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Collaborated with:
Martin Cerný 0001 Rudolf Kadlec R.Barták Jakub Gemrot Ondrej Burkert Daniel Balas Adam Abonyi Martin Antos Csaba Tóth Tomás Plch Matej Marko Petr Ondrácek
Talks about:
virtual (3) world (2) plan (2) open (2) game (2) constraint (1) satisfact (1) hierarch (1) charact (1) system (1)

Person: Cyril Brom

DBLP DBLP: Brom:Cyril

Contributed to:

AIIDE 20082008
CIG 20102010
AIIDE 20122012
AIIDE 20142014

Wrote 5 papers:

AIIDE-2008-BalasBAG #petri net
Hierarchical Petri Nets for Story Plots Featuring Virtual Humans (DB, CB, AA, JG).
CIG-2010-BromBK #memory management
Timing in episodic memory for virtual characters (CB, OB, RK), pp. 305–312.
AIIDE-2012-KadlecTCBB #design #game studies
Planning Is the Game: Action Planning as a Design Tool and Game Mechanism (RK, CT, MC0, RB, CB).
AIIDE-2014-CernyBBA #constraints #exclamation #simulation #using
Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction (MC0, CB, RB, MA).
AIIDE-2014-PlchMOCGB #scalability
An AI System for Large Open Virtual World (TP, MM, PO, MC0, JG, CB).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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