Improved Heuristics for Optimal Path-finding on Game Maps
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Yngvi Björnsson, Kári Halldórsson
Improved Heuristics for Optimal Path-finding on Game Maps
AIIDE, 2006.

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@inproceedings{AIIDE-2006-BjornssonH,
	author        = "Yngvi Björnsson and Kári Halldórsson",
	booktitle     = "{Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference}",
	ee            = "http://www.aaai.org/Library/AIIDE/2006/aiide06-006.php",
	isbn          = "978-1-57735-235-8",
	pages         = "9--14",
	publisher     = "{The AAAI Press}",
	title         = "{Improved Heuristics for Optimal Path-finding on Game Maps}",
	year          = 2006,
}

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