The Best Distribution for a Parallel OpenGL 3D Engine with Texture Caches
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Alexis Vartanian, Jean-Luc Béchennec, Nathalie Drach-Temam
The Best Distribution for a Parallel OpenGL 3D Engine with Texture Caches
HPCA, 2000.

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@inproceedings{HPCA-2000-VartanianBD,
	author        = "Alexis Vartanian and Jean-Luc Béchennec and Nathalie Drach-Temam",
	booktitle     = "{Proceedings of the Sixth International Symposium on High-Performance Computer Architecture}",
	doi           = "10.1109/HPCA.2000.824368",
	isbn          = "0-7695-0550-3",
	pages         = "399--408",
	publisher     = "{IEEE Computer Society}",
	title         = "{The Best Distribution for a Parallel OpenGL 3D Engine with Texture Caches}",
	year          = 2000,
}

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