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Used together with:
game (34)
design (11)
model (6)
learn (6)
system (6)

Stem serious$ (all stems)

48 papers:

ITiCSEITiCSE-2015-Kurkovsky #education #game studies #re-engineering
Teaching Software Engineering with LEGO Serious Play (SK), pp. 213–218.
CHICHI-2015-DerbovenZVGG #education #game studies
The Fun and the Serious in an Educational Game: The Monkey Tales Case (JD, BZ, JV, DG, DDG), pp. 2829–2832.
CHICHI-2015-IacovidesC #experience #game studies
Moving Beyond Fun: Evaluating Serious Experience in Digital Games (II, ALC), pp. 2245–2254.
CHICHI-2015-Walther-FranksS #design #game studies #learning
Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning (BWF, JS, PS, AH, MB, RM), pp. 3623–3632.
HCILCT-2015-KimAKW #game studies #learning
H-Treasure Hunt: A Location and Object-Based Serious Game for Cultural Heritage Learning at a Historic Site (HK, SA, SK, WW), pp. 561–572.
HCILCT-2015-VallsRF #architecture #design #education #game studies #roadmap
E-Learning and Serious Games — New Trends in Architectural and Urban Design Education (FV, ER, DF), pp. 632–643.
HCILCT-2015-YusoffK #design #game studies #interactive #learning #persuasion
Game Rhetoric: Interaction Design Model of Persuasive Learning for Serious Games (ZY, AK), pp. 644–654.
ITiCSEITiCSE-2014-FeasterAZH #concept #education
Serious toys: three years of teaching computer science concepts in K-12 classrooms (YF, FA, JZ, JOH), pp. 69–74.
HCIDHM-2014-PanneseMLADB #game studies #named
Pegaso: A Serious Game to Prevent Obesity (LP, DM, PL, SA, ID, TB), pp. 427–435.
HCIDUXU-DI-2014-Wanner #design #empirical #game studies #simulation
Serious Economic Games: Designing a Simulation Game for an Economic Experiment (DW), pp. 782–793.
HCIDUXU-DP-2014-Al-RubaianAAAAAAAAAAAAA #design #development #game studies
The Design and Development of Empathetic Serious Games for Dyslexia: BCI Arabic Phonological Processing Training Systems (AAR, LA, RA, WA, HA, NA, HAN, AA, SA, RA, AAS, DAO, GA, AAW), pp. 105–112.
HCIDUXU-TMT-2014-JerzakR #evaluation #game studies #heuristic
Serious Games and Heuristic Evaluation — The Cross-Comparison of Existing Heuristic Evaluation Methods for Games (NJ, FR), pp. 453–464.
HCIHCI-AS-2014-AlvarezHHKLLL #framework #game studies
From Screens to Devices and Tangible Objects: A Framework Applied to Serious Games Characterization (JA, SH, CH, CK, YL, SL, AL), pp. 559–570.
HCIHCI-AS-2014-BovetR #experience #game studies
Assembling the Collective Experience of a Serious Game Mediation as an Interactional Practice (AB, MR), pp. 571–580.
HCIHIMI-DE-2014-BannaiKA #education #game studies #interface
Food Practice Shooter: A Serious Game with a Real-World Interface for Nutrition and Dietary Education (YB, TK, NA), pp. 139–147.
HCILCT-TRE-2014-Hayes14a #approach #development #game studies #learning #simulation
An Approach to Holistic Development of Serious Games and Learning Simulations (ATH), pp. 42–49.
HCILCT-TRE-2014-RouillardSDC #agile #game studies #mobile #prototype
Rapid Prototyping for Mobile Serious Games (JR, AS, BD, RC), pp. 194–205.
HCISCSM-2014-RayaRRP #adaptation #game studies #using
Using Serious Games to Train Adaptive Emotional Regulation Strategies (MAR, ARO, BR, EP), pp. 541–549.
REFSQREFSQ-2014-CooperNL #education #formal method #game studies #modelling #requirements #towards
Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models (KMLC, ESN, CSL), pp. 17–22.
SACSAC-2014-GomesACHS #agile #development #framework #game studies #using
Rapid development of first person serious games using the APEX platform: the asthma game (TG, TA, JCC, MDH, JLS), pp. 169–174.
ITiCSEITiCSE-2013-FeasterAZH #algorithm #education #network #protocol
Serious toys II: teaching networks, protocols, and algorithms (YF, FA, JZ, JOH), pp. 273–278.
CHICHI-2013-TanenbaumAR #behaviour #game studies
Three perspectives on behavior change for serious games (JT, ANA, JR), pp. 3389–3392.
HCIDHM-HB-2013-WiezerRO #game studies
