Collaborated with:
Keith Bugeja Kurt Debattista Steven Galea Francois Buhagiar Alan Chalmers Mark Magro
Talks about:
base (3) interact (2) environ (2) fidel (2) high (2) telemetri (1) distribut (1) virtual (1) optimis (1) illumin (1)
Person: Sandro Spina
DBLP: Spina:Sandro
Contributed to:
Wrote 4 papers:
- VS-Games-2014-BugejaDSC #distributed #using
- High-Fidelity Graphics for Dynamically Generated Environments Using Distributed Computing (KB, KD, SS, AC), pp. 1–8.
- VS-Games-2014-GaleaDS #interactive
- GPU-Based Selective Sparse Sampling for Interactive High-Fidelity Rendering (SG, KD, SS), pp. 1–8.
- VS-Games-2017-BugejaSB #optimisation
- Telemetry-based optimisation for user training in racing simulators (KB, SS, FB), pp. 31–38.
- VS-Games-2019-MagroBSD #interactive
- Interactive Cloud-based Global Illumination for Shared Virtual Environments (MM, KB, SS, KD), pp. 1–8.