Proceedings of the First International Conference on Design, User Experience, and Usability: Theory, Methods, Tools and Practice. Part I
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Aaron Marcus
Proceedings of the First International Conference on Design, User Experience, and Usability: Theory, Methods, Tools and Practice. Part I
HCI/DUXU p1, 2011.

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@proceedings{DUXU-v1-2011,
	address       = "Orlando, Florida, USA",
	doi           = "10.1007/978-3-642-21675-6",
	editor        = "Aaron Marcus",
	isbn          = "978-3-642-21674-9",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Proceedings of the First International Conference on Design, User Experience, and Usability: Theory, Methods, Tools and Practice. Part I}",
	volume        = 6769,
	year          = 2011,
}

Contents (80 items)

DUXU-v1-2011-AuingerAKH #design #difference #question #web
Conformity with User Expectations on the Web: Are There Cultural Differences for Design Principles? (AA, AMA, HK, AH), pp. 3–12.
DUXU-v1-2011-BeccariO #approach #experience #user interface
A Philosophical Approach about User Experience Methodology (MNB, TLO), pp. 13–22.
DUXU-v1-2011-BotellaGT #evaluation #heuristic #interactive #using
Using Interaction Patterns in Heuristic Evaluation (FB, JAG, RT), pp. 23–32.
DUXU-v1-2011-ChampneyKS #design #performance #process
Making the Design Process More Usable: Aligning Design with User Performance (RKC, CK, KMS), pp. 33–42.
DUXU-v1-2011-ChenT #design #industrial #learning #problem #student
Exploring the Learning Problems and Resources Usage of Undergraduate Industrial Design Students in Design Studio (WC, HHT), pp. 43–52.
DUXU-v1-2011-DinetVB #community #design #difference #towards
Towards Future Methods to Take into Account Cross-Cultural Differences in Design: An Example with the “Expert Community Staff” (ECS) (JD, RV, EB), pp. 53–61.
DUXU-v1-2011-HeimgartnerWS #design #human-computer #quality
The Necessity of Personal Freedom to Increase HCI Design Quality (RH, HW, AS), pp. 62–68.
DUXU-v1-2011-KimLML #collaboration #design #generative #idea #interface #process
Developing Idea Generation for the Interface Design Process with Mass Collaboration System (DK, SSL, SM, KPL), pp. 69–76.
DUXU-v1-2011-KimPHE #approach #case study #design #experience
The Essence of Enjoyable Experiences: The Human Needs — A Psychological Needs-Driven Experience Design Approach (JK, SP, MH, KE), pp. 77–83.
DUXU-v1-2011-Liem #approach #concept #design #development #user interface
A Culturally Driven Approach for the Development of Innovative User Interface Design Concepts (AL), pp. 84–93.
DUXU-v1-2011-Matthiessen #design #education
Socratic Dialogue in Design Education (NM), pp. 94–101.
DUXU-v1-2011-PrabhalaLG #people #question #what #word
Ethnography, Ethnography or Ethnography? What Happens When the Same Word Means Different Things to Different People? (SP, DL, SG), pp. 102–110.
DUXU-v1-2011-Witte #usability
Improved Usability through Internationalization (CW), pp. 111–116.
DUXU-v1-2011-BevanR #question #standard #usability
ISO 20282: Is a Practical Standard for the Usability of Consumer Products Possible? (NB, SR), pp. 119–127.
DUXU-v1-2011-KaptanG #design #guidelines #implementation #physics #usability #user interface
Effects of Physical Display Size on GUI Designers’ Perception and Implementation of Usability Guidelines (SNK, MG), pp. 128–137.
DUXU-v1-2011-KarschS #precise #safety #usability
Terminological Precision — A Key Factor in Product Usability and Safety (BIK, GS), pp. 138–147.
DUXU-v1-2011-Kreichgauer #standard
ISO Standards for Standard Software: Accountability, Customer Expectations and Reality (UK), pp. 148–153.
DUXU-v1-2011-Lutsch #enterprise #perspective #standard #usability
ISO Usability Standards and Enterprise Software: A Management Perspective (CL), pp. 154–161.
DUXU-v1-2011-Maguire #design #guidelines
Guidelines on Website Design and Colour Selection for International Acceptance (MCM), pp. 162–171.
DUXU-v1-2011-MarcusDW #design
User-Experience for Personal Sustainability Software: Determining Design Philosophy and Principles (AM, JD, LW), pp. 172–177.
DUXU-v1-2011-OhgiS #case study #enterprise #standard #using
ISO Standards and Enterprise Software: A Case Study Using SUMI and SUS in an International Sale (JO, JS), pp. 178–184.
DUXU-v1-2011-RiceTW #enterprise #scalability #testing #usability
ISO 25062 Usability Test Planning for a Large Enterprise Applications Suite (SR, JT, AMW), pp. 185–192.
DUXU-v1-2011-AndersonDG #latency
User Perception of Touch Screen Latency (GJA, RD, SG), pp. 195–202.
DUXU-v1-2011-ChellaliBBZ #interface #multi #video
Interface for Multi-robots Based Video Coverage (RC, EB, KB, MZ), pp. 203–210.
