Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows
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Soomin Kim 0001, Gyuho Lee, Seo-young Lee, Sanghyuk Lee, Joonhwan Lee
Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows
CHI-PLAY, 2019.

CHI PLAY 2019
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@inproceedings{CHI-PLAY-2019-0001LLLL,
	author        = "Soomin Kim 0001 and Gyuho Lee and Seo-young Lee and Sanghyuk Lee and Joonhwan Lee",
	booktitle     = "{Proceedings of the Sixth Annual Symposium on Computer-Human Interaction in Play}",
	doi           = "10.1145/3311350.3347187",
	isbn          = "978-1-4503-6688-5",
	pages         = "87--98",
	publisher     = "{ACM}",
	title         = "{Game or Live Streaming?: Motivation and Social Experience in Live Mobile Quiz Shows}",
	year          = 2019,
}

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