53 papers:
- CHI-2015-HydeCKH #interactive #persuasion #using
- Using an Interactive Avatar’s Facial Expressiveness to Increase Persuasiveness and Socialness (JH, EJC, SBK, JKH), pp. 1719–1728.
- CHI-2015-JohnsonWCW #difference #experience #game studies #process
- Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play (DJ, PW, MC, CW), pp. 3721–3730.
- CADE-2015-RegerSV #game studies
- Playing with AVATAR (GR, MS, AV), pp. 399–415.
- CHI-2014-PanSS #interactive #trust
- Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction (YP, WS, AS), pp. 1397–1406.
- CSCW-2014-RatanH #design #game studies
- Playing well with virtual classmates: relating avatar design to group satisfaction (RR, BSH), pp. 564–573.
- DUXU-DI-2014-AlmutairiR #interface
- The Role of Avatars in e-Government Interfaces (BA, DR), pp. 28–37.
- HCI-TMT-2014-PhotiadisZ #3d #design #experience #user interface #visualisation
- The Formulation and Visualization of 3D Avatar Design, Including Three Basic Theoretical Elements: Aesthetic, User Experience and Psychology (TP, PZ), pp. 134–144.
- HIMI-AS-2014-ItaiYM #ambiguity #interface
- Soft Interface with the Ambiguity Creation of the Action by Avatar Controller Inducing the Embodiment (SI, TY, YM), pp. 413–422.
- LCT-NLE-2014-Jo0L #analysis #empirical #people
- Empirical Analysis of Changes in Human Creativity in People Who Work with Humanoid Robots and Their Avatars (DJ, JGL, KCL), pp. 273–281.
- SCSM-2014-BenteDRA #behaviour #physics
- Emotional Contagion with Artificial Others. Effects of Culture, Physical Appearance, and Nonverbal Behavior on the Perception of Positive/Negative Affect in Avatars (GB, TD, DR, AAI), pp. 411–420.
- SCSM-2014-Biocca #behaviour
- Connected to My Avatar: — Effects of Avatar Embodiments on User Cognitions, Behaviors, and Self Construal (FB), pp. 421–429.
- SCSM-2014-SobierajK #communication #what
- What Is Beautiful in Cyberspace? Communication with Attractive Avatars (SS, NCK), pp. 125–136.
- CAV-2014-Voronkov #architecture #first-order #named #proving #theorem proving
- AVATAR: The Architecture for First-Order Theorem Provers (AV), pp. 696–710.
- ITiCSE-2013-Beltran #artificial reality #gender
- The importance of the avatar gender in training simulators based on virtual reality (MB), p. 334.
- CHI-2013-YouS
- I feel for my avatar: embodied perception in VEs (SY, SSS), pp. 3135–3138.
- DUXU-CXC-2013-MurrayHSHR #behaviour #feedback #interface
- Avatar Interfaces for Biobehavioral Feedback (TM, DH, DSM, EBH, AR), pp. 424–434.
- HCI-AS-2013-LimaRSBSO #learning
- Innovation in Learning — The Use of Avatar for Sign Language (TL, MSR, TAS, AB, ES, HSdO), pp. 428–433.
- HIMI-D-2013-OkuboN #composition #generative
- Proposal of Avatar Generating Method by Composition of the Portraits Made by Friends (MO, SN), pp. 515–523.
- OCSC-2013-TokelC #communication #game studies #representation
- Communication and Avatar Representation during Role-Playing in Second Life Virtual World (STT, EC), pp. 210–215.
- CHI-2012-KashiwabaraOSI #named #process #smarttech
- TEROOS: a wearable avatar to enhance joint activities (TK, HO, KS, MI), pp. 2001–2004.
- CHI-2012-OyekoyaSS #named
- SphereAvatar: a situated display to represent a remote collaborator (OO, WS, AS), pp. 2551–2560.
- CHI-2011-EricksonSKL #evaluation #interactive
- Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment (TE, NSS, WAK, DWL), pp. 503–512.
- CHI-2011-LuL #gesture #mobile #user interface #using
- Gesture avatar: a technique for operating mobile user interfaces using gestures (HL, YL), pp. 207–216.
- CHI-2011-MaLD #analysis #perspective
- Perceptual analysis of talking avatar head movements: a quantitative perspective (XM, BHL, ZD), pp. 2699–2702.
- CHI-2011-YeeDYN
- Do men heal more when in drag?: conflicting identity cues between user and avatar (NY, ND, MY, LN), pp. 773–776.
- CSCW-2011-InkpenS #communication
- Me and my avatar: exploring users’ comfort with avatars for workplace communication (KMI, MS), pp. 383–386.
- HCI-ITE-2011-LangMBBM
- An Avatar-Based Help System for Web-Portals (HL, CM, BB, DMB, WM), pp. 537–546.
