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Travelled to:
3 × USA
4 × Greece
Collaborated with:
P.Noriega E.Duarte E.Vilar L.Teixeira A.Almeida E.Filgueiras N.Jerzak R.Dagge L.Reis P.Pereira M.Melo L.B.Silva S.Estupiñán C.Ferreira E.Vilar H.Ayanoglu S.Dinis J.Teles F.M.d.Silva
Talks about:
virtual (6) realiti (5) studi (5) evalu (4) use (4) environment (3) design (3) variabl (2) respons (2) heurist (2)

Person: Francisco Rebelo

DBLP DBLP: Rebelo:Francisco

Contributed to:

HCI/DUXU p2 20152015
HCI/DUXU p2 20142014
HCI/DUXU p4 20142014
HCI/DUXU p3 20142014
HCI/DUXU p1 20142014
HCI/DUXU p3 20132013
HCI/DUXU p1 20112011

Wrote 14 papers:

DUXU-UI-2015-DaggeFR #analysis #comparative #named #process
HARSim: Posterior Load Comparative Analysis Process (RD, EF, FR), pp. 34–44.
DUXU-DI-2014-EstupinanRNFD #artificial reality #case study
Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study (SE, FR, PN, CF, ED), pp. 541–549.
DUXU-DI-2014-PereiraDRN #gamification #overview
A Review of Gamification for Health-Related Contexts (PP, ED, FR, PN), pp. 742–753.
DUXU-DP-2014-AlmeidaRN #evaluation #framework #optimisation
Methodological Framework for Control Centres Evaluation and Optimization (AA, FR, PN), pp. 3–11.
DUXU-ELAS-2014-VilarDRNV #artificial reality #case study #using
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices (EV, ED, FR, PN, EV), pp. 369–377.
DUXU-TMT-2014-JerzakR #evaluation #game studies #heuristic
Serious Games and Heuristic Evaluation — The Cross-Comparison of Existing Heuristic Evaluation Methods for Games (NJ, FR), pp. 453–464.
DUXU-NTE-2013-AyanogluRDNT #artificial reality #design #using
Using Virtual Reality to Examine Hazard Perception in Package Design (HA, FR, ED, PN, LT), pp. 30–39.
DUXU-NTE-2013-DinisDNTVR #artificial reality #case study #design #using
Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality (SD, ED, PN, LT, EV, FR), pp. 475–483.
DUXU-NTE-2013-DuarteRTVTN #behaviour
Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings (ED, FR, LT, EV, JT, PN), pp. 362–371.
DUXU-NTE-2013-MeloSAR #aspect-oriented
Ergonomics Aspects in Operators of the Electric Power Control and Operation Centers (MM, LBS, AA, FR), pp. 169–178.
DUXU-NTE-2013-ReisDR #usability #using
Main Usability Issues in Using Virtual Environments for Older Population Warning Studies (LR, ED, FR), pp. 189–198.
DUXU-NTE-2013-TeixeiraVDNRS #artificial reality #development #interface
Strategy for the Development of a Walk-In-Place Interface for Virtual Reality (LT, EV, ED, PN, FR, FMdS), pp. 419–426.
DUXU-NTE-2013-VilarRNTDF #question
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables? (EV, FR, PN, LT, ED, EF), pp. 205–214.
DUXU-v1-2011-VilarRNT #design #game studies
Environmental Affordances as a Way to Help in the Design of Videogame Worlds (EV, FR, PN, LT), pp. 323–331.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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