147 papers:
ITiCSE-2015-GrandeP #gender #motivation #programming- Motivation and Grade Gap Related to Gender in a Programming Course (VG, JP), p. 349.
CHI-2015-AndristMT #motivation- Look Like Me: Matching Robot Personality via Gaze to Increase Motivation (SA, BM, AT), pp. 3603–3612.
CHI-2015-BellottiATGDC #modelling #motivation #peer-to-peer #using- A Muddle of Models of Motivation for Using Peer-to-Peer Economy Systems (VB, AA, DT, CG, KD, JMC), pp. 1085–1094.
CHI-2015-KnavingWFB #comprehension #design #motivation- Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology (KK, PW, MF, SB), pp. 2013–2022.
CHI-2015-PreistJ #education #game studies #motivation- The Use of Games as Extrinisic Motivation in Education (CP, RJ), pp. 3735–3738.
CHI-2015-ShihBHC- Unequal Time for Unequal Value: Implications of Differing Motivations for Participation in Timebanking (PCS, VB, KH, JMC), pp. 1075–1084.
CHI-2015-SmeddinckHM #aspect-oriented #functional #game studies- Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach (JDS, MH, RM), pp. 4143–4146.
CSCW-2015-KobayashiAIST #multi- Motivating Multi-Generational Crowd Workers in Social-Purpose Work (MK, SA, TI, SS, HT), pp. 1813–1824.
CSCW-2015-SemaanFRMD #navigation #online- Navigating Imagined Audiences: Motivations for Participating in the Online Public Sphere (BS, HAF, SPR, MM, SKD), pp. 1158–1169.
CSCW-2015-ZhengRSC #behaviour #comprehension #motivation #student- Understanding Student Motivation, Behaviors and Perceptions in MOOCs (SZ, MBR, PCS, JMC), pp. 1882–1895.
DUXU-DD-2015-FloraB #behaviour #energy #reduction- Motivators of Energy Reduction Behavioral Intentions: Influences of Technology, Personality Characteristics, Perceptions, and Behavior Barriers (JAF, BB), pp. 436–446.
DUXU-IXD-2015-Ovesleova #adaptation #concept #motivation #online #student #user interface- E-Learning Platforms and Lacking Motivation in Students: Concept of Adaptable UI for Online Courses (HO), pp. 218–227.
HCI-IT-2015-GohR #effectiveness #gamification #question- Is Gamification Effective in Motivating Exercise? (DHLG, KR), pp. 608–617.
HIMI-IKC-2015-OliveiraCBA #artificial reality #gamification #interface #motivation #using- A Head-up Display with Augmented Reality and Gamification for an E-Maintenance System: Using Interfaces and Gamification to Motivate Workers in Procedural Tasks (AO, NC, LCB, RBdA), pp. 499–510.
LCT-2015-CulenPSC #game studies #motivation #question- Can Games Motivate Urban Youth for Civic Engagement? (ALC, SP, SS, KC), pp. 549–560.
LCT-2015-FatahiMZ #performance- A Computational Model to Determine Desirability of Events Based on Personality for Performance Motivational Orientation Learners (SF, HM, ANZ), pp. 227–237.
ICEIS-v3-2015-AldeaIHQF #implementation #motivation- Capability-based Planning with ArchiMate — Linking Motivation to Implementation (AA, MEI, JvH, DACQ, HMF), pp. 352–359.
ICSE-v2-2015-Hanakawa #contest #learning #motivation #re-engineering #student- Contest Based Learning with Blending Software Engineering and Business Management: For Students’ High Motivation and High Practice Ability (NH), pp. 360–369.
SLE-2015-Burger #attribute grammar #bibliography #graph grammar #motivation #perspective- Reference attribute grammar controlled graph rewriting: motivation and overview (CB), pp. 89–100.
CSEET-2014-DaunSTWP #case study #industrial #motivation #requirements #student- Industrial case studies in graduate requirements engineering courses: The impact on student motivation (MD, AS, BT, TW, KP), pp. 3–12.
ITiCSE-2014-Katai14c #algorithm #perspective- Algorithmic thinking for ALL: a motivational perspective (ZK), p. 353.
ITiCSE-2014-PirkerRG #education #learning #student- Motivational active learning: engaging university students in computer science education (JP, MRS, CG), pp. 297–302.
ITiCSE-2014-SettleVS #motivation #programming- Three views on motivation and programming (AS, AV, JS), pp. 321–322.
