Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse
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Edward F. Melcer, Katherine Isbister
Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse
FDG, 2017.

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@inproceedings{FDG-2017-MelcerI17a,
	author        = "Edward F. Melcer and Katherine Isbister",
	booktitle     = "{Proceedings of the 12th International Conference on the Foundations of Digital Games}",
	doi           = "10.1145/3102071.3116222",
	isbn          = "978-1-4503-5319-9",
	pages         = "6",
	publisher     = "{ACM}",
	title         = "{Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse}",
	year          = 2017,
}

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