BibSLEIGH
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Used together with:
interfac (32)
interact (22)
design (13)
user (11)
use (11)

Stem tangibl$ (all stems)

81 papers:

ITiCSEITiCSE-2015-BarbaC
Tangible Media Approaches to Introductory Computer Science (EB, SC), pp. 207–212.
CHICHI-2015-KimN #interactive #named
G-raff: An Elevating Tangible Block for Spatial Tabletop Interaction (CMK, TJN), pp. 4161–4164.
CHICHI-2015-LiangSCCCYCC #interactive #lens #named
WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper (RHL, CS, YCC, GTC, LWC, DNY, MYC, BYC), pp. 1281–1284.
CHICHI-2015-SavageHHGML #component #named
Lamello: Passive Acoustic Sensing for Tangible Input Components (VS, AH, BH, DBG, GJM, WL), pp. 1277–1280.
CHICHI-2015-VissersG #case study #experience #functional #named #physics #prototype #user interface
TUIkit: Evaluating Physical and Functional Experiences of Tangible User Interface Prototypes (JV, DG), pp. 1267–1276.
HCIDUXU-UI-2015-AldawoodAAAAAHA #collaboration #interface
Collaborative Tangible Interface (CoTI) for Complex Decision Support Systems (SA, FA, AA, TA, TA, RA, MKH, AA, AAW), pp. 415–424.
CHICHI-2014-LiangCTKHYC #interactive #named
GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays (RHL, LWC, HYT, HCK, DYH, DNY, BYC), pp. 3153–3162.
CHICHI-2014-PilliasRL #design #game studies #lessons learnt #video
Designing tangible video games: lessons learned from the sifteo cubes (CP, RRB, GL), pp. 3163–3166.
CHICHI-2014-SchmidtRPJKPRRSSYB #named
Kickables: tangibles for feet (DS, RR, EWP, JJ, SK, AP, HR, AR, PS, CS, YY, PB), pp. 3143–3152.
HCIHCI-AIMT-2014-FleischmannSS #case study #comparative #interactive #modelling #process
Tangible or Not Tangible — A Comparative Study of Interaction Types for Process Modeling Support (AF, WS, CS), pp. 544–555.
HCIHCI-AIMT-2014-PotidisS #composition #named #user interface
Spyractable: A Tangible User Interface Modular Synthesizer (SP, TS), pp. 600–611.
HCIHCI-AS-2014-AlvarezHHKLLL #framework #game studies
From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization (JA, SH, CH, CK, YL, SL, AL), pp. 559–570.
HCIHCI-TMT-2014-HeidtPBR #communication
Tangible Disparity — Different Notions of the Material as Catalyst of Interdisciplinary Communication (MH, LP, AB, PR), pp. 199–206.
HCIHIMI-DE-2014-HottaOM #user interface #using
Liquid Tangible User Interface: Using Liquid in TUI (MH, MO, HM), pp. 167–176.
CHICHI-2013-LetondalHLVC #design
Flights in my hands: coherence concerns in designing strip’tic, a tangible space for air traffic controllers (CL, CH, RL, JLV, SC), pp. 2175–2184.
CHICHI-2013-LiangCCPCLYC13a #interactive #named
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions (RHL, KYC, LWC, CXP, MYC, RHL, DNY, BYC), pp. 1391–1400.
CHICHI-2013-NowackaLHJLRO #multi #named
Touchbugs: actuated tangibles on multi-touch tables (DN, KL, NYH, DJ, CL, ER, PO), pp. 759–762.
HCIHCI-AS-2013-AngeliniCCCLKM #gesture #interactive #named
WheelSense: Enabling Tangible Gestures on the Steering Wheel for In-Car Natural Interaction (LA, MC, FC, SC, DL, OAK, EM), pp. 531–540.
CHICHI-2012-FollmerI #named #tool support
KidCAD: digitally remixing toys through tangible tools (SF, HI), pp. 2401–2410.
