Gaming Experience as a Prerequisite for the Adoption of Digital Games in the Classroom?
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Anna Hoblitz
Gaming Experience as a Prerequisite for the Adoption of Digital Games in the Classroom?
DiGRA, 2015.

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@inproceedings{DiGRA-2015-Hoblitz,
	author        = "Anna Hoblitz",
	booktitle     = "{Proceedings of the Ninth DiGRA International Conference: Diversity of Play}",
	ee            = "http://www.digra.org/digital-library/publications/gaming-experience-as-a-prerequisite-for-the-adoption-of-digital-games-in-the-classroom/",
	publisher     = "{Digital Games Research Association}",
	title         = "{Gaming Experience as a Prerequisite for the Adoption of Digital Games in the Classroom?}",
	year          = 2015,
}

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