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Collaborated with:
S.M.Lucas Egill Orn Jonsson J.J.M.Guervós A.M.Mora C.Cotta
Talks about:
learn (4) differ (3) evalu (3) trajectori (2) function (2) othello (2) versus (2) tempor (2) posit (2) play (2)

Person: Thomas Philip Runarsson

DBLP DBLP: Runarsson:Thomas_Philip

Contributed to:

CIG 20062006
CIG 20072007
CIG 20102010
CIG 20122012
CIG 20152015

Wrote 5 papers:

CIG-2006-LucasR #co-evolution #difference #evaluation #learning
Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation (SML, TPR), pp. 52–59.
CIG-2007-RunarssonJ #evaluation #learning #using
Effect of look-ahead search depth in learning position evaluation functions for Othello using -greedy exploration (TPR, EOJ), pp. 210–215.
CIG-2010-GuervosMRC #game studies #performance
Assessing efficiency of different evolutionary strategies playing MasterMind (JJMG, AMM, TPR, CC), pp. 38–45.
CIG-2012-RunarssonL #difference #game studies #learning
Imitating play from game trajectories: Temporal difference learning versus preference learning (TPR, SML), pp. 79–82.
CIG-2015-RunarssonL #approximate #evaluation #game studies #on the #using
On imitating Connect-4 game trajectories using an approximate n-tuple evaluation function (TPR, SML), pp. 208–213.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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