Serious Gaming Used as Management Intervention to Prevent Work-Related Stress and Raise Work-Engagement among Workers (NW, MBR, EO), pp. 149–158.
HCIDUXU-CXC-2013-ThinG #behaviour #case study #experience #game studies #integration #interactive
Game-Based Interactive Media in Behavioral Medicine: Creating Serious Affective-Cognitive-Environmental-Social Integration Experiences (AGT, MG), pp. 470–479.
HCIDUXU-WM-2013-Komischke #case study #design #smarttech #user interface
9/11 Memorial App: A Case Study of Serious Smart Phone UX Design (TK), pp. 691–695.
HCIHCI-AS-2013-SanchezE #concept #design #game studies
Designing Serious Videogames through Concept Maps (JS, ME), pp. 299–308.
KDIRKDIR-KMIS-2013-MawasC #design #game studies
Designing Collaboratively Crisis Scenarios for Serious Games (NEM, JPC), pp. 381–388.
ITiCSEITiCSE-2012-FeasterAH #education
Serious toys: teaching the binary number system (YF, FA, JOH), pp. 262–267.
CHICHI-2012-KhaledI #game studies #scalability
Tales from the front lines of a large-scale serious game project (RK, GI), pp. 69–78.
CSCWCSCW-2012-ChiaC #security #web
Community-based web security: complementary roles of the serious and casual contributors (PHC, JC), pp. 1023–1032.
HCIDUXU-v2-2011-OlsenPB #effectiveness #game studies #how #testing #usability
Serious Games Usability Testing: How to Ensure Proper Usability, Playability, and Effectiveness (TO, KP, CAB), pp. 625–634.
HCIHCI-UA-2011-GeorgeS #collaboration #game studies #learning
Introducing Mobility in Serious Games: Enhancing Situated and Collaborative Learning (SG, AS), pp. 12–20.
OnwardOnward-2011-DemmelKKS #game studies
The serious game: wemakewords (RBD, BK, SK, LS), pp. 109–110.
ITiCSEITiCSE-2009-RosslingM #problem #social
Social engineering: a serious underestimated problem (GR, MM), p. 384.
HCIHCI-VAD-2009-KharraziFD #behaviour #design #game studies #modelling
Healthcare Game Design: Behavioral Modeling of Serious Gaming Design for Children with Chronic Diseases (HK, AF, JD), pp. 335–344.
HCIOCSC-2009-AndersenFLN #development #game studies #using
The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills (BA, MF, PL, VPN), pp. 413–422.
CSMRCSMR-2008-Ebert #approach #metamodelling
Metamodels Taken Seriously: The TGraph Approach (JE), p. 2.
ITiCSEITiCSE-2007-Curzon
Serious fun in computer science (PC), p. 1.
HCIHIMI-IIE-2007-ImafukuY #development
A Development of Supporting Systems for Disaster Victims in the Initial Stage of Serious Earthquakes (TI, SY), pp. 1020–1028.
DATEDATE-2006-MaciiPFADZ #design #matter #power management #question #tool support
Low-power design tools: are EDA vendors taking this matter seriously? (EM, MP, DF, RCA, AD, RZ), p. 1227.
OSDIOSDI-2006-YangSE #fault #lightweight #named
EXPLODE: A Lightweight, General System for Finding Serious Storage System Errors (JY, CS, DRE), pp. 131–146.
DACDAC-2004-DahlbergKBGR #named
EDA: this is serious business (RD, KK, RB, AJdG, WCR), p. 1.
OSDIOSDI-2004-YangTEM #exclamation #fault #file system #model checking #using
Using Model Checking to Find Serious File System Errors (Awarded Best Paper!) (JY, PT, DRE, MM), pp. 273–288.
CBSECBSE-2003-BarnettGKSSTW #component #specification
Serious Specification for Composing Components (MB, WG, CK, WS, CS, NT, AW), p. 6.
KDDKDD-2001-AdderleyM #behaviour #case study #commit #data mining #mining #modelling
Data mining case study: modeling the behavior of offenders who commit serious sexual assaults (RA, PBM), pp. 215–220.
ICALPICALP-1999-Rutten #automaton #induction
Automata, Power Series, and Coinduction: Taking Input Derivatives Seriously (JJMMR), pp. 645–654.
ESECESEC-FSE-1997-Maibaum #education #question #what
What We Teach Software Engineers in the University: Do We Take Engineering Seriously? (TSEM), pp. 40–50.
ICLPICLP-1997-FreireSW
Taking I/O Seriously: Resolution Reconsidered for Disk (JF, TS, DSW), pp. 198–212.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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