Masaaki Kurosu
Proceedings of the 16th International Conference on Human-Computer Interaction. Part III: Applications and Services
HCI p3, 2014.
@proceedings{HCI-AS-2014, address = "Crete, Greece", doi = "10.1007/978-3-319-07227-2", editor = "Masaaki Kurosu", isbn = "978-3-319-07226-5", publisher = "{Springer International Publishing}", series = "{Lecture Notes in Computer Science}", title = "{Proceedings of the 16th International Conference on Human-Computer Interaction. Part III: Applications and Services}", volume = 8512, year = 2014, }
Contents (75 items)
- HCI-AS-2014-JiaNBBT #corpus #framework #named #online #platform #research
- CORPUS: Next-Generation Online Platform for Research Collaborations in Humanities (YJ, XN, RB, DB, ADT), pp. 3–12.
- HCI-AS-2014-KangD #usability
- B2C Websites’ Usability for Chinese Senior Citizens (LK, HD), pp. 13–20.
- HCI-AS-2014-KhokaleA #comprehension #documentation #information retrieval #interface #web
- Intelligent Interface for Web Information Retrieval with Document Understanding (RSK, MA), pp. 21–31.
- HCI-AS-2014-LeeYJ #predict #using
- Data Preloading Technique using Intention Prediction (SL, JY, DYJ), pp. 32–41.
- HCI-AS-2014-MwangiKK #communication #online
- Textual Emotion Communication with Non-verbal Symbols in Online Environments (ENM, SK, MK), pp. 42–48.
- HCI-AS-2014-NakanoTA #case study #experience #html #induction #set #user interface
- A Preliminary Study of Relation Induction between HTML Tag Set and User Experience (AN, AT, MA), pp. 49–56.
- HCI-AS-2014-RafalakBW #analysis #evaluation
- Analysis of Demographical Factors’ Influence on Websites’ Credibility Evaluation (MR, PB, AW), pp. 57–68.
- HCI-AS-2014-StieningerN
- Drivers for the Actual Usage of Cloud Services: An Examination of Influencing Factors for Digital Natives (MS, DN), pp. 69–79.
- HCI-AS-2014-TeracineM #assessment #usability #web
- Proposals for an Assessment Method of Accessibility and Usability in Web Software (ECT, FCM), pp. 80–89.
- HCI-AS-2014-TsengT #complexity #correlation #design #online #trust #visual notation
- The Correlation between Visual Complexity and User Trust in On-line Shopping: Implications for Design (KTT, YCT), pp. 90–99.
- HCI-AS-2014-BangSKSSWW #interface
- Digital Love Letter: A Handwriting Based Interface for Non-instant Digital Messenger (SJB, YS, JDK, KS, CKS, GW, SW), pp. 103–113.
- HCI-AS-2014-CharfiEK #evaluation #mobile #user interface #visual notation
- Evaluation Based Graphical Controls: A Contribution to Mobile User Interface Early Evaluation (SC, HE, CK), pp. 114–123.
- HCI-AS-2014-DotencoGG #smarttech #using
- Smartphone Input Using Its Integrated Projector and Built-In Camera (SD, TG, FG), pp. 124–133.
- HCI-AS-2014-FacanhaVPCS #mobile #people #visual notation
- Touchscreen Mobile Phones Virtual Keyboarding for People with Visual Disabilities (ARF, WV, MCP, MdBC, JS), pp. 134–145.
- HCI-AS-2014-MaguireT #comparison #mobile
- Comparison Test of Website Use with Mobile Phone and Laptop Computer (MM, MT), pp. 146–154.
- HCI-AS-2014-ParkKL #case study #smarttech
- A Study of Emoticon Use in Instant Messaging from Smartphone (TWP, SJK, GL), pp. 155–165.
- HCI-AS-2014-Phillips #mobile
- Mobile Users Are More Vigilant Than Situated Users (MGP), pp. 166–177.
- HCI-AS-2014-SalgadoF #evaluation #heuristic #mobile #usability
- Heuristic Evaluation of Mobile Usability: A Mapping Study (AdLS, APF), pp. 178–188.
