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Collaborated with:
Mike Preuss Daan Apeldoorn Boris Naujoks Diego Perez Liebana Nicolas Pflanzl Kevin Majchrzak Alexander Dockhorn S.M.Lucas Ivan Bravi Raluca D. Gaina Hendrik Horn Thomas Pfeiffer Chris Bamford Diego Pérez-Liébana Sanaz Mostaghim R.Kruse Marlene Beyer Aleksandr Agureikin Alexander Anokhin Christoph Laenger Felix Nolte Jonas Winterberg Marcel Renka Martin Rieger
Talks about:
game (9) approach (2) forward (2) integr (2) balanc (2) model (2) local (2) learn (2) base (2) difficulti (1)

Person: Vanessa Volz

DBLP DBLP: Volz:Vanessa

Contributed to:

CIG 20162016
CIG 20172017
CIG 20182018
CoG 20192019

Wrote 8 papers:

CIG-2016-BeyerAALNWRRPPV #game studies #process
An integrated process for game balancing (MB, AA, AA, CL, FN, JW, MR, MR, NP, MP, VV), pp. 1–8.
CIG-2016-HornVLP #estimation #game studies #hybrid
MCTS/EA hybrid GVGAI players and game difficulty estimation (HH, VV, DPL, MP), pp. 1–8.
CIG-2017-ApeldoornV #game studies #knowledge base #using
Measuring strategic depth in games using hierarchical knowledge bases (DA, VV), pp. 9–16.
CIG-2018-PreussPVP #case study #game studies #refinement
Integrated Balancing of an RTS Game: Case Study and Toolbox Refinement (MP, TP, VV, NP), pp. 1–8.
CIG-2018-VolzMP #approach #game studies #social
A Social Science-based Approach to Explanations for (Game) AI (VV, KM, MP), pp. 1–2.
CoG-2019-DockhornLVBGL #game studies #learning #modelling
Learning Local Forward Models on Unforgiving Games (AD, SML, VV, IB, RDG, DPL), pp. 1–4.
CoG-2019-LucasDVBGBPMK #approach #game studies #learning
A Local Approach to Forward Model Learning: Results on the Game of Life Game (SML, AD, VV, CB, RDG, IB, DPL, SM, RK), pp. 1–8.
CoG-2019-VolzN #analysis #game studies #on the #simulation
On the Effects of Simulating Human Decisions in Game Analysis (VV, BN), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.