From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization
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Julian Alvarez, Sylvain Haudegond, Clémentine Havrez, Christophe Kolski, Yoann Lebrun, Sophie Lepreux, Aurélien Libessart
From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization
HCI, 2014.

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@inproceedings{HCI-AS-2014-AlvarezHHKLLL,
	author        = "Julian Alvarez and Sylvain Haudegond and Clémentine Havrez and Christophe Kolski and Yoann Lebrun and Sophie Lepreux and Aurélien Libessart",
	booktitle     = "{Proceedings of the 16th International Conference on Human-Computer Interaction. Part III: Applications and Services}",
	doi           = "10.1007/978-3-319-07227-2_53",
	isbn          = "978-3-319-07226-5",
	pages         = "559--570",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization}",
	volume        = 8512,
	year          = 2014,
}

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