Procedural Level Generation for Augmented Reality Games
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Sasha Azad, Carl Saldanha, Cheng-Hann Gan, Mark O. Riedl
Procedural Level Generation for Augmented Reality Games
AIIDE, 2016.

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@inproceedings{AIIDE-2016-AzadSGR,
	author        = "Sasha Azad and Carl Saldanha and Cheng-Hann Gan and Mark O. Riedl",
	booktitle     = "{Proceedings of the 12th Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	ee            = "http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14017",
	pages         = "247--250",
	publisher     = "{AAAI Press}",
	title         = "{Procedural Level Generation for Augmented Reality Games}",
	year          = 2016,
}

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