Collaborated with:
Martin Cerný 0001 Rudolf Kadlec R.Barták Jakub Gemrot Ondrej Burkert Daniel Balas Adam Abonyi Martin Antos Csaba Tóth Tomás Plch Matej Marko Petr Ondrácek
Talks about:
virtual (3) world (2) plan (2) open (2) game (2) constraint (1) satisfact (1) hierarch (1) charact (1) system (1)
Person: Cyril Brom
DBLP: Brom:Cyril
Contributed to:
Wrote 5 papers:
- AIIDE-2008-BalasBAG #petri net
- Hierarchical Petri Nets for Story Plots Featuring Virtual Humans (DB, CB, AA, JG).
- CIG-2010-BromBK #memory management
- Timing in episodic memory for virtual characters (CB, OB, RK), pp. 305–312.
- AIIDE-2012-KadlecTCBB #design #game studies
- Planning Is the Game: Action Planning as a Design Tool and Game Mechanism (RK, CT, MC0, RB, CB).
- AIIDE-2014-CernyBBA #constraints #exclamation #simulation #using
- Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction (MC0, CB, RB, MA).
- AIIDE-2014-PlchMOCGB #scalability
- An AI System for Large Open Virtual World (TP, MM, PO, MC0, JG, CB).