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Collaborated with:
Julian Togelius Christoph Salge Georgios N. Yannakakis José María Font Daniel Manrique Benjamin Mark Tudor Berechet Christian Guckelsberger Rodrigo Canaan Anders Drachen Alessandro Canossa
Talks about:
game (4) generat (2) evalu (2) underworld (1) strategi (1) scenario (1) procedur (1) formalis (1) descript (1) behavior (1)

Person: Tobias Mahlmann

DBLP DBLP: Mahlmann:Tobias

Contributed to:

CIG 20102010
CIG 20112011
FDG 20132013
FDG 20152015
CIG 20182018

Wrote 6 papers:

CIG-2010-MahlmannDTCY #behaviour #predict
Predicting player behavior in Tomb Raider: Underworld (TM, AD, JT, AC, GNY), pp. 178–185.
CIG-2010-SalgeM #approach #game studies #information management
Relevant Information as a formalised approach to evaluate game mechanics (CS, TM), pp. 281–288.
CIG-2011-MahlmannTY #evaluation #game studies #modelling
Modelling and evaluation of complex scenarios with the Strategy Game Description Language (TM, JT, GNY), pp. 174–181.
FDG-2013-FontMMT #automation #game studies #generative #programming #search-based #towards
Towards the automatic generation of card games through grammar-guided genetic programming (JMF, TM, DM, JT), pp. 360–363.
FDG-2015-MarkBMT #3d #game studies #generative #gpu
Procedural Generation of 3D Caves for Games on the GPU (BM, TB, TM, JT).
CIG-2018-SalgeGCM
Accelerating Empowerment Computation with UCT Tree Search (CS, CG, RC, TM), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.