Proceedings of the 27th Conference on Software Engineering Education and Training
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Andreas Bollin, Elke Hochmüller, Roland T. Mittermeir, Tony Cowling, Richard LeBlanc
Proceedings of the 27th Conference on Software Engineering Education and Training
CSEE&T, 2014.

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@proceedings{CSEET-2014,
	address       = "Klagenfurt, Austria",
	editor        = "Andreas Bollin and Elke Hochmüller and Roland T. Mittermeir and Tony Cowling and Richard LeBlanc",
	isbn          = "978-1-4799-4970-0",
	publisher     = "{IEEE}",
	title         = "{Proceedings of the 27th Conference on Software Engineering Education and Training}",
	year          = 2014,
}

Contents (35 items)

CSEET-2014-Frailey
The times, they are a changing (DJF), pp. 1–2.
CSEET-2014-DaunSTWP #case study #industrial #motivation #requirements #student
Industrial case studies in graduate requirements engineering courses: The impact on student motivation (MD, AS, BT, TW, KP), pp. 3–12.
CSEET-2014-SedelmaierL #modelling #process #requirements #using
Using business process models to foster competencies in requirements engineering (YS, DL), pp. 13–22.
CSEET-2014-Lethbridge #development #education #effectiveness #modelling #using
Teaching modeling using Umple: Principles for the development of an effective tool (TCL), pp. 23–28.
CSEET-2014-BreivoldC #education #in the cloud
Cloud Computing education strategies (HPB, IC), pp. 29–38.
CSEET-2014-KiatK #experience
The flipped classroom experience (PNK, YTK), pp. 39–43.
CSEET-2014-BenabidA #aspect-oriented #education #re-engineering #research
The synergy of engineering and research aspects in Software Engineering Education (AB, GAH), pp. 44–48.
CSEET-2014-Dagnino #education #effectiveness #industrial #re-engineering
Increasing the effectiveness of teaching software engineering: A University and industry partnership (AD), pp. 49–54.
CSEET-2014-PotterSDW #game studies #learning #named
InspectorX: A game for software inspection training and learning (HP, MS, LD, VW), pp. 55–64.
CSEET-2014-Steppe #analysis #dependence #design #education #graph #using
Teaching analysis of software designs using dependency graphs (KS), pp. 65–73.
CSEET-2014-BullW #framework #re-engineering
Observations of a software engineering studio: Reflecting with the studio framework (CNB, JW), pp. 74–83.
CSEET-2014-HannaJJSA #case study #re-engineering
Enhancing the software engineering curriculums: A case study of the Jordanian Universities (SH, HJ, FAJ, TAS, AA), pp. 84–93.
CSEET-2014-BoeschS #automation #learning
Automated mentor assignment in blended learning environments (CB, KS), pp. 94–98.
CSEET-2014-MarquesO #student
Improving teamwork in students software projects (MM, SFO), pp. 99–108.
CSEET-2014-NordioEMAPNS #coordination #distributed #education #empirical #re-engineering
An experiment on teaching coordination in a globally distributed software engineering class (MN, HCE, BM, NA, RP, EDN, AS), pp. 109–118.
CSEET-2014-YamadaIWKFYOKT #development #education #effectiveness #learning
The impacts of personal characteristic on educational effectiveness in controlled-project based learning on software intensive systems development (YY, SI, HW, KK, YF, SY, MO, TK, MT), pp. 119–128.
CSEET-2014-RongZS #case study #education #experience #matter #process
Where does experience matter in software process education? An experience report (GR, HZ, DS), pp. 129–138.
CSEET-2014-KroppMMZ #agile #collaboration #education #learning
Teaching and learning agile collaboration (MK, AM, MM, CGZ), pp. 139–148.
CSEET-2014-AkpolatS #gamification #programming #re-engineering #student #using
Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (BSA, WS), pp. 149–153.
CSEET-2014-FranklBK #development #learning
Learning and working together as prerequisites for the development of high-quality software (GF, SB, BK), pp. 154–157.
CSEET-2014-GaarT #collaboration #integration #modelling #social #social media
Improving model-based collaboration by social media integration (WG, ET), pp. 158–162.
CSEET-2014-FranklBK14a #collaboration #education #re-engineering #social
Win-for-all in software engineering education: Balancing social dilemmas to foster collaboration (GF, SB, BK), pp. 163–167.
CSEET-2014-GrantS #development #education #re-engineering
Technology-driven software engineering curriculum development (ESG, VS), pp. 168–170.
CSEET-2014-LiemAAMW #education #re-engineering #towards
Reshaping software engineering education towards 2020 engineers (IL, YA, SA, AM, YW), pp. 171–174.
CSEET-2014-ReddyN #education
Teaching software product engineering in undergraduate computing curriculum (YRR, KVN), pp. 175–178.
CSEET-2014-ShankararamanD #challenge #delivery #design #education #re-engineering #using
Opportunities and challenges in using competencies during design and delivery of software engineering curriculum (VS, JD), pp. 179–182.
CSEET-2014-Barker #process
Workshop on improving the CSEE&T submissions process (MB), pp. 183–185.
CSEET-2014-Wong #challenge #education #experience #lessons learnt #re-engineering
Experience of teaching Executive Master’s program in Software Engineering: Challenges, lessons learned, and path forward (WEW), pp. 186–187.
CSEET-2014-Ding #learning #re-engineering #self
Self-guided learning environment for undergraduate software engineering (JD), pp. 188–189.
CSEET-2014-Ackerman #learning #re-engineering
An active learning module for an introduction to software engineering course (AFA), pp. 190–191.
CSEET-2014-FairleyBK #education #re-engineering
The impact of SWEBOK Version 3 on software engineering education and training (REF, PB, JK), pp. 192–200.
CSEET-2014-Koolmanojwong #re-engineering #risk management
Top-10 risks in real-client software engineering class projects (SK), pp. 201–202.
CSEET-2014-Opdahl #development #education #semantics
Teaching semantic technologies as part of a software development program (ALO), pp. 203–204.
CSEET-2014-Mittermeir #education #industrial
Panel on industrial needs and educational response (RTM), pp. 205–208.
CSEET-2014-BoehmK #education #empirical #re-engineering #research
Combining software engineering education and empirical research via instrumented real-client team project courses (BWB, SK), pp. 209–211.

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