ITiCSE-2014-WartVP #design #learning #problem #social- Apps for social justice: motivating computer science learning with design and real-world problem solving (SVW, SV, TSP), pp. 123–128.
CHI-2014-MarshallL #self- Searching for myself: motivations and strategies for self-search (CCM, SEL), pp. 3675–3684.
CHI-2014-SchirraSB #twitter- Together alone: motivations for live-tweeting a television series (SS, HS, FB), pp. 2441–2450.
CHI-2014-SinghKJFTKBW #design #people #physics #process- Motivating people with chronic pain to do physical activity: opportunities for technology design (AS, AK, JJ, AF, ATJ, NK, NBB, ACdCW), pp. 2803–2812.
CSCW-2014-TeodoroONML #case study #experience #mobile #on-demand- The motivations and experiences of the on-demand mobile workforce (RT, PÖ, MN, WM, JL), pp. 236–247.
CSCW-2014-TomasicZSH- Motivating contribution in a participatory sensing system via quid-pro-quo (AT, JZ, AS, YH), pp. 979–988.
DHM-2014-GuarneriA #design- Active Prevention by Motivating and Engaging Teenagers in Adopting Healthier Lifestyles: — PEGASO Strategy in Designing Future Healthcare Pillars (RG, GA), pp. 351–360.
DUXU-DP-2014-PosadaHB #motivation #on the #user interface- On Feelings of Comfort, Motivation and Joy that GUI and TUI Evoke (JEGP, ECSH, MCCB), pp. 273–284.
DUXU-DP-2014-SauckenMKL #design #exclamation- Motive-Oriented Design — Helping Automobile Engineers to Take the User’s Perspective! (CvS, IM, SK, UL), pp. 370–377.
DUXU-DP-2014-SpillersA #experience #health #mobile #motivation #social #user interface- Does Social User Experience Improve Motivation for Runners? — A Diary Study Comparing Mobile Health Applications (FS, SA), pp. 358–369.
SCSM-2014-OtakeSOSUS #gamification #motivation #using- A Proposal of a Support System for Motivation Improvement Using Gamification (KO, RS, MO, YS, TU, AS), pp. 571–580.
SCSM-2014-SchaarVZELJ #motivation #network #social #using- Reasons for Using Social Networks Professionally — The Influence of User Diversity on Usage Motivation (AKS, ACV, MZ, DE, AKL, EMJ), pp. 385–396.
SAC-2014-NunesNR #contest #game studies #people- Motivating people to perform better in exergames: competition in virtual environments (MBN, LPN, VR), pp. 970–975.
DocEng-2013-Rinaldi #challenge #editing #motivation- Assisted editing in the biomedical domain: motivation and challenges (FR), pp. 197–200.
CSEET-2013-PortRL #re-engineering #student- Motivating and orienting novice students to value introductory software engineering (DP, CR, JL), pp. 99–108.
CSEET-2013-WongDFH #challenge #research- Undergraduates and research: Motivations, challenges, and the path forward (WEW, JD, GF, CH), pp. 341–345.
ICPC-2013-ParninTS #challenge #developer- Blogging developer knowledge: Motivations, challenges, and future directions (CP, CT, MADS), pp. 211–214.
CHI-2013-BirkM #game studies #motivation- Control your game-self: effects of controller type on enjoyment, motivation, and personality in game (MB, RLM), pp. 685–694.
CHI-2013-MacveanR #behaviour #comprehension #game studies #motivation #physics #process- Understanding exergame users’ physical activity, motivation and behavior over time (APM, JR), pp. 1251–1260.
CHI-2013-SpiliotopoulosO #comprehension #facebook #metric #network #privacy- Understanding motivations for facebook use: usage metrics, network structure, and privacy (TS, IO), pp. 3287–3296.
HCI-AS-2013-Sampanthar #question- The Motivational GPS: Would a Rat Press a Lever to Get a Badge? (KS), pp. 292–298.
HIMI-D-2013-IsogaiN #modelling #motivation #music #recommendation- Modeling of Music Recommendation Methods to Promote the User’s Singing Motivation — For Next-Generation Japanese Karaoke Systems (SI, MN), pp. 439–448.
HIMI-LCCB-2013-OhtaK #motivation- The Relationship between Kansei Scale for Uniqueness of Products and Purchase Motivation (YO, KK), pp. 521–530.
