design Guidelines 2.0 (JB, HL, QX, HM, MX, LW, ZL), pp. 122–129.
HCIDUXU-IXD-2015-Ovesleova #adaptation #concept #motivation #online #student #user interface
E-Learning Platforms and Lacking Motivation in Students: Concept of Adaptable UI for Online Courses (HO), pp. 218–227.
VLDBVLDB-2014-FuOPZ #component #declarative #javascript #named #using
FORWARD: Data-Centric UIs using Declarative Templates that Efficiently Wrap Third-Party JavaScript Components (YF, KWO, YP, EZ), pp. 1649–1652.
CHICHI-2014-HongA #modelling #performance #predict #recommendation #user interface
Novice use of a predictive human performance modeling tool to produce UI recommendations (KWH, RSA), pp. 2251–2254.
CHICHI-2014-LeivaA #locality #user interface #visual notation
The impact of visual contextualization on UI localization (LAL, VA), pp. 3739–3742.
HCIDUXU-DI-2014-HesseyCW #gesture #multi #user interface
Beyond Fingers and Thumbs — A Graceful Touch UI — Elegant Multi-touch and Gesture UI with Context Dependent Prompting (SH, SHC, CW), pp. 562–573.
PLDIPLDI-2013-BurckhardtFHMMTK #exclamation #feedback #programming #user interface
It’s alive! continuous feedback in UI programming (SB, MF, PdH, SM, MM, NT, JK), pp. 95–104.
CHICHI-2013-KusanoNO #design #interactive #user interface
Scenario-based interactive UI design (KK, MN, TO), pp. 391–394.
CHICHI-2013-NovALB #design #online #social #user interface
Exploring personality-targeted UI design in online social participation systems (ON, OA, CL, PB), pp. 361–370.
HCIDUXU-NTE-2013-Choi #design #multi #navigation #standard #user interface
Multi-touch Based Standard UI Design of Car Navigation System for Providing Information of Surrounding Areas (JMC), pp. 40–48.
HCIHCI-AMTE-2013-BrejchaM #interactive #towards #user interface
Semiotics of Interaction: Towards a UI Alphabet (JB, AM), pp. 13–21.
CAiSECAiSE-2013-KlemischWB #component #reuse #user interface
Context-Aware UI Component Reuse (KK, IW, BB), pp. 68–83.
KEODKEOD-2013-ZouhaierDA #automation #generative #reasoning #using
Automatic Generation of UIs for Disabled Users using Context-aware Techniques and Reasoning (LZ, YBH, LJBA), pp. 413–418.
ECOOPECOOP-2013-GordonDEG #java #user interface
Java UI: Effects for Controlling UI Object Access (CSG, WD, MDE, DG), pp. 179–204.
ESEC-FSEESEC-FSE-2013-SinhaK #compilation #flexibility
Compiling mockups to flexible UIs (NS, RK), pp. 312–322.
ICSMEICSM-2011-ShevertalovM #maintenance #on the
On the maintenance of UI-integrated mashup applications (MS, SM), pp. 203–212.
CHICHI-2011-John #design #modelling #performance #predict #recommendation #user interface #using
Using predictive human performance models to inspire and support UI design recommendations (BEJ), pp. 983–986.
HCIDUXU-v2-2011-KimJH #concept #design #experience #implementation #user interface
Different UI, Same UX: A Design Concept for Implementing a Locally-Optimized and Globally-Unified User Experience (SWK, HKJ, DYH), pp. 440–448.
HCIHIMI-v1-2011-RichardRMM #design pattern #developer #power of #user interface
Giving UI Developers the Power of UI Design Patterns (JR, JMR, SM, JM), pp. 40–47.
CHICHI-2010-HuhtalaSMIH #case study #mobile #user interface
Animated UI transitions and perception of time: a user study on animated effects on a mobile screen (JH, AHS, JM, MI, JH), pp. 1339–1342.
CHICHI-2010-SeukenJTC #design #user interface
Hidden markets: UI design for a P2P backup application (SS, KJ, DST, MC), pp. 315–324.
MODELSMoDELS-v1-2010-SchrammPHV #agile #development #enterprise #modelling #user interface
Rapid UI Development for Enterprise Applications: Combining Manual and Model-Driven Techniques (AS, AP, MH, LV), pp. 271–285.
