Proceedings of the 17th International Conference on Human-Computer Interaction. Part II: Interaction Technologies
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Masaaki Kurosu
Proceedings of the 17th International Conference on Human-Computer Interaction. Part II: Interaction Technologies
HCI p2, 2015.

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@proceedings{HCI-IT-2015,
	address       = "Los Angeles, California, USA",
	doi           = "10.1007/978-3-319-20916-6",
	editor        = "Masaaki Kurosu",
	isbn          = "978-3-319-20915-9",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Proceedings of the 17th International Conference on Human-Computer Interaction. Part II: Interaction Technologies}",
	volume        = 9170,
	year          = 2015,
}

Contents (73 items)

HCI-IT-2015-BandeiraCXK #gesture #interface #using
Using Gesture-Based Interfaces to Control Robots (GMB, MC, BHX, JK), pp. 3–12.
HCI-IT-2015-FukumotoTE #detection #using
Improvement of Accuracy in Remote Gaze Detection for User Wearing Eyeglasses Using Relative Position Between Centers of Pupil and Corneal Sphere (KF, TT, YE), pp. 13–23.
HCI-IT-2015-GentileMSG #design #gesture #interactive
Designing Touchless Gestural Interactions for Public Displays In-the-Wild (VG, AM, SS, AG), pp. 24–34.
HCI-IT-2015-GuXCZ #using
To Write not Select, a New Text Entry Method Using Joystick (ZG, XX, CC, YZ), pp. 35–43.
HCI-IT-2015-HakodaKSST #bound #gesture #mobile #named #using
AirFlip: A Double Crossing In-Air Gesture Using Boundary Surfaces of Hover Zone for Mobile Devices (HH, TK, KS, BS, JT), pp. 44–53.
HCI-IT-2015-AdhikarlaJS #design #evaluation #gesture #interactive
Design and Evaluation of Freehand Gesture Interaction for Light Field Display (VKA, GJ, JS), pp. 54–65.
HCI-IT-2015-MeleMR #communication #predict #type system #user interface
Beyond Direct Gaze Typing: A Predictive Graphic User Interface for Writing and Communicating by Gaze (MLM, DM, CER), pp. 66–77.
HCI-IT-2015-MurataM #analysis #eye tracking #using
Nonlinear Dynamical Analysis of Eye Movement Characteristics Using Attractor Plot and First Lyapunov Exponent (AM, TM), pp. 78–85.
HCI-IT-2015-MurataMT #comparison
Optimal Scroll Method for Eye-Gaze Input System — Comparison of R-E and R-S Compatibility (AM, MM, YT), pp. 86–93.
HCI-IT-2015-MurataMF #modelling #performance
Effects of Target Shape and Display Location on Pointing Performance by Eye-Gaze Input System — Modeling of Pointing Time by Extended Fitts’ Law (AM, MM, DF), pp. 94–106.
HCI-IT-2015-MutoM #analysis #development #interactive
Analysis of Eye Hand Interaction in Drawing Figure and Letter — For the Development of Handwrite-Training Device (YM, TM), pp. 107–117.
HCI-IT-2015-Nagaraju #framework #gesture #using
Swift Gestures: Seamless Bend Gestures Using Graphics Framework Capabilities (SN), pp. 118–129.
HCI-IT-2015-NowackSLSJWK #gesture #recognition
Phases of Technical Gesture Recognition (TN, NS, SL, KS, SJ, HW, PK), pp. 130–139.
HCI-IT-2015-SatoAOO #analysis #automation #classification #image
Automatic Classification Between Involuntary and Two Types of Voluntary Blinks Based on an Image Analysis (HS, KA, SO, MO), pp. 140–149.
HCI-IT-2015-AydinCOTST #user interface
GUIs with Haptic Interfaces (MAA, NEÇ, , ET, HS, GT), pp. 153–164.
HCI-IT-2015-HaraUO #smarttech
Effect of Button Size and Location When Pointing with Index Finger on Smartwatch (KH, TU, NO), pp. 165–174.
HCI-IT-2015-HuhJIKKP #case study #comparison #interactive
Preliminary Study to Determine a “User-Friendly” Bending Method: Comparison Between Bending and Touch Interaction (BH, HJ, SI, HSK, GK, JP), pp. 175–183.
HCI-IT-2015-ImpettHWB #interactive
Musician Fantasies of Dialectical Interaction: Mixed-Initiative Interaction and the Open Work (LI, IH, PKAW, AFB), pp. 184–195.
HCI-IT-2015-KabilK #named #navigation
RICHIE: A Step-by-step Navigation Widget to Enhance Broad Hierarchy Exploration on Handheld Tactile Devices (AK, SK), pp. 196–207.
HCI-IT-2015-KondoTT #communication #smarttech #using
Information Select and Transfer Between Touch Panel and Wearable Devices Using Human Body Communication (YK, ST, JT), pp. 208–216.
HCI-IT-2015-KuribaraST #using
Mouse Augmentation Using a Malleable Mouse Pad (TK, BS, JT), pp. 217–226.
HCI-IT-2015-KurosawaST #mobile
Spatial Arrangement of Data and Commands at Bezels of Mobile Touchscreen Devices (TK, BS, JT), pp. 227–237.
