Is Gamification Effective in Motivating Exercise?
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Dion Hoe-Lian Goh, Khasfariyati Razikin
Is Gamification Effective in Motivating Exercise?
HCI, 2015.

HCI IT 2015
DBLP
Scholar
DOI
Full names Links ISxN
@inproceedings{HCI-IT-2015-GohR,
	author        = "Dion Hoe-Lian Goh and Khasfariyati Razikin",
	booktitle     = "{Proceedings of the 17th International Conference on Human-Computer Interaction. Part II: Interaction Technologies}",
	doi           = "10.1007/978-3-319-20916-6_56",
	isbn          = "978-3-319-20915-9",
	pages         = "608--617",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Is Gamification Effective in Motivating Exercise?}",
	volume        = 9170,
	year          = 2015,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.