Matthew Stephenson, Jochen Renz
Procedural Generation of Levels for Angry Birds Style Physics Games
AIIDE, 2016.
@inproceedings{AIIDE-2016-StephensonR, author = "Matthew Stephenson and Jochen Renz", booktitle = "{Proceedings of the 12th Conference on Artificial Intelligence and Interactive Digital Entertainment}", ee = "http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/13983", pages = "225--231", publisher = "{AAAI Press}", title = "{Procedural Generation of Levels for Angry Birds Style Physics Games}", year = 2016, }