OCSC-2013-Huang13a #community #facebook- Motivations of Facebook Users for Responding to Posts on a Community Page (FHH), pp. 33–39.
OCSC-2013-SaY #motivation #people #social #what- What Motivates People Use Social Tagging (NS, XY), pp. 86–93.
OCSC-2013-ShiYH #comprehension #matter #motivation #network #social- Understanding Social Network Sites (SNSs) Preferences: Personality, Motivation, and Happiness Matters (YS, XY, JH), pp. 94–103.
ICST-2013-Gauthier #generative #modelling #research #testing- Test Generation for RTES from SysML Models: Context, Motivations and Research Proposal (JMG), pp. 503–504.
CSEET-2012-Wong #challenge #research- Involving Undergraduates in Research: Motivations and Challenges (WEW), p. 148.
CHI-2012-AntinS #bias #case study #motivation #self #social- Social desirability bias and self-reports of motivation: a study of amazon mechanical turk in the US and India (JA, ADS), pp. 2925–2934.
CHI-2012-ArroyoBV #behaviour #embedded #interactive- Embedded interaction in a water fountain for motivating behavior change in public space (EA, LB, NV), pp. 685–688.
CHI-2012-GulottaFM #image #online #risk management- Curation, provocation, and digital identity: risks and motivations for sharing provocative images online (RG, HF, JM), pp. 387–390.
CHI-2012-YeeDN #development #game studies #online #validation- Online gaming motivations scale: development and validation (NY, ND, LN), pp. 2803–2806.
CHI-2012-YiCFZ #interactive #mobile- Exploring user motivations for eyes-free interaction on mobile devices (BY, XC, MF, SZ), pp. 2789–2792.
CSCW-2012-RotmanPHPHPLJ #collaboration #motivation- Dynamic changes in motivation in collaborative citizen-science projects (DR, JP, JH, KP, DLH, CSP, DL, DWJ), pp. 217–226.
CSCW-2012-TausczikP #community #online- Participation in an online mathematics community: differentiating motivations to add (YRT, JWP), pp. 207–216.
KMIS-2012-FruhmannZ #enterprise #motivation- Enterprise 2.0 Adoption in SMEs — Application Areas, Motivation, Success Factors and Barriers (SF, MZ), pp. 202–207.
CSEET-2011-MacekK #development #student- The practical method of motivating students to iterative software development (OM, MK), pp. 512–516.
CSEET-2011-TsukamotoTNM #analysis #motivation #programming- Analysis of the motivation of learners in the in-house training of programming in Japanese ICT industries (HT, YT, HN, KiM), pp. 121–128.
ITiCSE-2011-BoyceCPCB #education #evaluation #game studies #how #learning #motivation- Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning (AKB, AC, SP, DC, TB), pp. 243–247.
CHI-2011-Antin #people #wiki- My kind of people?: perceptions about wikipedia contributors and their motivations (JA), pp. 3411–3420.
CHI-2011-BalaamEFRHWNAHRMB #design #motivation- Motivating mobility: designing for lived motivation in stroke rehabilitation (MB, SRE, GF, TR, AMH, AW, TN, LA, EH, IR, SM, JHB), pp. 3073–3082.
DUXU-v2-2011-WynnS #data analysis #low cost #video- Motivating Change and Reducing Cost with the Discount Video Data Analysis Technique (JW, JDS), pp. 321–328.
AdaEurope-2011-ChilAOP #ada #interface #using- Using Robotics as a Motivational Tool: An Ada Interface to a Pioneer Robot (RC, DA, FJO, JAP), pp. 147–159.
EDOC-2011-AzevedoASQG #motivation #ontology #semantics- An Ontology-Based Semantics for the Motivation Extension to ArchiMate (CLBA, JPAA, MvS, DACQ, GG), pp. 25–34.
ICEIS-v2-2011-NetoCMMG #energy #monitoring #quality #towards- Towards an Intelligent System for Monitoring Electrical Energy Quality — Foundations and Motivations (LBN, PHGC, JCCBSdM, LAM, EGG), pp. 40–45.
KDIR-2011-OmerBG #algorithm #mining #motivation #using- A New Frequent Similar Tree Algorithm Motivated by Dom Mining — Using RTDM and its New Variant — SiSTeR (OB, RB, SG), pp. 238–243.