CHICHI-2012-JansenDF
Tangible remote controllers for wall-size displays (YJ, PD, JDF), pp. 2865–2874.
CHICHI-2012-MarshallCAS #interactive #named
Ultra-tangibles: creating movable tangible objects on interactive tables (MTM, TC, JA, SS), pp. 2185–2188.
CHICHI-2011-LeitnerH #design #image #interactive #named
Geckos: combining magnets and pressure images to enable new tangible-object design and interaction (JL, MH), pp. 2985–2994.
CHICHI-2011-PedersenH #interactive #interface
Tangible bots: interaction with active tangibles in tabletop interfaces (EWP, KH), pp. 2975–2984.
CHICHI-2011-SongGFMH #named
WYSIWYF: exploring and annotating volume data with a tangible handheld device (PS, WBG, CWF, QM, PAH), pp. 1333–1342.
CHICHI-2011-WilliamsYPMMI #3d #interactive #multi #named
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions (CW, XDY, GAP, JMU, AM, PI), pp. 1363–1372.
CHICHI-2011-YuCLTHTHCCHH #interactive #multi #named
TUIC: enabling tangible interaction on capacitive multi-touch displays (NHY, LWC, SYL, SST, ICH, DJT, FIH, LPC, MYC, PH, YPH), pp. 2995–3004.
CSCWCSCW-2011-FanLZTSW #game studies #gesture #social #using
Surprise Grabber: a co-located tangible social game using phone hand gesture (MF, XL, YZ, LT, YS, HW), pp. 625–628.
HCIHCI-ITE-2011-HsiaoJ #analysis #named #user interface
TiMBA — Tangible User Interface for Model Building and Analysis (CPH, BRJ), pp. 43–52.
HCIHCI-ITE-2011-NebeKJF #interactive #multi #using
Exploiting New Interaction Techniques for Disaster Control Management Using Multitouch-, Tangible- and Pen-Based-Interaction (KN, FK, HJ, HF), pp. 100–109.
HCIHCI-ITE-2011-NebeMK #multi #requirements #using
An Investigation on Requirements for Co-located Group-Work Using Multitouch-, Pen-Based- and Tangible-Interaction (KN, TM, FK), pp. 90–99.
HCIHCI-ITE-2011-RiedenklauHR #user interface
Saving and Restoring Mechanisms for Tangible User Interfaces through Tangible Active Objects (ER, TH, HJR), pp. 110–118.
HCIHCI-ITE-2011-WuJMM #framework
A Framework Interweaving Tangible Objects, Surfaces and Spaces (AW, JJ, SM, AM), pp. 148–157.
CAiSECAiSE-2011-LuebbeW #empirical #modelling #process
Tangible Media in Process Modeling — A Controlled Experiment (AL, MW), pp. 283–298.
CHICHI-2010-BaudischBR #named
Lumino: tangible blocks for tabletop computers based on glass fiber bundles (PB, TB, FR), pp. 1165–1174.
CHICHI-2010-McGookinRB #graph #interactive #using
Clutching at straws: using tangible interaction to provide non-visual access to graphs (DKM, ER, SAB), pp. 1715–1724.
CHICHI-2010-TuddenhamKI #multi
Graspables revisited: multi-touch vs. tangible input for tabletop displays in acquisition and manipulation tasks (PT, DSK, SI), pp. 2223–2232.
CHICHI-2009-HerkVF #adaptation #programming
ESPranto SDK: an adaptive programming environment for tangible applications (RvH, JV, WF), pp. 849–858.
CHICHI-2009-HornSCJ #education #programming language #visual notation
Comparing the use of tangible and graphical programming languages for informal science education (MSH, ETS, RJC, RJKJ), pp. 975–984.
HCIHCI-AUII-2009-BillinghurstGSD #artificial reality #interface #towards
Towards Ambient Augmented Reality with Tangible Interfaces (MB, RG, HS, AD), pp. 387–396.
