Travelled to:
1 × USA
Collaborated with:
M.Mateas Ben Samuel Aaron A. Reed James Owen Ryan Mike Treanor Eric Kaltman Max Kreminski Chris Lewis 0002 J.Whitehead Joseph C. Osborn Joshua McCoy Jacob Garbe S.Kurniawan G.Smith Brandon Robert Tearse April Grow Devi Acharya Serdar Sali Timothy Hong ∅ Peter A. Mawhorter Alexei Othenin-Girard Barrett R. Anderson Anne Sullivan Nick Junius S.Mason Melanie Dickinson Arnav Jhala S.Dow Adam Summerville Ronald Liu K.Hullett Martin Jennings-Teats Peter Andrew Mawhorter John T. Murray Christopher R. Karzmark Isaac Karth Ceri Stagg J.Denner Joseph Carter Osborn Henry Lowood Christy Caldwell Dylan Lederle-Ensign Edward Melcer Ricky Grant Justin Lazaro Jennifer Mahal M.A.Walker Teale Fristoe Matt MacLaurin Swen E. Gaudl P.Gomes Paul Maddaloni Sherol Chen Andrew Deunsing Peter Kong Josh McCoy K.Isbister Chris Martens Andrew Max Fisher Taylor Owen-Milner David Torres Elisabeth Oliver Kate Compton Cyril Focht Stella Mazeika Alexander E. Zook Michael Cook 0001 E.Butler Kristin Siu Matthew Guzdial M.Riedl
Talks about:
game (29) generat (12) stori (9) design (6) prom (5) interact (4) express (4) dialogu (4) analysi (4) toward (4)
Person: Noah Wardrip-Fruin
DBLP: Wardrip-Fruin:Noah
Contributed to:
Wrote 59 papers:
- HT-2004-Wardrip-Fruin #hypermedia #what
- What hypertext is (NWF), pp. 126–127.
- DiGRA-2009-HullettKW #education #game studies
- Better Game Studies Education the Carcassonne Way (KH, SK, NWF).
- DiGRA-2009-Wardrip-FruinM #logic
- Defining Operational Logics (NWF, MM).
- DiGRA-2009-Wardrip-FruinMD
- Agency Reconsidered (NWF, MM, SD, SS).
- AIIDE-2010-Jennings-TeatsSW #generative #named
- Polymorph: A Model for Dynamic Level Generation (MJT, GS, NWF).
- AIIDE-2010-McCoyTSTMW
- The Prom: An Example of Socially-Oriented Gameplay (JM, MT, BS, BRT, MM, NWF).
- AIIDE-2010-TearseWM #generative
- Minstrel Remixed: Procedurally Generating Stories (BRT, NWF, MM).
- FDG-2010-LewisW #case study #game studies #mining #statistics #web #web service
- Mining game statistics from web services: a World of Warcraft armory case study (CL0, NWF), pp. 100–107.
- FDG-2010-LewisWW #debugging #game studies #taxonomy #video #what
- What went wrong: a taxonomy of video game bugs (CL0, JW, NWF), pp. 108–115.
- FDG-2010-SaliWDMKRL #evaluation #game studies #interface #word
- Playing with words: from intuition to evaluation of game dialogue interfaces (SS, NWF, SD, MM, SK, AAR, RL), pp. 179–186.
- FDG-2010-TreanorMW #design #exclamation #game studies #logic #using #visual notation
- Kaboom! is a many-splendored thing: an interpretation and design methodology for message-driven games using graphical logics (MT, MM, NWF), pp. 224–231.
- AIIDE-2011-McCoyTSWM #authoring #modelling #social
- Comme il Faut: A System for Authoring Playable Social Models (JM, MT, BS, NWF, MM).
- AIIDE-2011-ReedSSGGLMKWW #future of #game studies #mobile #towards
- A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project (AAR, BS, AS, RG, AG, JL, JM, SK, MAW, NWF).
- AIIDE-2011-TearseMMW #user interface
- Minstrel Remixed: User Interface and Demonstration (BRT, PAM, MM, NWF).
- FDG-2011-FristoeDMMW
- Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics (TF, JD, MM, MM, NWF), pp. 227–234.
- FDG-2011-McCoyTSMW #physics #social
- Prom Week: social physics as gameplay (JM, MT, BS, MM, NWF), pp. 319–321.
- FDG-2011-ReedSSGGLMKWW #named
- SpyFeet: an exercise RPG (AAR, BS, AS, RG, AG, JL, JM, SK, MAW, NWF), pp. 310–312.
- AIIDE-2012-ChenDKJWM #logic #modelling #named #visualisation
- RoleModelVis: A Visualization of Logical Story Models (SC, AD, PK, AJ, NWF, MM).
- FDG-2012-LewisWW #design pattern #game studies
- Motivational game design patterns of 'ville games (CL0, NWF, JW), pp. 172–179.
- FDG-2012-McCoyTSRWM
- Prom week (JM, MT, BS, AAR, NWF, MM), pp. 235–237.
- FDG-2012-SaliLWMK #interactive #natural language #word
- Getting a word in: adding artificial pauses to natural language interaction (SS, RL, NWF, MM, SK), pp. 57–64.
- FDG-2012-SmithOWW #design #game studies #web
- PCG-based game design: creating Endless Web (GS, AOG, JW, NWF), pp. 188–195.
- FDG-2012-SullivanGMW #design #game studies
- The design of Mismanor: creating a playable quest-based story game (AS, AG, MM, NWF), pp. 180–187.
- AIIDE-2013-McCoyTSRMW
- Prom Week (JM, MT, BS, AAR, MM, NWF).
