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Travelled to:
1 × South Korea
Collaborated with:
R.I.Clarke J.S.Downie K.Choi J.Jett A.Perti H.Cho X.Hu S.Rossi J.T.Tennis S.(.Hong Y.Kim S.Sacchi A.A.Gruzd M.C.Jones V.Fox C.Willis
Talks about:
game (7) video (6) metadata (3) music (3) user (3) mood (3) interpret (2) interact (2) subject (2) librari (2)

Person: Jin Ha Lee

DBLP DBLP: Lee:Jin_Ha

Contributed to:

CHI 20152015
JCDL 20142014
TPDL 20122012
JCDL 20072007
JCDL 20122012
JCDL 20132013
JCDL 20152015

Wrote 10 papers:

CHI-2015-LeeHCK #game studies #video #visual notation
VIZMO Game Browser: Accessing Video Games by Visual Style and Mood (JHL, S(H, HC, YSK), pp. 149–152.
JCDL-2014-ChoiLD #automation #classification #using #what
What is this song about anyway?: Automatic classification of subject using user interpretations and lyrics (KC, JHL, JSD), pp. 453–454.
JCDL-2014-ClarkeLJS #game studies #video
Exploring relationships among video games (RIC, JHL, JJ, SS), pp. 481–482.
JCDL-2014-RossiLC #game studies #interactive #metadata #video
Mood metadata for video games and interactive media (SR, JHL, RIC), pp. 475–476.
TPDL-2012-LeeTC #analysis #challenge #game studies #metadata #video
Domain Analysis for a Video Game Metadata Schema: Issues and Challenges (JHL, JTT, RIC), pp. 280–285.
JCDL-2007-DownieLGJ #comprehension #evaluation #library #music #similarity #towards
Toward an understanding of similarity judgments for music digital library evaluation (JSD, JHL, AAG, MCJ), pp. 307–308.
JCDL-2012-LeeH #classification #generative #music #using
Generating ground truth for music mood classification using mechanical turk (JHL, XH), pp. 129–138.
JCDL-2013-LeeCFP #approach #game studies #interactive #metadata #video
User-centered approach in creating a metadata schema for video games and interactive media (JHL, HC, VF, AP), pp. 229–238.
JCDL-2015-ChoiLWD #library #modelling #music #topic
Topic Modeling Users' Interpretations of Songs to Inform Subject Access in Music Digital Libraries (KC, JHL, CW, JSD), pp. 183–186.
JCDL-2015-LeeJP #game studies #problem #video
The Problem of “Additional Content” in Video Games (JHL, JJ, AP), pp. 237–240.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.