SAC-2011-KimuraEFYN #behaviour #detection #motivation #named #persuasion #smarttech #using- iDetective: a persuasive application to motivate healthier behavior using smart phone (HK, JE, YF, AY, TN), pp. 399–404.
HT-2010-KornerKGS #evaluation #metric #motivation- Of categorizers and describers: an evaluation of quantitative measures for tagging motivation (CK, RK, HPG, MS), pp. 157–166.
ITiCSE-2010-ApiolaLP #education #motivation- Creativity and intrinsic motivation in computer science education: experimenting with robots (MA, ML, TAP), pp. 199–203.
ITiCSE-2010-Denny #collaboration #learning #online- Motivating online collaborative learning (PD), p. 300.
CHI-2010-BerkovskyCFBB #game studies #physics #process- Physical activity motivating games: virtual rewards for real activity (SB, MC, JF, DB, NB), pp. 243–252.
CHI-2010-GonzalesNZG- Motivating expressive writing with a text-to-sound application (ALG, TYN, OJZ, GG), pp. 1937–1940.
CHI-2010-KuznetsovP #low cost #named #persuasion- UpStream: motivating water conservation with low-cost water flow sensing and persuasive displays (SK, EP), pp. 1851–1860.
CHI-2010-LampeWVO #community #online- Motivations to participate in online communities (CL, RW, AV, EO), pp. 1927–1936.
ICPR-2010-FilipHC- Gaze-Motivated Compression of Illumination and View Dependent Textures (JF, MH, MJC), pp. 862–865.
ICPR-2010-SethiC #analysis #motivation #probability #process #video- A Neurobiologically Motivated Stochastic Method for Analysis of Human Activities in Video (RJS, AKRC), pp. 281–285.
RecSys-2010-BerkovskyFCB #algorithm #game studies #process #recommendation- Recommender algorithms in activity motivating games (SB, JF, MC, DB), pp. 175–182.
DAC-2009-Welser #challenge #industrial #motivation #research- The semiconductor industry’s nanoelectronics research initiative: motivation and challenges (JW), pp. 298–300.
ITiCSE-2009-Radenski #learning- Freedom of choice as motivational factor for active learning (AR), pp. 21–25.
ICSM-2009-Wang #developer #motivation #source code #what- What motivate software engineers to refactor source code? evidences from professional developers (YW), pp. 413–416.
CHI-2009-BurkeML #network #social- Feed me: motivating newcomer contribution in social network sites (MB, CM, TML), pp. 945–954.
CHI-2009-PooleCMGE- Computer help at home: methods and motivations for informal technical support (ESP, MC, TM, REG, WKE), pp. 739–748.
HCI-VAD-2009-FicarraC #hypermedia #motivation- Attention and Motivation in Hypermedia Systems (FVCF, MCF), pp. 78–87.
HCI-VAD-2009-LeeC #game studies #information management #online- The Effects of Quest Types and Gaming Motivations on Players’ Knowledge Acquisitions in an Online Role-Playing Game Environment (JL, CYC), pp. 353–358.
HIMI-DIE-2009-YatsuzukaTT #case study #motivation- A Study on a Method of Support for Improving the Motivation of Employees (DY, YT, TT), pp. 197–204.
HIMI-II-2009-AndoM #how #interactive #mobile #motivation #question #student- How Mobile Interaction Motivates Students in a Class? (AA, KM), pp. 621–631.
OCSC-2009-TaylorT #analysis #game studies #multi #online- A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships (JT, JT), pp. 613–621.
ICEIS-HCI-2009-DiasASPM #collaboration #motivation #web- Aplying Colors based on Culture Knowledge to Motivate Collaboration on the Web (ALD, JCAS, LMS, RDP, LASM), pp. 27–33.
RE-2009-MaderGP #matter #motivation #traceability- Motivation Matters in the Traceability Trenches (PM, OG, IP), pp. 143–148.
SAC-2009-DiasASP #formal method #web- Formalizing motivational patterns based on colors and their cultural meanings for developing web applications (ALD, JCAS, LMS, RDP), pp. 152–153.
ITiCSE-2008-Djordjevic #java #motivation #student- Java projects motivated by student interests (MD), p. 321.
ITiCSE-2008-ReppMY #development #game studies #motivation #student- Motivation of the students in game development projects (SR, CM, SY), p. 368.
CHI-2008-Joinson #facebook #people- Looking at, looking up or keeping up with people?: motives and use of facebook (ANJ), pp. 1027–1036.
