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Used together with:
game (5)
visual (3)
onlin (2)
requir (2)
design (2)

Stem gameplay$ (all stems)

13 papers:

CHICHI-2015-VidalBBG #interactive #social
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay (MV, RB, AB, HG), pp. 115–124.
HCIDUXU-IXD-2015-TeixeiraCAMLSN #game studies #named #simulation #usability
Newsgames: Gameplay and Usability in Simulation Games (CT, BJAdC, JA, VM, AL, MMS, AN), pp. 292–302.
CHICHI-2014-KriglsteinWP #case study #visualisation
A user study of different gameplay visualizations (SK, GW, MP), pp. 361–370.
CHICHI-2014-SchildLM #3d #behaviour #design #game studies #using #video
Altering gameplay behavior using stereoscopic 3D vision-based video game design (JS, JJLJ, MM), pp. 207–216.
CHICHI-2014-SilpasuwanchaiR #exclamation #gesture
Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay (CS, XR), pp. 951–954.
HCIHCI-AS-2014-Fragoso #design #interface
Interface Design Strategies and Disruptions of Gameplay: Notes from a Qualitative Study with First-Person Gamers (SF), pp. 593–603.
RERE-2014-Daneva #approach #game studies #how #multi #online #requirements
How practitioners approach gameplay requirements? An exploration into the context of massive multiplayer online role-playing games (MD), pp. 3–12.
CHICHI-2013-HuangZNHP #how
Mastering the art of war: how patterns of gameplay influence skill in Halo (JH, TZ, NN, CH, BCP), pp. 695–704.
HCIDUXU-CXC-2013-Rughinis #bibliography #collaboration #gamification
Work and Gameplay in the Transparent “Magic Circle” of Gamification — Insights from a Gameful Collaborative Review Exercise (RR), pp. 577–586.
CHICHI-2012-WallnerK #analysis #approach #visualisation
A spatiotemporal visualization approach for the analysis of gameplay data (GW, SK), pp. 1115–1124.
CHICHI-2011-MedlerJL #game studies #online #visual notation
Data cracker: developing a visual game analytic tool for analyzing online gameplay (BM, MJ, JL), pp. 2365–2374.
RERE-2008-SmithG #requirements
Gameplay to Introduce and Reinforce Requirements Engineering Practices (RS, OG), pp. 95–104.
HCIHCI-AS-2007-Yeh #3d
The Practice of Combining Cinematic Narrative with 3D Gameplay (CSIY), pp. 381–390.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.