Proceedings of the First Symposium on Computational Intelligence and Games
CIG-2005, 2005.
@proceedings{CIG-2005,
publisher = "{IEEE}",
title = "{Proceedings of the First Symposium on Computational Intelligence and Games}",
year = 2005,
}
Contents (38 items)
- CIG-2005-BjornssonEHS #game studies
- Fringe Search: Beating A* at Pathfinding on Game Maps (YB, ME, RCH, JS).
- CIG-2005-BlackburnO #game studies
- Building Reactive Characters for Dynamic Gaming Environments (PB, BO).
- CIG-2005-BouzyC #generative #integration #nearest neighbour
- Bayesian Generation and Integration of K-nearest-neighbor Patterns for 19x19 Go (BB, GC).
- CIG-2005-BradleyH #adaptation #game studies #learning #using
- Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions (JB, GH).
- CIG-2005-Burns
- Pared-down Poker: Cutting to the Core of Command and Control (KB).
- CIG-2005-Burns05a #on the
- On TRACS: Dealing with a Deck of Double-Sided Cards (KB).
- CIG-2005-CazenaveH #game studies #monte carlo
- Combining Tactical Search and Monte-Carlo in the Game of Go (TC, BH).
- CIG-2005-CerrutiGM #framework #game studies #symmetry
- A New Framework to Analyze Evolutionary 2 x 2 Symmetric Games (UC, MG, UM).
- CIG-2005-ChisholmF #case study #game studies #machine learning #using
- A Study of Machine Learning using the Game of Fox and Geese (KC, DF).
- CIG-2005-ChungBS #game studies #monte carlo
- Monte Carlo Planning in RTS Games (MC, MB, JS).
- CIG-2005-Cowling #evaluation #game studies
- Board Evaluation For The Virus Game (PIC).
- CIG-2005-DenzingerLGB #behaviour #game studies #testing
- Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games (JD, KL, DG, JWB).
- CIG-2005-DenzingerW #behaviour #learning
- Combining Coaching and Learning to Create Cooperative Character Behavior (JD, CW).
- CIG-2005-DevigneMR #how
- Team of cognitive agents with a leader: how to let them acquire autonomy (DD, PM, JCR).
- CIG-2005-FasliM #design #game studies #implementation
- Designing and Implementing E-market Games (MF, MM).
- CIG-2005-FogelHHQ #evolution #self
- Further Evolution of a Self-Learning Chess Program (DBF, TJH, SLH, JQ).
- CIG-2005-Frayn #approach #game studies
- An Evolutionary Approach to Strategies for the Game of Monopoly (CF).
- CIG-2005-Fyfe #game studies #incremental
- Incrementally Learned Subjectivist Probabilities in Games (CF).
- CIG-2005-Gold #case study #game studies #prototype #research
- Academic AI and Videogames: A Case Study of Incorporating Innovative Academic Research Into a Videogame Prototype (AG).
- CIG-2005-HongC #evolution #game studies #realtime #simulation
- Evolving Reactive NPCs for the Real-Time Simulation Game (JHH, SBC).
- CIG-2005-JinT #problem
- Co-evolutionary Strategies for an Alternating-Offer Bargaining Problem (NJ, EPKT).
- CIG-2005-KishimotoM #approach #composition #divide and conquer #problem
- Dynamic Decomposition Search: A Divide and Conquer Approach and its Application to the One-Eye Problem in Go (AK, MM0).
- CIG-2005-KokHBV #coordination #learning
- Utile Coordination: Learning Interdependencies Among Cooperative Agents (JRK, PJH, BB, NAV).
- CIG-2005-LeenF #game studies #using
- Training an AI Player to play Pong Using the GTM (GL, CF).
- CIG-2005-Livingstone #game studies
- Coevolution in Hierarchical AI for Strategy Games (DL).
- CIG-2005-Lucas #evolution #game studies #network
- Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man (SML).
- CIG-2005-LuthiGT #evolution #network
- Synchronous and Asynchronous Network Evolution in a Population of Stubborn Prisoners (LL, MG, MT).
- CIG-2005-MilesL #game studies #injection #realtime
- Case-Injection Improves Response Time for a Real-Time Strategy Game (CM, SJL).
- CIG-2005-PapacostantisEF #algorithm #game studies #optimisation #probability #using
- Coevolving Probabilistic Game Playing Agents using Particle Swarm Optimization Algorithm (EP, APE, NF).
- CIG-2005-Pollack #machine learning #named #research
- Nannon: A Nano Backgammon for Machine Learning Research (JBP).
- CIG-2005-RhalibiB #adaptation #hybrid
- A Hybrid AI System for Agent Adaptation in a First Person Shooter (AER, MB).
- CIG-2005-ShibaharaIK #adaptation #game studies
- Adaptive Strategies of MTD-f for Actual Games (KS, NI, YK).
- CIG-2005-StanleyBM #evolution #game studies #realtime #video
- Real-Time Evolution in the NERO Video Game (Winner of CIG 2005 Best Paper Award) (KOS, BDB, RM).
- CIG-2005-Steffens #modelling #similarity #using
- Similarity-based Opponent Modelling using Imperfect Domain Theories (TS).
- CIG-2005-TogeliusL #composition #game studies #symmetry
- Forcing Neurocontrollers to Exploit Sensory Symmetry Through Hard-wired Modularity in the Game of Cellz (JT, SML).
- CIG-2005-YangG #learning #multi #overview #towards
- A Survey on Multiagent Reinforcement Learning Towards Multi-Robot Systems (EY, DG).
- CIG-2005-YannakakisH #approach #generative #interactive
- A Generic Approach for Generating Interesting Interactive Pac-Man Opponents (GNY, JH).
- CIG-2005-YoshimotoSI #game studies #how #online #peer-to-peer
- How to Protect Peer-to-Peer Online Games from Cheats (HY, RS, HI).