Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Kelly Bergstrom, Suzanne de Castell, Jennifer Jenson
Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?
DiGRA, 2016.

DiGRA FDG 2016
DBLP
Scholar
?EE?
Full names Links ISxN
@inproceedings{DiGRA-FDG-2016-BergstromCJ,
	author        = "Kelly Bergstrom and Suzanne de Castell and Jennifer Jenson",
	booktitle     = "{Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games}",
	ee            = "http://www.digra.org/digital-library/publications/digital-detritus-what-can-we-learn-from-abandoned-massively-multiplayer-online-game-avatars/",
	publisher     = "{Digital Games Research Association/Society for the Advancement of the Science of Digital Games}",
	title         = "{Digital Detritus: What Can We Learn From Abandoned Massively Multiplayer Online Game Avatars?}",
	year          = 2016,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.