Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games
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Charles A. G. Madeira, Vincent Corruble, Geber L. Ramalho
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games
AIIDE, 2006.

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@inproceedings{AIIDE-2006-MadeiraCR,
	author        = "Charles A. G. Madeira and Vincent Corruble and Geber L. Ramalho",
	booktitle     = "{Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference}",
	ee            = "http://www.aaai.org/Library/AIIDE/2006/aiide06-026.php",
	isbn          = "978-1-57735-235-8",
	pages         = "121--123",
	publisher     = "{The AAAI Press}",
	title         = "{Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games}",
	year          = 2006,
}

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