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Collaborated with:
Antonios Liapis Georgios N. Yannakakis A.Bouwer Rafael Bidarra Konstantinos Makantasis Konstantinos Sfikas
Talks about:
level (4) game (4) mission (3) learn (3) gameplay (2) shooter (2) surrog (2) design (2) space (2) model (2)

Person: Daniel Karavolos

DBLP DBLP: Karavolos:Daniel

Contributed to:

FDG 20152015
CIG 20162016
FDG 20172017
CIG 20182018
FDG 20182018
CoG 20192019

Wrote 7 papers:

FDG-2015-KaravolosBB #design #game studies #generative
Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation (DK, AB, RB).
CIG-2016-KaravolosLY #evolution
Evolving missions for Dwarf quest dungeons (DK, AL, GNY), pp. 1–2.
CIG-2016-KaravolosLY16a #evolution #game studies
Evolving missions to create game spaces (DK, AL, GNY), pp. 1–8.
FDG-2017-KaravolosLY #game studies #learning #multi
Learning the patterns of balance in a multi-player shooter game (DK, AL, GNY), p. 10.
CIG-2018-KaravolosLY #automation #design #using
Using a Surrogate Model of Gameplay for Automated Level Design (DK, AL, GNY), pp. 1–8.
FDG-2018-KaravolosLY #game studies
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model (DK, AL, GNY), p. 10.
CoG-2019-LiapisKMSY #learning #multimodal
Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes (AL, DK, KM, KS, GNY), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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