Charles A. G. Madeira, Vincent Corruble, Geber L. Ramalho
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games
AIIDE, 2006.
@inproceedings{AIIDE-2006-MadeiraCR, author = "Charles A. G. Madeira and Vincent Corruble and Geber L. Ramalho", booktitle = "{Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment Conference}", ee = "http://www.aaai.org/Library/AIIDE/2006/aiide06-026.php", isbn = "978-1-57735-235-8", pages = "121--123", publisher = "{The AAAI Press}", title = "{Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games}", year = 2006, }