- HIMI-v1-2011-Ito #communication #gesture #personalisation
- Hand Gesture-Based Manipulation of a Personalized Avatar Robot in Remote Communication (TI), pp. 425–434.
- SAC-2011-LimJLW #c #education #visualisation
- Style Avatar: a visualization system for teaching C coding style (JSL, JHJ, YJL, GW), pp. 1210–1211.
- CHI-2010-SteptoeSRR #social
- Lie tracking: social presence, truth and deception in avatar-mediated telecommunication (WS, AS, AR, JR), pp. 1039–1048.
- SAC-2010-JiKYC #3d #how #interactive #using
- How to manage interactive dialogues of avatar agents by using 3D spatial information of virtual world (SHJ, JWK, TY, HGC), pp. 1181–1187.
- CHI-2009-DucheneautWYW #case study #personalisation
- Body and mind: a study of avatar personalization in three virtual worlds (ND, MHW, NY, GW), pp. 1151–1160.
- HCI-AUII-2009-Cloud-BucknerSSYG #analysis #gender
- Expression of Personality through Avatars: Analysis of Effects of Gender and Race on Perceptions of Personality (JCB, MS, BS, BY, JJG), pp. 248–256.
- OCSC-2009-BreitfussPI #automation #behaviour #generative #multimodal
- Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars (WB, HP, MI), pp. 153–161.
- OCSC-2009-DohiI #interface
- A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server (HD, MI), pp. 182–190.
- OCSC-2009-HeikeFT #communication #personalisation
- Personalized and Deformed Avatars for Realizing Avatar-Mediated Real Person-to-Person Communication (MH, KF, TT), pp. 207–215.
- OCSC-2009-IshiiOW #named
- Ghatcha: GHost Avatar on a Telework CHAir (YI, KO, TW), pp. 216–225.
- OCSC-2009-TanakaMF #communication #estimation #multi #online
- Supporting Acceptable Dialogue Start Based on User Uninterruptibility Estimation for Avatar-Mediated Multi-tasking Online Communication (TT, KM, KF), pp. 272–281.
- ICEIS-J-2009-BogdanovychBS #3d
- Recognizing Customers’ Mood in 3D Shopping Malls Based on the Trajectories of Their Avatars (AB, MB, SJS), pp. 745–757.
- CSCW-2008-SteptoeWMGRSRS #analysis #collaboration
- Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments (WS, RW, AM, EG, JR, PMS, DJR, AS), pp. 197–200.
- CHI-2007-MooreGDN #coordination #interactive #process
- Coordinating joint activity in avatar-mediated interaction (RJM, ECHG, ND, EN), pp. 21–30.
- CHI-2007-VasalouJP #online #self
- Constructing my online self: avatars that increase self-focused attention (AV, ANJ, JP), pp. 445–448.
- DHM-2007-VolzBHK #automation #generative #linear #metric #using
- Automatic, Body Measurements Based Generation of Individual Avatars Using Highly Adjustable Linear Transformation (AV, RB, SH, KK), pp. 453–459.
- HCI-IDU-2007-ChungdN #interactive
- Influence of Avatar Creation on Attitude, Empathy, Presence, and Para-Social Interaction (DC, BDd, CSN), pp. 711–720.
- HCI-IDU-2007-SoeffnerN #representation
- Co-presence in Shared Virtual Environments: Avatars Beyond the Opposition of Presence and Representation (JS, CSN), pp. 949–958.
- HCI-MIE-2007-FabriEM #learning
- Emotionally Expressive Avatars for Chatting, Learning and Therapeutic Intervention (MF, SYAE, DJM), pp. 275–285.
- OCSC-2007-VilhjalmssonMS #animation #composition #social #towards
- Social Puppets: Towards Modular Social Animation for Agents and Avatars (HHV, CM, PS), pp. 192–201.
- SIGMOD-2006-KandoganKRVZ #approach #database #information retrieval #semantics
- Avatar semantic search: a database approach to information retrieval (EK, RK, SR, SV, HZ), pp. 790–792.
- CHI-2004-LinAL #effectiveness
- Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments (JJWL, HAR, ML), pp. 719–726.
- ICEIS-v4-2004-MahmoodF #case study #evaluation
- Can Avatars Replace the Trainer? A Case Study Evaluation (AKM, EF), pp. 208–213.
- CHI-2003-GarauSVBSS #communication #quality
- The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment (MG, MS, VV, AB, AS, MAS), pp. 529–536.
- ITiCSE-2002-ClearF #3d #java
- Avatars in cyberspace: a Java 3D application to support formation of virtual groups (TC, GF), p. 222.
- CHI-2001-GarauSBS #communication #using
- The impact of eye gaze on communication using humanoid avatars (MG, MS, SB, MAS), pp. 309–316.