Collaborated with:
∅ Hamna Aslam Q.Qu Daniel Ashlock Aliona Kozlova Elizabeth Reading Jooyoung Lee Niktia Kraev Francesco Boschi Ecaterina Baba Kamilla Borodina
Talks about:
player (6) system (4) multipl (3) agent (3) dice (3) percept (2) examin (2) shape (2) reput (2) game (2)
Person: Joseph Alexander Brown
DBLP: Brown:Joseph_Alexander
Contributed to:
Wrote 10 papers:
- CIG-2013-Brown #graph #multi #network #search-based
- Examination of graphs in Multiple Agent Genetic Networks for Iterated Prisoner's Dilemma (JAB), pp. 1–8.
- CIG-2013-Brown13a
- Evolved weapons for RPG drop systems (JAB), pp. 1–2.
- CIG-2015-Brown #contract #game studies #towards
- Towards better personas in gaming : Contract based expert systems (JAB), pp. 540–541.
- CIG-2015-BrownQ
- Systems for player reputation with NPC agents (JAB, QQ), pp. 546–547.
- CIG-2015-KozlovaBR #algorithm #generative
- Examination of representational expression in maze generation algorithms (AK, JAB, ER), pp. 532–533.
- AIIDE-2017-BrownLK #interactive
- Reputation Systems for Non-Player Character Interactions Based on Player Actions (JAB, JL, NK), pp. 151–157.
- CIG-2017-BrownA #game studies #multi #using
- Using multiple worlds for multiple agent roles in games (JAB, DA), pp. 37–44.
- FDG-2018-BoschiAB
- Player perceptions of fairness in oddly shaped dice (FB, HA, JAB), p. 5.
- FDG-2019-AslamBB #design
- Dice design respecting player preference for colours and contrast (HA, JAB, EB), p. 6.
- FDG-2019-BorodinaAB
- You have my sword; and my bow; and my axe: player perceptions of odd shaped dice for dungeons & dragons (KB, HA, JAB), p. 6.