HCIHCI-AUII-2009-KubickiLLSKC #human-computer #interactive #using
New Human-Computer Interactions Using Tangible Objects: Application on a Digital Tabletop with RFID Technology (SK, SL, YL, PDS, CK, JC), pp. 446–455.
HCIHCI-AUII-2009-MahlerHW #interactive #interface #mobile
Mobile Interfaces in Tangible Mnemonics Interaction (TDM, MH, MW), pp. 58–66.
HCIHIMI-DIE-2009-Ehnes #artificial reality #automation #interface
A Tangible Mixed Reality Interface for the AMI Automated Meeting Assistant (JE), pp. 485–494.
ICEISICEIS-J-2009-Ehnes #artificial reality #automation #interface
An Automated Meeting Assistant: A Tangible Mixed Reality Interface for the AMIDA Automatic Content Linking Device (JE), pp. 952–962.
CHICHI-2008-BonanniACVI #named
Handsaw: tangible exploration of volumetric data by direct cut-plane projection (LB, JA, NC, GV, HI), pp. 251–254.
CHICHI-2008-GuoS #case study #comparative #interactive #user interface
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study (CG, ES), pp. 121–130.
CHICHI-2008-ParkesRI #interface
Topobo in the wild: longitudinal evaluations of educators appropriating a tangible interface (AJP, HR, HI), pp. 1129–1138.
ICFPICFP-2007-Elliott #functional #programming
Tangible functional programming (CE), pp. 59–70.
CHICHI-2007-FjeldFEDBVJ #comparative #education #evaluation #user interface
Tangible user interface for chemistry education: comparative evaluation and re-design (MF, JF, ME, FD, KB, BMV, PJ), pp. 805–808.
CHICHI-2007-PattenI #constraints #interface
Mechanical constraints as computational constraints in tabletop tangible interfaces (JP, HI), pp. 809–818.
HCIHCI-AS-2007-KimJCHH #learning
The Effect of Tangible Pedagogical Agents on Children’s Interest and Learning (JhK, DhJ, HSC, JYH, KHH), pp. 270–277.
HCIHCI-IPT-2007-MugelliniRK #experience #interactive
Tangible Interaction Based on Personal Objects for Collecting and Sharing Travel Experience (EM, ER, OAK), pp. 873–882.
HCIHCI-IPT-2007-RolshofenDS #interface
Application of Tangible Acoustic Interfaces in the Area of Production Control and Manufacturing (WR, PD, GS), pp. 920–925.
HCIHCI-IPT-2007-SongWT #game studies #interface #using
A Tangible Game Interface Using Projector-Camera Systems (PS, SW, JT), pp. 956–965.
HCIHCI-IPT-2007-SuhLSJY #collaboration #concept #design #evaluation #framework #interface
An Evaluation Framework for the Design Concepts of Tangible Interface on New Collaborative Work Support System (YS, CL, JS, MJ, MHY), pp. 1210–1219.
HCIHCI-IPT-2007-Watanabe #game studies #interactive #named
VortexBath: Study of Tangible Interaction with Water in Bathroom for Accessing and Playing Media Files (JiW), pp. 1240–1248.
HCIHCI-IPT-2007-XuRMMB #challenge #evaluation #user interface
Evaluation of Tangible User Interfaces (TUIs) for and with Children — Methods and Challenges (DYX, JCR, EM, SM, MB), pp. 1008–1017.
HCIHCI-MIE-2007-KimCPH #feedback #multimodal #user interface
A Tangible User Interface with Multimodal Feedback (LK, HC, SHP, MH), pp. 94–103.
CHICHI-2006-FernaeusT #design #programming
Finding design qualities in a tangible programming space (YF, JT), pp. 447–456.
CHICHI-2006-HorneckerB #framework #interactive #physics #social
Getting a grip on tangible interaction: a framework on physical space and social interaction (EH, JB), pp. 437–446.