HCI-IT-2015-MacKenzie #throughput
Fitts’ Throughput and the Remarkable Case of Touch-Based Target Selection (ISM), pp. 238–249.
HCI-IT-2015-OnishiST #mobile #scalability
Investigation of Transferring Touch Events for Controlling a Mobile Device with a Large Touchscreen (KO, BS, JT), pp. 250–261.
HCI-IT-2015-OrtegaBROAA #multi #named
GyroTouch: Wrist Gyroscope with a Multi-Touch Display (FRO, AB, NR, NOL, MA, FA), pp. 262–270.
HCI-IT-2015-AlmeidaTRBFDSAC #multimodal
Giving Voices to Multimodal Applications (NA, AJST, AFR, DB, JF, MSD, SSS, JA, CC, NS), pp. 273–283.
HCI-IT-2015-JeongS #case study #how #smarttech #user interface #what
It’s not What It Speaks, but It’s How It Speaks: A Study into Smartphone Voice-User Interfaces (VUI) (JJ, DHS), pp. 284–291.
HCI-IT-2015-JinL #framework #generative #interface #named #physics #research #string
StringWeaver: Research on a Framework with an Alterable Physical Interface for Generative Art (YJ, ZL), pp. 292–304.
HCI-IT-2015-KinemuchiKY
Synchronization Between Utterance Rhythm and Body Movement in a Two-Person Greeting (KK, HK, TY), pp. 305–316.
HCI-IT-2015-MaikeNGB #heuristic
Heuristics for NUI Revisited and Put into Practice (VRMLM, LdSBN, SKG, MCCB), pp. 317–328.
HCI-IT-2015-MullerLBSKSW #data-driven #network #overview #predict #using
Using Neural Networks for Data-Driven Backchannel Prediction: A Survey on Input Features and Training Techniques (MM, DL, LB, MS, KK, SS, AW), pp. 329–340.
HCI-IT-2015-MijovicMMMKG #fault #human-computer #predict #towards
Towards Creation of Implicit HCI Model for Prediction and Prevention of Operators’ Error (PM, MM, MM, IM, VK, IG), pp. 341–352.
HCI-IT-2015-OkuboT #chat #development #visualisation
Development of Chat System Added with Visualized Unconscious Non-verbal Information (MO, HT), pp. 353–362.
HCI-IT-2015-RemJ #design #user interface
Implications for Design of Personal Mobility Devices with Balance-Based Natural User Interfaces (AR, SGJ), pp. 363–375.
HCI-IT-2015-SakamotoT #communication #interactive
Stage of Subconscious Interaction for Forming Communication Relationship (TS, YT), pp. 376–384.
HCI-IT-2015-WalkerSJ #interactive #performance
Interactive Sonification Markup Language (ISML) for Efficient Motion-Sound Mappings (JWW, MTS, MJ), pp. 385–394.
HCI-IT-2015-BakaevA #complexity #human-computer #optimisation #user interface
Defining and Optimizing User Interfaces Information Complexity for AI Methods Application in HCI (MB, TA), pp. 397–405.
HCI-IT-2015-EvansBCLC #overview
A Systematic Review of Dementia Focused Assistive Technology (JE, MAB, TC, GL, MPC), pp. 406–417.
HCI-IT-2015-KhataeiA #persuasion #trust
Trust-Based Individualization for Persuasive Presentation Builder (AK, AA), pp. 418–428.
HCI-IT-2015-KromkerW #elicitation
Context Elicitation for User-Centered Context-Aware Systems in Public Transport (HK, TW), pp. 429–439.
HCI-IT-2015-LeeJ #personalisation
Personalization Through Personification — Factors that Influence Personification of Handheld Devices (JML, DYJ), pp. 440–447.
HCI-IT-2015-LichtensteinC #enterprise
Enterprise Systems for Florida Schools (ML, KC), pp. 448–458.
HCI-IT-2015-MezhoudiKV #towards #user interface
Toward Usable Intelligent User Interface (NM, IK, JV), pp. 459–471.
HCI-IT-2015-MontpellierJFGK #collaboration
Suturing Space: Tabletop Portals for Collaboration (EM, GLJ, OAF, JG, AK, NC, CR, TI, SXW), pp. 472–484.
HCI-IT-2015-SakoNK #estimation #random
Violin Fingering Estimation According to the Performer’s Skill Level Based on Conditional Random Field (SS, WN, TK), pp. 485–494.
HCI-IT-2015-TadayonMGRZLGP #case study #interactive #learning
Interactive Motor Learning with the Autonomous Training Assistant: A Case Study (RT, TLM, MG, PMRF, JZ, ML, MG, SP), pp. 495–506.
HCI-IT-2015-DavidC
Living Among Screens in the City (BD, RC), pp. 509–518.
HCI-IT-2015-GobenaAGE #design #platform #user interface
Delegation Theory in the Design of Cross-Platform User Interfaces (DLG, GNPA, AJPG, DE), pp. 519–530.