- HCI-AS-2014-ZhouXDC #future of #interactive #interface #mobile #past present future
- Where Is Mobile Projection Interaction Going? The Past, Present and Future of the Mobile Projected Interface (YZ, TX, BD, RC), pp. 189–198.
- HCI-AS-2014-ZiesemerBMOS #case study #difference #gender #matter #user study
- Do Gender and Age Matter? A User Study on Differences in Photo Collection Management (AdCAZ, FBB, IHM, JBSdO, MSS), pp. 199–207.
- HCI-AS-2014-AbibRG #communication
- Tool to Help the Communication for Autists (JCA, LAR, RG), pp. 211–220.
- HCI-AS-2014-ChyeSN #game studies
- An Exergame for Encouraging Martial Arts (CC, MS, TN), pp. 221–232.
- HCI-AS-2014-DiasDH #fuzzy #interactive #modelling #quality #using
- Exploring B-Learning Scenarios Using Fuzzy Logic-Based Modeling of Users’ LMS Quality of Interaction in Ergonomics and Psychomotor Rehabilitation Academic Courses (SBD, JAD, LJH), pp. 233–243.
- HCI-AS-2014-DutzHKGS #game studies #mobile #user interface
- User Interfaces of Mobile Exergames (TD, SH, MK, SG, RS), pp. 244–255.
- HCI-AS-2014-KadomuraITRS #named #using #visualisation
- AwareCycle: Application for Sports Visualization Using an Afterimage Display Attached to the Wheel of a Bicycle (AK, YI, KT, JR, IS), pp. 256–264.
- HCI-AS-2014-MateiRR #quantifier
- Refreshing Quantification and other Ploys to Give Up the Habit — A Repertoire of Relations, Identities, and Rhetorical Devices in Smoking Cessation Applications (SM, CR, RR), pp. 265–276.
- HCI-AS-2014-FerreiraB #analysis #elicitation #people #requirements #semantics
- Eliciting Accessibility Requirements for People with Hearing Loss: A Semantic and Norm Analysis (MAMF, RB), pp. 277–288.
- HCI-AS-2014-MurrayWHSMGBTSCSH #animation #interactive #people #physics #process #question
- Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma? (JM, BW, GH, SS, JM, DG, GB, ST, FS, LC, AS, SH), pp. 289–300.
- HCI-AS-2014-NoorHAS #design #interactive #performance
- Mapping Graceful Interaction Design from Dance Performance (NLMN, WNWH, WAWA, FMS), pp. 301–311.
- HCI-AS-2014-OchoaMOHB #comprehension #interactive #mobile
- Understanding the Interaction Support for Mobile Work in an Emergency Room (SFO, AM, NO, RH, JB), pp. 312–322.
- HCI-AS-2014-OgataII #smarttech #using
- Sweat Sensing Technique for Wearable Device Using Infrared Transparency (MO, MI, MI), pp. 323–331.
- HCI-AS-2014-SatoYSR #collaboration
- Collaborative Digital Sports Systems That Encourage Exercise (AS, AY, IS, JR), pp. 332–340.
- HCI-AS-2014-SchinkingerT #design
- Design Implications to Systems Supporting Informal Caregivers’ Daily Life (SS, HT), pp. 341–350.
- HCI-AS-2014-SjolinderEBFHSNB #approach #development #multi
- A Multi-disciplinary Approach in the Development of a Stroke Rehabilitation Tool (MS, ME, ILB, MF, PH, DS, SN, JB), pp. 351–362.
- HCI-AS-2014-YoungCGC #metric #mobile #performance #physics #process
- Snappy App: A Mobile Continuous Performance Test with Physical Activity Measurement for Assessing Attention Deficit Hyperactivity Disorder (ZY, MPC, MG, JC), pp. 363–373.
- HCI-AS-2014-ChiabrandoFLOPD #case study #experience #named
- TellEat: Sharing Experiences on the Move (EC, RF, SL, FO, CP, DTD), pp. 377–388.