CHI-2008-OHara #comprehension- Understanding geocaching practices and motivations (KO), pp. 1177–1186.
CSCW-2008-DiMiccoMGDBM #network #social- Motivations for social networking at work (JMD, DRM, WG, CD, BB, MJM), pp. 711–720.
ICEIS-HCI-2008-BaddooBHRS- Motivating Software Engineers — A Theoretically Reflective Model (NB, SB, TH, HR, HS), pp. 174–180.
SAC-2008-Martin-HughesR #scalability- Examining the motivations of defection in large-scale open systems (RMH, JR), pp. 2035–2039.
ICDAR-2007-RosmanTT #motivation- A New Physically Motivated Warping Model for Form Drop-Out (GR, AT, DT), pp. 774–778.
CSEET-2007-TakemuraNHM #analysis #education #motivation #programming- Analysis of the Relation between the Teaching Materials and Motivation in Programming Education (YT, HN, KLH, KiM), pp. 317–326.
SAS-2007-Mycroft #analysis #design #evolution #hardware #motivation #programming language- Programming Language Design and Analysis Motivated by Hardware Evolution (AM), pp. 18–33.
CHI-2007-AmesN #mobile #online #why- Why we tag: motivations for annotation in mobile and online media (MA, MN), pp. 971–980.
CHI-2007-KelleherPK #motivation #programming #women- Storytelling alice motivates middle school girls to learn computer programming (CK, RFP, SBK), pp. 1455–1464.
DHM-2007-GaoLZX #algorithm- A Motion Compensated De-interlacing Algorithm for Motive Object Capture (LG, CL, CZ, ZX), pp. 74–81.
HCI-AS-2007-KuramotoSST #motivation- An Entertainment System for Improving Motivation in Repeated Practice of Musical Instruments (IK, YS, YS, YT), pp. 278–283.
HCI-AS-2007-WesterinkJBBHKIS #motivation- Motivation in Home Fitnessing: Effects of Immersion and Movement (JHDMW, MdJ, RB, MB, JvH, YdK, WAI, FS), pp. 544–548.
HCI-IPT-2007-KimC #behaviour #comprehension- Understanding Camera Phone Imaging: Motivations, Behaviors and Meanings (GK, WC), pp. 374–383.
HIMI-IIE-2007-Fagerstrom #online- The Impact of Verbal Stimuli in Motivating Consumer Response at the Point of Purchase Situation Online (AF), pp. 713–719.
HIMI-IIE-2007-FujinoIS #development #interface #motivation- Development of an Affective Interface for Promoting Employees’ Work Motivation in a Routine Work (HF, HI, HS), pp. 873–882.
OCSC-2007-HoislAM #community #social #wiki- Social Rewarding in Wiki Systems — Motivating the Community (BH, WA, SM), pp. 362–371.
ICEIS-AIDSS-2007-KjellinS #information management- Personal Knowledge Management as an Icebreaker: Motivating Contributions to Knowledge Management Systems (HK, TSH), pp. 76–81.
ESEC-FSE-2007-SharpHBB #developer #difference- Exploring motivational differences between software developers and project managers (HS, TH, NB, SB), pp. 501–504.
ITiCSE-2006-Sher #data type #internet- Motivating data structures with caching internet stock data (DBS), p. 344.
CHI-2006-RashidLTRKR #game studies- Motivating participation by displaying the value of contribution (AMR, KSL, RDT, PR, REK, JR), pp. 955–958.
EDOC-2006-KuropkaBW #enterprise #framework #motivation #semantics- Semantic Enterprise Services Platform: Motivation, Potential, Functionality and Application Scenarios (DK, AB, MW), pp. 253–264.
ICPR-v3-2006-ElterRW #image #motivation #re-engineering- Physically Motivated Reconstruction of Fiberscopic Images (ME, SR, CW), pp. 599–602.
MoDELS-2006-HogganvikS #approach #empirical #identification #motivation #risk management #visual notation- A Graphical Approach to Risk Identification, Motivated by Empirical Investigations (IH, KS), pp. 574–588.
MoDELS-2006-HogganvikS #approach #empirical #identification #motivation #risk management #visual notation- A Graphical Approach to Risk Identification, Motivated by Empirical Investigations (IH, KS), pp. 574–588.
