Motion and scene complexity for streaming video games
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Mark Claypool
Motion and scene complexity for streaming video games
FDG, 2009.

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@inproceedings{FDG-2009-Claypool,
	author        = "Mark Claypool",
	booktitle     = "{Proceedings of the Fourth International Conference on Foundations of Digital Games}",
	doi           = "10.1145/1536513.1536529",
	isbn          = "978-1-60558-437-9",
	pages         = "34--41",
	publisher     = "{ACM}",
	title         = "{Motion and scene complexity for streaming video games}",
	year          = 2009,
}

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