Collaborated with:
G.Levieux Simon Chauvin Jean-Yves Donnart Cécile Le Prado Thibault Allart Michel Pierfitte Agathe Guilloux Stéphanie Mader Chen Yan S.Jumpertz Bernard Marquet
Talks about:
game (5) narrat (4) influenc (2) analysi (2) surviv (2) player (2) method (2) design (2) model (2) emerg (2)
Person: Stéphane Natkin
DBLP: Natkin:St=eacute=phane
Contributed to:
Wrote 7 papers:
- DiGRA-2007-NatkinYJM #adaptation #game studies #modelling #multi #ubiquitous #using
- Creating Multiplayer Ubiquitous Games using an adaptive narration model based on a user's model (SN, CY, SJ, BM).
- FDG-2014-ChauvinLDN #approach #game studies
- An out-of-character approach to emergent game narratives (SC, GL, JYD, SN).
- FDG-2014-PradoN #interactive
- The Listening Walker: Interactive sound walk in a virtual city (CLP, SN).
- CIG-2015-ChauvinLDN #architecture #process
- Making sense of emergent narratives: An architecture supporting player-triggered narrative processes (SC, GL, JYD, SN), pp. 91–98.
- CIG-2016-AllartLPGN #analysis #design
- Design influence on player retention: A method based on time varying survival analysis (TA, GL, MP, AG, SN), pp. 1–8.
- VS-Games-2016-MaderLN #design #game studies
- A Game Design Method for Therapeutic Games (SM, GL, SN), pp. 1–8.
- FDG-2017-AllartLPGN #analysis #game studies #motivation #using #video
- Difficulty influence on motivation over time in video games using survival analysis (TA, GL, MP, AG, SN), p. 6.