GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering
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Steven Galea, Kurt Debattista, Sandro Spina
GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering
CoG, 2014.

VS Games 2014
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@inproceedings{VS-Games-2014-GaleaDS,
	author        = "Steven Galea and Kurt Debattista and Sandro Spina",
	booktitle     = "{Proceedings of the Sixth International Conference on Games and Virtual Worlds for Serious Applications}",
	doi           = "10.1109/VS-Games.2014.7012159",
	isbn          = "978-1-4799-4056-1",
	pages         = "1--8",
	publisher     = "{IEEE}",
	title         = "{GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering}",
	year          = 2014,
}

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