Collaborated with:
Antonios Liapis Georgios N. Yannakakis A.Bouwer Rafael Bidarra Konstantinos Makantasis Konstantinos Sfikas
Talks about:
level (4) game (4) mission (3) learn (3) gameplay (2) shooter (2) surrog (2) design (2) space (2) model (2)
Person: Daniel Karavolos
DBLP: Karavolos:Daniel
Contributed to:
Wrote 7 papers:
- FDG-2015-KaravolosBB #design #game studies #generative
- Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation (DK, AB, RB).
- CIG-2016-KaravolosLY #evolution
- Evolving missions for Dwarf quest dungeons (DK, AL, GNY), pp. 1–2.
- CIG-2016-KaravolosLY16a #evolution #game studies
- Evolving missions to create game spaces (DK, AL, GNY), pp. 1–8.
- FDG-2017-KaravolosLY #game studies #learning #multi
- Learning the patterns of balance in a multi-player shooter game (DK, AL, GNY), p. 10.
- CIG-2018-KaravolosLY #automation #design #using
- Using a Surrogate Model of Gameplay for Automated Level Design (DK, AL, GNY), pp. 1–8.
- FDG-2018-KaravolosLY #game studies
- Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model (DK, AL, GNY), p. 10.
- CoG-2019-LiapisKMSY #learning #multimodal
- Fusing Level and Ruleset Features for Multimodal Learning of Gameplay Outcomes (AL, DK, KM, KS, GNY), pp. 1–8.