Collaborated with:
Michael Buro Marius Stanescu Marius Adrian Stanescu Andy Hess
Talks about:
strategi (3) search (3) time (3) real (3) game (3) use (2) adversari (1) parallel (1) lanchest (1) hierarch (1)
Person: Nicolas A. Barriga
DBLP: Barriga:Nicolas_A=
Contributed to:
Wrote 5 papers:
- AIIDE-2014-StanescuBB #game studies #realtime
- Hierarchical Adversarial Search Applied to Real-Time Strategy Games (MS, NAB, MB).
- CIG-2014-BarrigaSB #parallel
- Parallel UCT search on GPUs (NAB, MS, MB), pp. 1–7.
- AIIDE-2015-StanescuBB #predict #using
- Using Lanchester Attrition Laws for Combat Prediction in StarCraft (MAS, NAB, MB), pp. 86–92.
- CIG-2016-StanescuBHB #game studies #network #realtime #using
- Evaluating real-time strategy game states using convolutional neural networks (MS, NAB, AH, MB), pp. 1–7.
- AIIDE-2017-BarrigaSB #game studies #learning #realtime
- Combining Strategic Learning with Tactical Search in Real-Time Strategy Games (NAB, MS, MB), pp. 9–15.