The Prom: An Example of Socially-Oriented Gameplay
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Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Robert Tearse, Michael Mateas, Noah Wardrip-Fruin
The Prom: An Example of Socially-Oriented Gameplay
AIIDE, 2010.

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@inproceedings{AIIDE-2010-McCoyTSTMW,
	author        = "Joshua McCoy and Mike Treanor and Ben Samuel and Brandon Robert Tearse and Michael Mateas and Noah Wardrip-Fruin",
	booktitle     = "{Proceedings of the Sixth Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	ee            = "http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2141",
	publisher     = "{The AAAI Press}",
	title         = "{The Prom: An Example of Socially-Oriented Gameplay}",
	year          = 2010,
}


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