- HCI-AS-2014-HimmelZWZ #challenge #design #energy
- The Youth of Today Designing the Smart City of Tomorrow — Challenges to Future Mobility, Energy, and City Climate (SH, BSZ, WW, MZ), pp. 389–400.
- HCI-AS-2014-HooeyABF #analysis #design #fault
- Evidence-Based Error Analysis: Supporting the Design of Error-Tolerant Systems (BLH, MA, RB, DCF), pp. 401–412.
- HCI-AS-2014-JanssonSBAT #automation #design
- Authority and Level of Automation — Lessons to Be Learned in Design of In-vehicle Assistance Systems (AJ, PS, IB, AA, ST), pp. 413–424.
- HCI-AS-2014-JeonCY #case study #mobile
- Developing a Location-Aware Mobile Guide System for GLAMs Based on TAPIR Sound Tag: A Case Study of the Lee Ungno Museum (JJ, GC, WSY), pp. 425–433.
- HCI-AS-2014-KellerPBS #adaptation #mobile #semantics
- An Adaptive Semantic Mobile Application for Individual Touristic Exploration (CK, RP, SB, TS), pp. 434–443.
- HCI-AS-2014-KurosakiIN #interactive
- Memory-Sharing Support Tool for Improving Local Interaction (YK, TI, YN), pp. 444–453.
- HCI-AS-2014-LandyLNPLM #analysis #comparative #development #predict
- Finding Directions to a Good GPS System — A Comparative Analysis and Development of a Predictive Model (JL, TL, NN, PP, EL, PM), pp. 454–465.
- HCI-AS-2014-Lopez-OrnelasAZ #recommendation
- A Geo-collaborative Recommendation Tool to Help Urban Mobility (ÉLO, RAM, JSZH), pp. 466–472.
- HCI-AS-2014-NiedoberHMKSCJL #automation #case study #trust
- Influence of Cultural, Organizational and Automation Factors on Human-Automation Trust: A Case Study of Auto-GCAS Engineers and Developmental History (DJN, NTH, GM, KK, MS, AC, WJ, JBL), pp. 473–484.
- HCI-AS-2014-PortouliP #adaptation #multi
- Adaptive Warning Strategies from Multiple Systems: A Simulator Study with Drivers with Different Reaction Times (EP, VP), pp. 485–493.
- HCI-AS-2014-SatoIN
- Tourist Evacuation Guidance Support System for Use in Disasters (TS, TI, YN), pp. 494–501.
- HCI-AS-2014-StelzerSO #novel #safety #user interface
- Evaluating Novel User Interfaces in (Safety Critical) Railway Environments (AS, IS, AO), pp. 502–512.
- HCI-AS-2014-Stopka #identification #mobile #requirements
- Identification of User Requirements for Mobile Applications to Support Door-to-Door Mobility in Public Transport (US), pp. 513–524.
- HCI-AS-2014-WenDHDB #capacity #navigation #tool support
- Fighting Technology Dumb Down: Our Cognitive Capacity for Effortful AR Navigation Tools (JW, AD, WSH, AD, MB), pp. 525–536.
- HCI-AS-2014-WienkenMHK
- Model of Mobility Oriented Agenda Planning (TW, CM, SH, HK), pp. 537–544.
- HCI-AS-2014-WoodcockPLGB #challenge #experience #online #quality
- The Challenges of Developing an Online Tool to Measure the Quality of the Passenger Experience in a PanEuropean Context (AW, PP, FL, AG, LB), pp. 545–555.
- HCI-AS-2014-AlvarezHHKLLL #framework #game studies
- From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization (JA, SH, CH, CK, YL, SL, AL), pp. 559–570.
- HCI-AS-2014-BovetR #experience #game studies
- Assembling the Collective Experience of a Serious Game Mediation as an Interactional Practice (AB, MR), pp. 571–580.
- HCI-AS-2014-CentieiroRDF #interactive
- Bet without Looking: Studying Eyes-Free Interaction during Live Sports (PC, TR, AED, DF), pp. 581–592.
- HCI-AS-2014-Fragoso #design #interface
- Interface Design Strategies and Disruptions of Gameplay: Notes from a Qualitative Study with First-Person Gamers (SF), pp. 593–603.
