13 papers:
- CHI-2015-VidalBBG #interactive #social
- The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay (MV, RB, AB, HG), pp. 115–124.
- DUXU-IXD-2015-TeixeiraCAMLSN #game studies #named #simulation #usability
- Newsgames: Gameplay and Usability in Simulation Games (CT, BJAdC, JA, VM, AL, MMS, AN), pp. 292–302.
- CHI-2014-KriglsteinWP #case study #visualisation
- A user study of different gameplay visualizations (SK, GW, MP), pp. 361–370.
- CHI-2014-SchildLM #3d #behaviour #design #game studies #using #video
- Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
- CHI-2014-SilpasuwanchaiR #exclamation #gesture
- Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay (CS, XR), pp. 951–954.
- HCI-AS-2014-Fragoso #design #interface
- Interface Design Strategies and Disruptions of Gameplay: Notes from a Qualitative Study with First-Person Gamers (SF), pp. 593–603.
- RE-2014-Daneva #approach #game studies #how #multi #online #requirements
- How practitioners approach gameplay requirements? An exploration into the context of massive multiplayer online role-playing games (MD), pp. 3–12.
- CHI-2013-HuangZNHP #how
- Mastering the art of war: how patterns of gameplay influence skill in Halo (JH, TZ, NN, CH, BCP), pp. 695–704.
- DUXU-CXC-2013-Rughinis #bibliography #collaboration #gamification
- Work and Gameplay in the Transparent “Magic Circle” of Gamification — Insights from a Gameful Collaborative Review Exercise (RR), pp. 577–586.
- CHI-2012-WallnerK #analysis #approach #visualisation
- A spatiotemporal visualization approach for the analysis of gameplay data (GW, SK), pp. 1115–1124.
- CHI-2011-MedlerJL #game studies #online #visual notation
- Data cracker: developing a visual game analytic tool for analyzing online gameplay (BM, MJ, JL), pp. 2365–2374.
- RE-2008-SmithG #requirements
- Gameplay to Introduce and Reinforce Requirements Engineering Practices (RS, OG), pp. 95–104.
- HCI-AS-2007-Yeh #3d
- The Practice of Combining Cinematic Narrative with 3D Gameplay (CSIY), pp. 381–390.