ICSMEICSM-2009-SutherlandS #interactive #maintenance #user interface
UI traces: Supporting the maintenance of interactive software (AS, KS), pp. 563–566.
CHICHI-2009-MedhiGT #comparison #mobile
A comparison of mobile money-transfer UIs for non-literate and semi-literate users (IM, SNNG, KT), pp. 1741–1750.
CHICHI-2009-ToomimDDRTL #user interface
Attaching UI enhancements to websites with end users (MT, SMD, MD, AR, BT, JAL), pp. 1859–1868.
HCIHCI-NIMT-2009-WangCKZCXS #flexibility #low cost #user interface
Low Cost Flexible Wrist Touch UI Solution (BW, CC, EK, TZ, HC, LX, AOS), pp. 533–541.
HCIHCI-NT-2009-RajK #agile #consistency #design pattern #interactive #library #mobile #named #process #user interface
RUCID: Rapid Usable Consistent Interaction Design Patterns-Based Mobile Phone UI Design Library, Process and Tool (AR, VK), pp. 677–686.
HCIOCSC-2009-NitscheKAH #adaptation #enterprise #social #user interface
Social Adaptation of ERP Software: Tagging UI Elements (MN, MCK, UA, MH), pp. 391–400.
HCIHCI-AS-2007-MutoI #how #user interface
How New Technologies Can Help Create Better UI’s for Medical Devices (WHM, EWI), pp. 499–507.
HCIHCI-IDU-2007-YoonY #design #development #metric #process #user interface
Development of Quantitative Metrics to Support UI Designer Decision-Making in the Design Process (YSY, WCY), pp. 316–324.
HCIHCI-IPT-2007-ParkSKPJ #composition #modelling #user interface
User Customization Methods Based on Mental Models: Modular UI Optimized for Customizing in Handheld Device (BP, SS, JK, WP, HJ), pp. 445–451.
HCIHCI-MIE-2007-KimKMJJ #personalisation #usability #user interface
A Usability Study on Personalized EPG (pEPG) UI of Digital TV (MHK, SMK, JSM, YGJ, MRJ), pp. 892–901.
HCIHCI-MIE-2007-Marcus #communication #mobile #user interface
m-LoCoS UI: A Universal Visible Language for Global Mobile Communication (AM), pp. 144–153.
HCIHCI-MIE-2007-MarcusP #mobile #social #user interface #video
m-YouTube Mobile UI: Video Selection Based on Social Influence (AM, ÁP), pp. 926–932.
HCIHIMI-IIE-2007-KimCE07a #generative #mobile #user interface
Dynamic Cell Phone UI Generation for Mobile Agents (GSK, HjC, YIE), pp. 563–571.
SEKESEKE-2005-ChenTY #design pattern #generative #pervasive #user interface
UI Design Pattern Generator for Pervasive Device (DJC, MJT, STY), pp. 360–365.
SIGMODSIGMOD-2004-Bendsen #modelling #user interface
Model-Driven Business UI based on Maps (PB), pp. 887–891.
CSCWCSCW-2004-ChengRPRH #aspect-oriented #collaboration
Retrofitting collaboration into UIs with aspects (LTC, SLR, JFP, SIR, SH), pp. 25–28.
CHICHI-2003-WilsonS #named #user interface
XWand: UI for intelligent spaces (AW, SAS), pp. 545–552.
HCIHCI-CCAD-1999-PapaioannouN #user interface #using
An optimum UI for using a high comfort and enhanced manoeuvrability wheelchair for transportation tasks (GP, AN), pp. 932–936.
HCIHCI-EI-1999-Stary #design #user interface
Integrating Perspectives for UI Design (CS), pp. 1308–1312.
TOOLSTOOLS-USA-1999-Goldstein #user interface
Mastering JFC “Look and Feel” and UI Delegation (MG), p. 426.
TOOLSTOOLS-USA-1999-GriffithsWHMR #architecture #education #user interface
Separable UI Architectures in Teaching Object Technology (RG, MW, SH, MM, HR), pp. 290–299.
ASEASE-1998-StirewaltR #automation #composition #generative #user interface
Automating UI Generation by Model Composition (KS, SR), p. 177–?.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.