Travelled to:
1 × Australia
1 × Austria
1 × Brazil
2 × Italy
Collaborated with:
Matthew Stephenson ∅ P.Zhang J.J.Li R.Martin-Hughes A.G.Cohn M.Sridhar Xiaoyu Ge Tommy Liu Peng Zhang 0021 Diego Perez Liebana Raluca D. Gaina S.M.Lucas
Talks about:
angri (8) bird (8) game (5) spatial (4) physic (4) level (4) generat (3) complex (3) qualit (3) agent (3)
Person: Jochen Renz
DBLP: Renz:Jochen
Contributed to:
Wrote 14 papers:
- KR-2014-ZhangR #algebra #reasoning #representation
- Qualitative Spatial Representation and Reasoning in Angry Birds: The Extended Rectangle Algebra (PZ, JR).
- KR-2012-CohnRS #analysis #representation #video
- Thinking Inside the Box: A Comprehensive Spatial Representation for Video Analysis (AGC, JR, MS).
- KR-2012-Renz #constraints #reasoning
- Implicit Constraints for Qualitative Spatial and Temporal Reasoning (JR).
- KR-2008-RenzL #automation #calculus #complexity #proving
- Automated Complexity Proofs for Qualitative Spatial and Temporal Calculi (JR, JJL), pp. 715–723.
- SAC-2008-Martin-HughesR #scalability
- Examining the motivations of defection in large-scale open systems (RMH, JR), pp. 2035–2039.
- KR-1998-Renz #calculus #canonical
- A Canonical Model of the Region Connection Calculus (JR), pp. 330–341.
- AIIDE-2016-StephensonR #game studies #generative #physics
- Procedural Generation of Levels for Angry Birds Style Physics Games (MS, JR), pp. 225–231.
- CIG-2016-StephensonR #generative
- Procedural generation of complex stable structures for angry birds levels (MS, JR), pp. 1–8.
- AIIDE-2017-StephensonR
- Creating a Hyper-Agent for Solving Angry Birds Levels (MS, JR), pp. 234–240.
- AIIDE-2017-StephensonRG #complexity #game studies
- The Computational Complexity of Angry Birds and Similar Physics-Simulation Games (MS, JR, XG), pp. 241–247.
- CIG-2017-LiebanaSGRL #game studies #physics #video
- Introducing real world physics and macro-actions to general video game ai (DPL, MS, RDG, JR, SML), pp. 248–255.
- CIG-2017-StephensonR #game studies #generative #physics
- Generating varied, stable and solvable levels for angry birds style physics games (MS, JR), pp. 288–295.
- FDG-2018-StephensonR #game studies #towards
- Deceptive angry birds: towards smarter game-playing agents (MS, JR), p. 10.
- CoG-2019-LiuR0S #heuristic #performance #using
- Using Restart Heuristics to Improve Agent Performance in Angry Birds (TL, JR, PZ0, MS), pp. 1–8.