DUXU-v1-2011-Davis #image #precise
Precise Mishandling of the Digital Image Structure (TD), pp. 211–220.
DUXU-v1-2011-Davis11a #adaptation #interactive
The Nature of Adaptive Interactions and Potential for Strategic Application (JD), pp. 221–227.
DUXU-v1-2011-FunadaIFS #effectiveness
Studies on Imaging Methods to Realize Effective BCI through ERPs (MFF, YI, TF, MS), pp. 228–236.
DUXU-v1-2011-GeorgeADMW #collaboration #learning #multi
Multitouch Tables for Collaborative Object-Based Learning (JG, EdA, DD, DSM, GW), pp. 237–246.
DUXU-v1-2011-Hsu #case study #design #interface
A Study of Interface Design Method on Crossing Media-Dimension (HPH), pp. 247–255.
DUXU-v1-2011-Hasan #multi #online #visual notation #word
Multi-language Online Word Processor for Learners and the Visually Impaired (SIH), pp. 256–260.
DUXU-v1-2011-KimPHPJPLH
A Guideline for an Outpatient Guidance System for Use in General Hospitals (GK, JP, MH, HP, DJ, SHP, SL, SH), pp. 261–269.
DUXU-v1-2011-KurodaI #distance
Impact of Distance to Screen upon Spacial Awareness (KK, MI), pp. 270–276.
DUXU-v1-2011-Pratschke #human-computer #image #matter #visual notation #why
Why History Matters: Visual Innovation and the Role of Image Theory in HCI (MP), pp. 277–284.
DUXU-v1-2011-Renner #design #how #image #process #question #visual notation
Image, Imagination, Innovation: How Can We Overcome the Common Ground in the Processes of Visual Design? (MR), pp. 285–294.
DUXU-v1-2011-RitterE #segmentation #using
An Extensible Tool for the Annotation of Videos Using Segmentation and Tracking (MR, ME), pp. 295–304.
DUXU-v1-2011-Schmid #analysis #development #feedback #learning
Development of an Augmented Feedback Application to Support Motor Learning after Stroke: Requirement Analysis (SS), pp. 305–314.
DUXU-v1-2011-SpyridonisG #2d #3d #visualisation
2D vs. 3D Pain Visualization: User Preferences in a Spinal Cord Injury Cohort (FS, GG), pp. 315–322.
DUXU-v1-2011-VilarRNT #design #game studies
Environmental Affordances as a Way to Help in the Design of Videogame Worlds (EV, FR, PN, LT), pp. 323–331.
DUXU-v1-2011-YeratziotisSVN #analysis
Analysis of Emergent Use for Wellbeing Service Innovation (AY, CS, JV, MN), pp. 332–341.
DUXU-v1-2011-Zender #visual notation
Visual Innovation through Findings in Perception (PMZ), pp. 342–351.
DUXU-v1-2011-AnderssonBORT #industrial
To Develop Viable Human Factors Engineering Methods for Improved Industrial Use (JA, LOB, ALO, MJR, ST), pp. 355–362.
DUXU-v1-2011-BedekarK #research #what
What Sustainability Brings to the Research Table (NB, SLK), pp. 363–367.
DUXU-v1-2011-BiesterfeldtC #research #user interface
Leading International UX Research Projects (JB, MC), pp. 368–377.
DUXU-v1-2011-BjorndalRM #industrial #lessons learnt #requirements #specification #using
Lessons Learned from Using Personas and Scenarios for Requirements Specification of Next-Generation Industrial Robots (PB, MJR, SM), pp. 378–387.
DUXU-v1-2011-ChandersekaranS #approach #enterprise #multi
A Multi-tiered Approach to Enterprise Support Services (CC, WRS), pp. 388–397.
DUXU-v1-2011-CuiXLLS #agile #case study #development #in the cloud
A Study of Rapid Business Application Development in the Cloud (JC, JMX, HL, WL, ZMS), pp. 398–407.
DUXU-v1-2011-DetweilerF #design #enterprise
Design Innovation for Enterprise Software (MD, LF), pp. 408–414.
DUXU-v1-2011-GouldM #collaboration #communication #development
Company Culture Audit to Improve Development Team’s Collaboration, Communication, and Cooperation (EWG, AM), pp. 415–424.
DUXU-v1-2011-HeckerB #case study #enterprise #experience #process #scalability #user interface
Scalability of UX Activities in Large Enterprises: An Experience Report from SAP AG (BH, MB), pp. 425–431.
DUXU-v1-2011-Hsu11a #approach #design #education #industrial
Training Designers of Real-World Products: Scenario Approach in Industrial Design Curriculum (YCH), pp. 432–441.
DUXU-v1-2011-Innes #design #enterprise #why
Why Enterprises Can’t Innovate: Helping Companies Learn Design Thinking (JI), pp. 442–448.
DUXU-v1-2011-KumarG #design
Future Centered Design: Designing for Sustainable Business (JK, PG), pp. 449–457.
DUXU-v1-2011-Li #design #enterprise #user interface
Enterprise UX Design in China (DL), pp. 458–464.