- AIIDE-2013-SmithOWW #web
- Endless Web (GS, AOG, JW, NWF).
- FDG-2013-McCoyTSRMW #design #game studies
- Prom Week: Designing past the game/story dilemma (JM, MT, BS, AAR, MM, NWF), pp. 94–101.
- FDG-2014-GarbeRDWM #bound #combinator #visualisation
- Author assistance visualizations for Ice-Bound, a combinatorial narrative (JG, AAR, MD, NWF, MM).
- FDG-2014-GarbeRWM #bound #configuration management #named #novel
- Ice-Bound: A novel of reconfiguration (JG, AAR, NWF, MM).
- FDG-2014-GrowGGMW #analysis #architecture #authoring #requirements #tool support
- A methodology for requirements analysis of AI architecture authoring tools (AG, SEG, PG, MM, NWF).
- FDG-2014-MawhorterMWJ #formal method #towards
- Towards a theory of choice poetics (PAM, MM, NWF, AJ).
- FDG-2014-ReedGWM #bound #named
- Ice-Bound: Combining richly-realized story with expressive gameplay (AAR, JG, NWF, MM).
- FDG-2014-SamuelMTRMW #evaluation #interactive
- Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique (BS, JM, MT, AAR, MM, NWF).
- AIIDE-2015-MawhorterMW #generative
- Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad (PAM, MM, NWF), pp. 58–64.
- AIIDE-2015-OsbornSMW #game studies #named #regular expression
- Playspecs: Regular Expressions for Game Play Traces (JCO, BS, MM, NWF), pp. 170–176.
- FDG-2015-KaltmanWLC #development #game studies #recommendation
- Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games (EK, NWF, HL, CC).
- FDG-2015-OsbornLWM #game studies
- Combat in Games (JCO, DLE, NWF, MM).
- FDG-2015-RyanKFHOMW #game studies #interactive #scalability #visualisation
- Large-Scale Interactive Visualizations of Nearly 12, 000 Games (JOR, EK, AMF, TH, TOM, MM, NWF).
- FDG-2015-RyanKHMW #game studies #people
- People Tend to Like Related Games (JOR, EK, TH, MM, NWF).
- FDG-2015-RyanKMW #bottom-up #game studies
- Bottom-up Game Studies (JOR, EK, MM, NWF).
- FDG-2015-RyanKMW15a #analysis #game studies #semantics #tool support #using
- Tools for Game Discovery Built Using Latent Semantic Analysis (JOR, EK, MM, NWF).
- FDG-2015-SamuelRMMW #physics #social
- The Scored Rule Engine: Next-Generation Social Physics (BS, AAR, PM, MM, NWF).
- AIIDE-2016-RyanMW #generative
- Characters Who Speak Their Minds: Dialogue Generation in Talk of the Town (JOR, MM, NWF), pp. 204–210.
- AIIDE-2016-ZookCBSGRRSSMW #case study #experience
- Playable Experiences at AIIDE 2016 (AEZ, MC0, EB, KS, MG, MR, JOR, BS, AS, MM, NWF), p. 251–?.
- DiGRA-FDG-2016-RyanKHIMW #design #game studies
- GameNet and GameSage: Videogame Discovery as Design Insight (JOR, EK, TH, KI, MM, NWF).
- DiGRA-FDG-2016-RyanMW #game studies #lightweight
- A Lightweight Videogame Dialogue Manager (JOR, MM, NWF).
- FDG-2017-KaltmanOWM #analysis #game studies #tool support
- Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources (EK, JCO, NWF, MM), p. 10.
- FDG-2017-MurrayMW #graph #interactive #using
- Proposal for analyzing player emotions in an interactive narrative using story intention graphs (JTM, MM, NWF), p. 4.
- FDG-2017-OsbornWM #logic
- Refining operational logics (JCO, NWF, MM), p. 10.
- AIIDE-2018-SummervilleMSOW #analysis #bidirectional #game studies #generative #named
- Gemini: Bidirectional Generation and Analysis of Games via ASP (AS, CM, BS, JCO, NWF, MM), pp. 123–129.
- AIIDE-2019-KreminskiSMW #game studies
- Evaluating AI-Based Games through Retellings (MK, BS, EM, NWF), pp. 45–51.
- AIIDE-2019-OsbornDASDTWM #game studies #generative
- Is Your Game Generator Working? Evaluating Gemini, an Intentional Generator (JCO, MD, BRA, AS, JD, DT, NWF, MM), pp. 59–65.
- FDG-2019-AcharyaW #collaboration #comprehension #game studies
- Building worlds together: understanding collaborative co-creation of game worlds (DA, NWF), p. 5.
- FDG-2019-AndersonKW
- The psychological reality of procedural rhetoric (BRA, CRK, NWF), p. 9.
- FDG-2019-GarbeKSWM #generative #named
- StoryAssembler: an engine for generating dynamic choice-driven narratives (JG, MK, BS, NWF, MM), p. 10.
- FDG-2019-JuniusMW #game studies #towards
- Towards expressive input for character dialogue in digital games (NJ, MM, NWF), p. 11.
- FDG-2019-KreminskiAJOCDF #collaboration #game studies #prototype #towards
- Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game (MK, DA, NJ, EO, KC, MD, CF, SM, SM, NWF), p. 9.
- FDG-2019-KreminskiKW #generative
- Generators that read (MK, IK, NWF), p. 7.
- FDG-2019-KreminskiW #game studies #generative
- Generative games as storytelling partners (MK, NWF), p. 8.
- FDG-2019-MasonSW #generative #named
- Lume: a system for procedural story generation (SM, CS, NWF), p. 9.