ITiCSE-2005-XinogalosS #concept #object-oriented #process #student #using- Using hands-on activities for motivating students with OOP concepts before they are asked to implement them (SX, MS), p. 380.
ICEIS-v5-2005-LorenzoGMG #music #online #web- Hedonic Motivations in the Web Site: Effects of Music on Consumer Responses in an Online Shopping Environment (CL, MÀG, AM, JG), pp. 59–66.
ITiCSE-2004-Waraich #education #logic #using- Using narrative as a motivating device to teach binary arithmetic and logic gates (AW), pp. 97–101.
CSCW-2004-BeenenLWCFRK #community #motivation #online #social #using- Using social psychology to motivate contributions to online communities (GB, KSL, XW, KC, DF, PR, REK), pp. 212–221.
CSCW-2004-DabbishK #coordination #motivation #social- Controlling interruptions: awareness displays and social motivation for coordination (LAD, REK), pp. 182–191.
CSEET-2003-X03a- Norm Gibbs — Department Chair, Facilitator, Motivator and Visionary, p. 27–?.
ITiCSE-2003-KolasF #game studies #motivation #using- Increasing assignment motivation using a game Al tournament (ØK, IF), p. 269.
CIAA-2003-KellyC #finite #state machine- Computational Linguistic Motivations for a Finite-State Machine Hierarchy (RK, JCB), pp. 301–303.
ICSE-2003-YeK #comprehension #developer #motivation #open source #towards- Toward an Understanding of the Motivation of Open Source Software Developers (YY, KK), pp. 419–429.
DATE-2002-Martin02a #bibliography #design #embedded #motivation #perspective #specification #uml- UML for Embedded Systems Specification and Design: Motivation and Overview (GM), pp. 773–775.
CSEET-2002-DanielsFN #student- Open Ended Group Projects, Motivating Students and Preparing them for the “Real World” (MD, XF, IN), pp. 128–139.
CSEET-2002-RatcliffeWT #development #motivation #performance #re-engineering #scalability- Improving Motivation and Performance through Personal Development in Large Introductory Software Engineering Courses (MR, JW, LT), p. 108–?.
FASE-2002-Charpentier #approach #composition #motivation- An Approach to Composition Motivated by wp (MC), pp. 1–14.
ICPR-v1-2002-LuoE #approach #detection- A Physics-Motivated Approach to Detecting Sky in Photographs (JL, SPE), pp. 155–158.
ITiCSE-2001-Jenkins #motivation #programming #student- The motivation of students of programming (TJ), pp. 53–56.
ITiCSE-2001-Jenkins01a #motivation- Motivation = value x expectancy (TJ), p. 174.
IJCAR-2001-HaarslevMW #approach #logic #motivation- The Description Logic ALCNHR+ Extended with Concrete Domains: A Practically Motivated Approach (VH, RM, MW), pp. 29–44.
DAC-2000-SouriBMS #analysis #design #motivation #multi #performance- Multiple Si layer ICs: motivation, performance analysis, and design implications (SJS, KB, AM, KS), pp. 213–220.
HCI-EI-1999-Maruyama #web- The Web Crusade Part 1: Motives for Creating Personal Web Pages by Individuals (GM), pp. 774–777.
HCI-EI-1999-MillardHC #motivation #user interface- Smiling Through: Motivation At The User Interface (NM, LH, SC), pp. 824–828.
ITiCSE-1998-Grove #motivation #process #programming #using- Using the personal software process to motivate good programming practices (RFG), pp. 98–101.
ITiCSE-1998-Taylor- Motivating the Church-Turing thesis in the twenty-first century (RGT), pp. 228–231.
CHI-1995-NicholsR #alias #automation #generative #motivation- A Theoretically Motivated Tool for Automatically Generating Command Aliases (SN, FER), pp. 393–400.
KBSE-1991-Sasso- Motivating Adoption of KBSA: Issues, Arguments, and Strategies (WCS), pp. 90–96.
ML-1991-MillerL #constraints- A Constraint-Motivated Model of Lexical Acquisition (CSM, JEL), pp. 95–99.
CAiSE-1990-Almgren #metric #motivation #quality- Quality Control: A Cornerstone to Quality — Measurement and Motivation are Key Issues (RA), p. 288.
ECOOP-1987-BorningO #empirical #motivation #named- Deltatalk: An Empirically and Aesthetically Motivated Simplification of the Smalltalk-80 Language (AB, TO), pp. 1–10.