DUXU-v1-2011-Loi #design #experience #industrial #user interface
Changing the TV Industry through User Experience Design (DL), pp. 465–474.
DUXU-v1-2011-LumiahoR
Electronic Invoicing in SMEs (LL, JR), pp. 475–484.
DUXU-v1-2011-PetrovicS #towards
Make Space for the Customer: The Shift towards Customer Centricity (KP, MS), pp. 485–490.
DUXU-v1-2011-SirotkinM #difference #experience #in the cloud #user interface #why
The New Experience for Business: Why User Experience Is the Differentiation Strategy in the Cloud Context (AS, BM), pp. 491–499.
DUXU-v1-2011-TomskyM #experience #performance #perspective #user interface
Managing a Green Giant: Sustainability Performance Management, a User Experience Perspective (BT, AM), pp. 500–508.
DUXU-v1-2011-Zhu #design
Make User-Centered Design Sustainable in China (JZ), pp. 509–518.
DUXU-v1-2011-OzturkR #experience #how #mobile #network #social #user interface
How to Improve User Experience in Mobile Social Networking: A User-Centered Study with Turkish Mobile Social Network Site Users (ÖÖ, KR), pp. 521–530.
DUXU-v1-2011-BaltrunasLPR #mobile #recommendation
Context-Aware Places of Interest Recommendations for Mobile Users (LB, BL, SP, FR), pp. 531–540.
DUXU-v1-2011-BergerKEM #mobile #personalisation
Moody Mobile TV: Exploring TV Clips with Personalized Playlists (AB, RK, ME, AM), pp. 541–548.
DUXU-v1-2011-BuettnerS #how #mobile #web
Mobile Web and Native Apps: How One Team Found a Happy Medium (KB, AMS), pp. 549–554.
DUXU-v1-2011-FaliagkaKRSTT #integration #process
Investigating the Integration of Hand-Held Haptic Devices in Daily Work Activities: The Case of a Tennis Coaching Assistant on iPhone (EF, PK, MR, SS, GT, AKT), pp. 555–563.
DUXU-v1-2011-HongK #guidelines #mobile #smarttech #usability #web
Mobile Web Usability: Developing Guidelines for Mobile Web via Smart Phones (SH, SCK), pp. 564–572.
DUXU-v1-2011-HuangW #analysis #gesture #interactive #mobile #usability
Usability Analysis in Gesture Operation of Interactive E-Books on Mobile Devices (CHH, CMW), pp. 573–582.
DUXU-v1-2011-HungYVK #mobile #research
Mobile QWERTY User Research (YSH, SY, SV, NEK), pp. 583–592.
DUXU-v1-2011-KashiwaseKKFYJ #mobile #using
Comparisons on Kansei Factors of Attractiveness between Initial and Long Term Use of Mobile Phone (NK, KK, HK, SF, MY, HJ), pp. 593–601.
DUXU-v1-2011-KisoKKYJF #mobile #usability
Clarification of Kansei Elements of Attractiveness Related to Usability for Long Term Mobile Phone Users (HK, NK, KK, MY, HJ, SF), pp. 602–610.
DUXU-v1-2011-LeeR #architecture #collaboration #concept #learning #mobile
Suggested Collaborative Learning Conceptual Architecture and Applications for Mobile Devices (KL, AR), pp. 611–620.
DUXU-v1-2011-Masita-MwangiRA #design #guidelines #interactive #mobile #self
Enhancing Interactions of Self-help Groups in Africa through Mobile Solutions: Design Guidelines (MMM, FRB, PA), pp. 621–629.
DUXU-v1-2011-RamanenRES #mobile #user study
User Studies on Mobile Ticketing (JR, SR, ME, AS), pp. 630–639.
DUXU-v1-2011-SampanesSRW #mobile
Photo Diaries — A Peek into a Mobile Worker’s Life (ACS, MS, LRH, BKW), pp. 640–647.
DUXU-v1-2011-SeoLL #development #experience #mobile
An Experience Sampling System for Context-Aware Mobile Application Development (JS, SL, GL), pp. 648–657.
DUXU-v1-2011-SimpsonP #exclamation #experience #user interface
Approaching Warp Speed!: Examining the User Experience in the Age of 4G (QS, SP), pp. 658–667.
DUXU-v1-2011-TambasciaDM #authentication #mobile #multimodal
Methodology for Evaluating Multimodal Biometric Authentication on Mobile Devices (CdAT, RED, EMDM), pp. 668–677.
DUXU-v1-2011-TurnerC #interface #question
Phone Use and Aging: Do Spatial Interface Metaphors Help? (MT, RC), pp. 678–686.
DUXU-v1-2011-WebbOMPC #mobile #testing
Oracle Mobile User Assistance Testing (ENW, UO, RM, LP, MC), pp. 687–695.
DUXU-v1-2011-YamagishiJKKF #mobile #using
Proposal for Indices to Assess Attractiveness on Initial Use of Mobile Phones (MY, HJ, KK, HK, SF), pp. 696–705.
DUXU-v1-2011-ZilzF #composition
Smart User Assistance Based on Dynamic Model Composition (RZ, PF), pp. 706–714.

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