HCI-IT-2015-HolsteinWWL #challenge #user interface
Current Challenges in Compositing Heterogeneous User Interfaces for Automotive Purposes (TH, MW, JW, RL), pp. 531–542.
HCI-IT-2015-PenalverNB #framework #migration #user interface #web
A Framework for Distributing and Migrating the User Interface in Web Apps (AP, DN, FB), pp. 543–553.
HCI-IT-2015-PoirierB #named
UniWatch — Some Approaches Derived from UniGlyph to Allow Text Input on Tiny Devices Such as Connected Watches (FP, MB), pp. 554–562.
HCI-IT-2015-Yigitbas0E #adaptation #framework #modelling #multi #user interface
A Model-Based Framework for Multi-Adaptive Migratory User Interfaces (EY, SS, GE), pp. 563–572.
HCI-IT-2015-BhanushaliMV #embedded #gesture #interface #low cost #recognition
A Dome-Shaped Interface Embedded with Low-Cost Infrared Sensors for Car-Game Control by Gesture Recognition (JB, SPM, KV), pp. 575–583.
HCI-IT-2015-CravenSGNSY #game studies #video
Evaluating a Public Display Installation with Game and Video to Raise Awareness of Attention Deficit Hyperactivity Disorder (MPC, LS, AG, SN, HS, ZY), pp. 584–595.
HCI-IT-2015-GohPL #game studies
An Investigation of Reward Systems in Human Computation Games (DHLG, EPPPT, CSL), pp. 596–607.
HCI-IT-2015-GohR #effectiveness #gamification #question
Is Gamification Effective in Motivating Exercise? (DHLG, KR), pp. 608–617.
HCI-IT-2015-PolsonS #design #empirical #game studies
“Blind Faith”. An Experiment with Narrative Agency in Game Design (DP, VS), pp. 618–627.
HCI-IT-2015-RughinisM #game studies #video
Play to Remember: The Rhetoric of Time in Memorial Video Games (RR, SM), pp. 628–639.
HCI-IT-2015-RughinisT #game studies #gender #quote #sketching
“Sketchy Wives” and “Funny Heroines” — Doing and Undoing Gender in Art Games (CR, ET), pp. 640–648.
HCI-IT-2015-YamamotoYS #game studies #gamification
Gamification Effect of Collection System for Digital Photographs with Geographic Information which Utilizes Land Acquisition Game (RY, TY, NS), pp. 649–659.
HCI-IT-2015-ZhaoH #concept #game studies #online
A Conceptual Model of Online Game Continuance Playing (FZ, QH), pp. 660–669.
HCI-IT-2015-ZhuF #analysis #game studies #online
A Lexical Analysis of Nouns and Adjectives from Online Game Reviews (MZ, XF), pp. 670–680.
HCI-IT-2015-AtroucheID #problem
A Mashup-Based Application for the Smart City Problematic (AA, DI, BD), pp. 683–694.
HCI-IT-2015-BrahnamRNSB #design #detection
Design of a Bullying Detection/Alert System for School-Wide Intervention (SB, JJR, LN, CLS, SLB), pp. 695–705.
HCI-IT-2015-DibitontoM #automation #performance
Improving User Performance in a Smart Surveillance Scenario through Different Levels of Automation (MD, CMM), pp. 706–716.
HCI-IT-2015-EskerudSOH #approach #automation #design #interface
Controlling the Home — A User Participatory Approach to Designing a Simple Interface for a Complex Home Automation System (ME, AS, CSO, HH), pp. 717–728.
HCI-IT-2015-FioriniLEMMBCD #case study #interactive #interface #network #social
Enhancing Human Robot Interaction Through Social Network Interfaces: A Case Study (LF, RL, RE, AM, AM, MB, FC, PD), pp. 729–740.
HCI-IT-2015-HaescherTMBUK #multi #named #process #smarttech
aHead: Considering the Head Position in a Multi-sensory Setup of Wearables to Recognize Everyday Activities with Intelligent Sensor Fusions (MH, JT, DJCM, GB, BU, TK), pp. 741–752.
HCI-IT-2015-MakiyamaNKNSK #interactive #smarttech
Synchronization of Peripheral Vision and Wearable Sensors for Animal-to-Animal Interaction (KM, KN, MK, MN, KS, HHK), pp. 753–764.
HCI-IT-2015-SarsharNR #analysis #human-computer #on the #smarttech #usability
On the Usability of Smartphone Apps in Emergencies — An HCI Analysis of GDACSmobile and SmartRescue Apps (PS, VN, JR), pp. 765–774.
HCI-IT-2015-ScavarelliA #interactive
An Exploration of Shape in Crowd Computer Interactions (AS, AA), pp. 775–786.
HCI-IT-2015-TakedaBSO #behaviour #coordination #named
COLUMN: Discovering the User Invented Behaviors Through the Interpersonal Coordination (YT, SB, PRSDS, MO), pp. 787–796.
HCI-IT-2015-TokdemirACMB #case study #design #interactive #interface #multimodal #navigation #representation #ubiquitous
Multimodal Interaction Flow Representation for Ubiquitous Environments — MIF: A Case Study in Surgical Navigation Interface Design (GT, GA, NEÇ, HHM, AOB), pp. 797–805.

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