- HCI-AS-2014-HidakaO
- Proposal for a New Entertainment System That Connects Real Life and Net Excitement (KH, KO), pp. 604–613.
- HCI-AS-2014-LouLP #distance #game studies #how
- Distance Effect: Where You Stand Determines How Promptly You Interact with Game (XL, AXL, RP), pp. 614–621.
- HCI-AS-2014-MoserF #branch #experience #feedback #game studies
- Narrative Control and Player Experience in Role Playing Games: Decision Points and Branching Narrative Feedback (CM, XF), pp. 622–633.
- HCI-AS-2014-Nakanishi #game studies #prototype #simulation #visualisation
- Prototyping for Digital Sports Integrating Game, Simulation and Visualization (YN), pp. 634–642.
- HCI-AS-2014-SchwallerKAL #feedback #gesture #learning #visual notation
- Improving In-game Gesture Learning with Visual Feedback (MS, JK, LA, DL), pp. 643–653.
- HCI-AS-2014-SengulCOTE #3d #game studies #integration #user interface
- Haptic User Interface Integration for 3D Game Engines (GS, NEÇ, EÖ, ET, BE), pp. 654–662.
- HCI-AS-2014-ArakelyanL #design
- Situating a Design Space for Sustainable Software Appropriation (AA, DRL), pp. 665–673.
- HCI-AS-2014-FedericiMRDLBM
- A Model of Web-Based Follow-Up to Reduce Assistive Technology Abandonment (SF, MLM, SAR, WD, GL, SB, FM), pp. 674–682.
- HCI-AS-2014-GheitasyANR #case study #collaboration #design #online #social
- Designing for Online Collaborative Consumption: A Study of Sociotechnical Gaps and Social Capital (AG, JLAN, BAN, DR), pp. 683–692.
- HCI-AS-2014-Hussain #data mining #mining
- Getting the Most from CRM Systems: Data Mining in SugarCRM, Finding Important Patterns (QH), pp. 693–699.
- HCI-AS-2014-Kawecka-EndlerM #enterprise #process
- Humanization of Work and Environmental Protection in Activity of Enterprise (AKE, BM), pp. 700–709.
- HCI-AS-2014-KimC #what
- The Gap between What a Service Provider Shows Off and What Users Really Watch (DK, JC), pp. 710–720.
- HCI-AS-2014-KwiatkowskaSL #design
- Design Artefacts as Business Decision Prompts: Tackling the Design and Business Values Gap (JK, AS, DL), pp. 721–730.
- HCI-AS-2014-Moallem #network
- Home Networking: Smart but Complicated (AM), pp. 731–741.
- HCI-AS-2014-NerisRL #aspect-oriented #human-computer #interactive #overview
- A Systematic Review of Sustainability and Aspects of Human-Computer Interaction (VPdAN, KRdHR, RFL), pp. 742–753.
- HCI-AS-2014-ScheckenbachZABCM #case study #enterprise
- Issues of ERP Upgrade in Public Sectors: A Case Study (TS, FZ, EA, JB, KC, SM), pp. 754–763.
- HCI-AS-2014-ZaunbrecherKZ #self
- The Willingness to Adopt Technologies: A Cross-Sectional Study on the Influence of Technical Self-efficacy on Acceptance (BSZ, SK, MZ), pp. 764–775.
- HCI-AS-2014-ZhaoSR #difference #in the cloud
- The Impact of Culture Differences on Cloud Computing Adoption (FZ, HJS, MvR), pp. 776–785.
- HCI-AS-2014-ZiesemerMS #exclamation #gamification #recommendation
- Just Rate It! Gamification as Part of Recommendation (AdCAZ, LM, MSS), pp. 786–796.
12 ×#mobile
10 ×#design
8 ×#case study
8 ×#game studies
8 ×#interactive
5 ×#experience
5 ×#online
5 ×#user interface
5 ×#using
4 ×#analysis
10 ×#design
8 ×#case study
8 ×#game studies
8 ×#interactive
5 ×#experience
5 ×#online
5 ×#user interface
5 ×#using
4 ×#analysis