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Collaborated with:
T.Harada Ruck Thawonmas Ryota Ishii Makoto Ishihara Chun Yin Chu Yoshina Takano Wenwen Ouyang
Talks about:
game (5) fight (4) implement (2) search (2) carlo (2) tree (2) mont (2) have (2) architectur (1) difficulti (1)

Person: Suguru Ito

DBLP DBLP: Ito:Suguru

Contributed to:

CIG 20162016
CIG 20182018
CoG 20192019

Wrote 5 papers:

CIG-2016-ChuIHT #game studies #learning #video
Position-based reinforcement learning biased MCTS for General Video Game Playing (CYC, SI, TH, RT), pp. 1–8.
CIG-2018-IshiharaIIHT #behaviour #game studies #implementation #monte carlo
Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors (MI, SI, RI, TH, RT), pp. 1–8.
CIG-2018-IshiiIIHT #game studies #implementation #monte carlo
Monte-Carlo Tree Search Implementation of Fighting Game AIs Having Personas (RI, SI, MI, TH, RT), pp. 1–8.
CIG-2018-TakanoOIHT #architecture #game studies #hybrid
Applying Hybrid Reward Architecture to a Fighting Game AI (YT, WO, SI, TH, RT), pp. 1–4.
CoG-2019-IshiiITH #game studies #generative #using
A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay (RI, SI, RT, TH), pp. 1–6.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.