CHICHI-2006-RafflePIL #behaviour #game studies
Beyond record and play: backpacks: tangible modulators for kinetic behavior (HR, AJP, HI, JL), pp. 681–690.
CHICHI-2005-ZuckermanAR #education #interface
Extending tangible interfaces for education: digital montessori-inspired manipulatives (OZ, SA, MR), pp. 859–868.
CHICHI-2004-KlemmerLLL #named #tool support
Papier-Mache: toolkit support for tangible input (SRK, JL, JL, JAL), pp. 399–406.
HTHT-2002-SinclairMMW #artificial reality #hypermedia #using
Links in the palm of your hand: tangible hypermedia using augmented reality (PASS, KM, DEM, MJW), pp. 127–136.
CHICHI-2002-JacobIPP #grid #interface #using
A tangible interface for organizing information using a grid (RJKJ, HI, GP, JP), pp. 339–346.
CHICHI-2002-McGeeCWH #multimodal #tool support
Comparing paper and tangible, multimodal tools (DM, PRC, RMW, SH), pp. 407–414.
CHICHI-2002-PiperRI #3d #analysis #interface
Illuminating clay: a 3-D tangible interface for landscape analysis (BP, CR, HI), pp. 355–362.
CHICHI-2002-SharlinIWKSL #assessment #user interface
Cognitive cubes: a tangible user interface for cognitive assessment (ES, YI, BW, YK, SS, LL), pp. 347–354.
ICPRICPR-v3-2002-Ishii #bound #design #people
Tangible Bits: Designing the Boundary between People, Bits, and Atoms (HI), p. 277.
CHICHI-2001-PattenIHP #framework #named #user interface
Sensetable: a wireless object tracking platform for tangible user interfaces (JP, HI, JH, GP), pp. 253–260.
CHICHI-2001-SchkolnePS #3d #tool support
Surface drawing: creating organic 3D shapes with the hand and tangible tools (SS, MP, PS), pp. 261–268.
CHICHI-2001-StantonBNGBCIWPO #collaboration #design #interface
Classroom collaboration in the design of tangible interfaces for storytelling (DS, VB, HN, AG, SB, SC, RI, JRW, TPP, CO), pp. 482–489.
CHICHI-2000-BreretonM #communication #design #how
An observational study of how objects support engineering design thinking and communication: implications for the design of tangible media (MB, BM), pp. 217–224.
CHICHI-1999-CohenWP #interface #multi #named #video
Logjam: A Tangible Multi-Person Interface for Video Logging (JC, MW, PP), pp. 128–135.
CHICHI-1999-IshiiWOCP #design #game studies #interface #named
PingPongPlus: Design of an Athletic-Tangible Interface for Computer-Supported Cooperative Play (HI, CW, JO, BC, JAP), pp. 394–401.
CHICHI-1999-SingerHSW #less is more
Tangible Progress: Less is More in Somewire Audio Spaces (AS, DH, LS, SW), pp. 104–111.
CHICHI-1999-UnderkofflerI #design #named
Urp: A Luminous-Tangible Workbench for Urban Planning and Design (JU, HI), pp. 386–393.
CHICHI-1998-GorbetOI #interface #named
Triangles: Tangible Interface for Manipulation and Exploration of Digital Information Topography (MGG, MO, HI), pp. 49–56.
CHICHI-1998-UnderkofflerI #design #interface
Illuminating Light: An Optical Design Tool with a Luminous-Tangible Interface (JU, HI), pp. 542–549.
CSCWCSCW-1998-BraveID #collaboration #communication #interface
Tangible Interfaces for Remote Collaboration and Communication (SB, HI, AD), pp. 169–178.
CHICHI-1997-IshiiU #interface #people #towards
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms (HI, BU), pp. 234–241.
ECOOPECOOP-1993-GangopadhyayM #behaviour #named #specification
ObjChart: Tangible Specification of Reactive Object Behavior (DG, SM), pp. 432–457.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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