Mark Claypool
Motion and scene complexity for streaming video games
FDG, 2009.
@inproceedings{FDG-2009-Claypool, author = "Mark Claypool", booktitle = "{Proceedings of the Fourth International Conference on Foundations of Digital Games}", doi = "10.1145/1536513.1536529", isbn = "978-1-60558-437-9", pages = "34--41", publisher = "{ACM}", title = "{Motion and scene complexity for streaming video games}", year = 2009, }