Optimization of Platform Game Levels for Player Experience
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Chris Pedersen, Julian Togelius, Georgios N. Yannakakis
Optimization of Platform Game Levels for Player Experience
AIIDE, 2009.

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@inproceedings{AIIDE-2009-PedersenTY,
	author        = "Chris Pedersen and Julian Togelius and Georgios N. Yannakakis",
	booktitle     = "{Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference}",
	ee            = "http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/view/806",
	isbn          = "978-1-57735-431-4",
	publisher     = "{The AAAI Press}",
	title         = "{Optimization of Platform Game Levels for Player Experience}",
	year          = 2009,
}

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